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AotV Customs A place for Arena of the Valkyrie Customs |
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#49
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Re: [Pod 2] Rhox Veterans - Design
Cool. If no one object we'll move forward with that?
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#50
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Re: [Pod 2] Rhox Veterans - Design
I'm in favor of moving forward with the Flesh to Stone/Headlong Charge design proposed above.
The only thing I'm questioning at this point is whether it would be a better design with 4 base defense and just +2 defense if there's no revealed OMs. With the +3 bonus, I somewhat wonder whether these guys will ever see anything other than OM #3. Lowering the number of bonus defense dice could potentially add some more tension to that decision. However, this is something I'm currently undecided about and think that playtesting will be very beneficial in determining the sweet spot for the base defense and buff values. |
#51
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Re: [Pod 2] Rhox Veterans - Design
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#52
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Re: [Pod 2] Rhox Veterans - Design
I'm fine with Flesh to Stone/Headlong Charge combo as well. I'd definitely give them base 4 defense. That makes them tough enough to use before OM3. I kind of like the idea of keeping the +3 defense for a total of 7. It definitely gives the impenetrable stone feeling, but that may be a bit too much.
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#53
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Re: [Pod 2] Rhox Veterans - Design
Let's try a draft.
=============== Alabaster Sentinels (Whitehall Sentinels?) Jandar Animata U. Squad Sentinels Loyal 1/4/1/4/4 Flesh to Stone If there are no revealed order markers on this card, add 3 to the Defense value of this card. Headlong Charge An Alabaster Sentinel can add 4 to its Move if it only moves in a straight line this turn. |
#54
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Re: [Pod 2] Rhox Veterans - Design
Quote:
I'm also a little hesitant to give them 4 attack? Four attack melee squads occupy kind of an elite tier of units currently, and I'm not sure these guys necessarily warrant the same offensive potential as the Northern Wind or Varkaanan Darkclaws. However, this isn't a major issue for me and I won't oppose the direction if that's what the group prefers. Personally I like the alliteration and theme conveyed by the name "Stoneskin Sentinels" best, but I also think that "Alabaster Sentinels" works well too. I don't care as much for "Whitehall Sentinels." Lastly, I'm guessing we're all okay then with giving them Concan synergy by making them sentinels? It's something that kind of snuck in there when I first made them sentinels in my draft above, but I don't think we ever explicitly talked about it. |
#55
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Re: [Pod 2] Rhox Veterans - Design
Yeah, I think Sentinels synergy is fine.
We can try them at 3 A&D, especially seeing as how we need to diversify power levels. Anyone want to chime in on decisions here? |
#56
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Re: [Pod 2] Rhox Veterans - Design
I massively prefer 3A here. If we want 4D, I’d make Flesh to Stone only give +2D. 4D does make sense, since they are wearing some armor too.
My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#57
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Re: [Pod 2] Rhox Veterans - Design
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#59
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Re: [Pod 2] Rhox Veterans - Design
I'm absolutely good with that draft. Flame, can you throw that in the OP?
I'd like to hear name ideas. "Alabaster Sentinel" was something off the top of my head. Remember that the name will speak to the lore of the unit. |
#60
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Re: [Pod 2] Alabastar Sentinels (Rhox Veterans) - Design
OP updated. I've set their tentative cost to 60, because even though they are sometimes tough and sometimes fast, they are seldom both at once. So, 3 attacks of 3 from a unique squad can't be too far off from 60 I'd reckon.
My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
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