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Official Units Discussion of official HeroScape units |
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#37
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Re: The Book of the Death Knights of Valkrill
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Also, I don't think this army will win any tournaments, but it has some theme and also some interesting synergy: Death Knights x3 - 180 Dumutef Guard x4 - 280 Shades of Bleakewoode x2 - 480 Marcu Esenwein - 500, 21 hexes A bunch of undead stuff working with the Dumutef Guards. The Shades and Marcu are both very fast, and they get the Devourer enhancement from the Dumutef. Maybe Marcu starts off by grabbing a glyph, followed up by some Death Knight / Dumutef love. The Shades can fly in once engagement starts occurring, attempting to Devour anything they can, or just attacking with the Dumutef bonus. Even Marcu can get a solid attack of 5-6 with a Dumutef bonus or 2. Like battle reports? Click Tourney Reports (New 10/21/2012 - Cutters / Brutes!) KC's Maps Click KC's Customs Scaper of the Week #57 |
#38
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Re: The Book of the Death Knights of Valkrill
Idea I came across on the Heroscape Battleplan site:
Sir Hawthorne- 90 Braxas- 210 Kelda- 80 Dk x2- 120 Even 500 points. Haven't play tested just looks good on paper. Braxas is always a target from the moment she moves and gives the Dks the chance to go in semi unnoticed compared to Braxas and Kelda coming from the other side. It's nice to see Taelord gettin some love but I just can't justify using him regardless of how cool he looks at a 500 point build. |
#39
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Re: The Book of the Death Knights of Valkrill
Death Knights are definately a good bonding squad. They have more defense than most bonding squads (if not all) and I love the fact they take two defense away from there prey. Last time I used them they proved worthy. We were playing around 350. In this senerio we don't worry about exact points but it has to be within the range of 325 and 375. I went with:
60-Death Knights 75-Khosumet the Darklord 80-Wolves of Badru 140-Werewolf Lord 355 points I though I was going to go out quick because of my lack of range but my defense held up and with both squads being able to move one of my heros I played some tricky turns. We were playing a 4 player game so I did kind of use my opponents armies to take out my foes. I pushed one player strait toward another makeing them battle. I didn't even start to lose poeple until two of the guys decided to team up and take us out (being me and the other opponent. At the end of the game I had one wolf and my Werewolf Lord left with one wound. I think the DK pair up very well with Khosumet; there abbilities seem to complement each other. He is not just a devastating opponent, he is the bait; hence the name Master of the Hunt.
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#40
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Re: The Book of the Death Knights of Valkrill
I would like to add Taelord and see how it would do. Something like:
120-Death Knights 2x 180-Taelord 80-Wolves of Badru 140-Werewolf Lord 75-Khosumet the Darklord 595 points He is not just a devastating opponent, he is the bait; hence the name Master of the Hunt.
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#41
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Re: The Book of the Death Knights of Valkrill
After playing a bunch of games with the Death Knights, I've seen that they are the key to unlocking the Air Elemental's potential.
The Air Elemental is a unit that needs to constantly be jumping over ruins and rats and Greenscales causing havoc and limiting the opponent's movement options. Kurrok's sight and distance limitations hinder this from happening. The Death Knights allow the Air Elementals to shine. The Air Elementals establish board control and attack the units the Death Knights can't get to, such as Raelin. I absolutely love: 5x Death Knights 7x Air Elementals 510 points It's not A+ material, but it's a solid B army. Occasionally it rips a Greenscale army to shreds, which is always nice. Hawthorne's alright, but I'll take 3x Air Elementals any day. Handle origin: I used to film comedy skits with my friends. I didn't want any cursing in them, so I made up new insults, like "dendrik". Then Sir Denrick came out, and the rest is history. |
#42
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Re: The Book of the Death Knights of Valkrill
We've not had much luck with the Air Elemental/DK combo, but I really think that's been due to bad dice rolls, nothing else. I agree, it looks like a great combo. We'll have to try them again.
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#43
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Re: The Book of the Death Knights of Valkrill
For a long time, I was leading with the Air Elemental, but I've found a tactic I like better-- if you have a mass of Death Knights and then you have the Air Elementals just behind the Death Knights, it's a front line that's extremely hard to break through-- even if you beat down the 5 defense, you still can't just waltz right through. Add some quality ranged units and you have a meat shield par excellence!
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#44
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Re: The Book of the Death Knights of Valkrill
Death Knights rule finally Taelord has somone to bond with and their unique ability to subtract 2 defense dice gives them an easily dicided advantage when pitted against the Death Chasers of Thesk!
THEY ROCK! |
#45
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Re: The Book of the Death Knights of Valkrill
Personally, the DK's shine the most for me when they dont bond. For 60 points, they make great filler squads when you need a front line meat shield. Good defense, and great offensive ability makes them a threat as well.
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#46
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Re: The Book of the Death Knights of Valkrill
Meh, I'd rather have the Izumi if I want a filler meat shield squad. Less offense, yes, but better defense and move, and one more member. The DKs need to bond to be worth it.
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#47
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Re: The Book of the Death Knights of Valkrill
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Maybe its just because I've only ever seen them do average while bonding. I've never had huge success with AE's so I prefer not to use them, and if I have Taelord, I'm not risking him being on the front lines to boost the DKs, he's sitting back with my KMA/Snipers/Etc. And screw using Khosumet with them, I have another wolf army that's better anyway. They're an average squad. An average squad with Taelord Bonding. Rats are still going to be seen in my army more often than the DKs. Maybe if they were a squad of 3, things would be a little different. (I do like that they are a squad of 2. My Zettians can start a club and invite the Warmongers as well.) |
#48
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Re: The Book of the Death Knights of Valkrill
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