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Architects of the Realms of Valhalla Discussion and presentation of the maps approved by the ARV. |
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Submissions Archive
Welcome to the ARV ARCHIVE This thread contains all the maps that were submitted to our contests, whether they made the Top 10 or not. The Ruins of Valhalla
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Download Download We finally arrived. Just beyond the thick mist I could see stone walls that were crumbling under their own weight. They once held grand pathways on top but had long since fallen into the wet bog below. A few hardy evergreens still stood with their roots clinging to what little remains of the solid soil. Ornate carved pillars stand framing an entrance to the temple on the east side of the courtyard. Darkness seemed to pour out of the entrance, swallowing what little light that there was peeking through the massive wet fog. The group had been searching for this monument for endless weeks. Now the men could finally take a short rest. In the next moment that seemed all too immediate, the familiar cry of the companies warhorn blew into an echoless current of wind and mist. Peering through branbles of bush and rubble I could just make out figures on the other side readying their weapons and building formations. Fate clearly has no intention of kindness today. The commander barked orders and I stood tall ready to forge on. Download The scent of brimstone and ash filled the air. We finally arrived at what was the final resting place of a powerful god. The crypt was scorched by embers and had nearly completely sank into the lava. It was clear that whatever deity was here didn't want it's power disturbed. In addition to the newly sprouted burning earth, there were pools of water dotting the area. Steam danced above each one. If I didn't think it would sear my skin off I would expect that the water would actually be quite soothing. Looking in one of the pools there was a glint of light reflecting out of the pool. This must be one of the treasures that the now broken crypt housed. Download The ancient remains of a long-abandoned fortification. The eerie landscape has been contaminated by its Marro captors, and swampland is slowly concealing any evidence that this holdout ever existed to stand against them... Download Valda Keep was once an important fortification in Valhalla. Situated where a highway crossed a river, it also sat upon a powerful magical nexus that invigorated travelers passing through. As such, when the Valkyrie began their wars over the wellsprings, it saw frequent conflicts, and was eventually reduced to ruins. But as the keep still maintains its magic, the battles over the rubble continue to this day. A small skirmish within the heart of the ruins is about to break into an all-out battle, as four groups from two sides of the war are all converging to provide backup... Download Over a hundred years ago, Castle Bellosk loomed large over the denizens of Nastralund. Lord Bellosk's endeavor to expand into neighboring lands soon became known as Bellosk's folly though. Legend has it that the castle began to sink into the the marshlands on which it was constructed, sending large cracks through its massive walls. A development his detractors were quick to seize upon by organizing an uprising among the local inhabitants. The walls were soon breached with Lord Bellosk slain and his invasion force driven out. Mother nature has slowly reclaimed the ruins since Lord Bellosk's departure, but new rumors have emerged since the War of the Wellsprings has taken hold of Valhalla. Some say the reason why Lord Bellosk had built this castle in a swamp was actually because his scouts had discovered the first Wellspring there. Not knowing how to master the power he had found though led to a disastrous experiment, which released enough power to fracture the castle walls from within. It is even said the Lord Bellosk was actually slain by something he had summoned through the well rather than by the local primitives. As such, new armies march on the ruins of Castle Bellosk to see for themselves what they might find. Download Backstory
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Vydar's Log Found 9 years After Battle of All Time (ABAT) Log date 6 ABAT ---------- Scouts returning unharmed is enough cause for celebration on its own. There were so few of us to begin with, even this long after the war each loss is one we cannot afford. However, the news they bring this day is the best we've had in a very long time. Previous flights over the great tundra to the north had shown every kilometer, even previously inhabited, to be as covered in dunes of snow as Volcarren is naught but fire and ash, and still further south the swamps and jungles have reclaimed everything as well. Today's returning patrol tells me there is a spot of thaw among the ice. It seems as though something is beginning to melt away that which has frozen over the third fort we had rediscovered in Thalenk. More than just the battlements atop its uppermost towers are visible from there air, now. Hopeful speculation is that there is a wellspring located there. I do not recall this to be the case during the war, but then those wellsprings are no more, their power gone. Perhaps power returns to the land anew. If there is a chance that it is true, the time may have come to finally leave our safe haven. We must claim it for the Alliance... The Alliance. Part of me wants to say I was right, that standing against the forces of Utgar would end in destruction. Thankfully, that seems to have been mutual: the armies of both sides, like the lands of Valhalla, have all been devastated. On the other hand, had we - no, I alone made that decision - had I not left, perhaps... But it will not do to dwell on this, not now. Not with power once again in the land. We must act. I know the war ended, both won and lost, for better or worse. Now may be our chance to begin a new Valhalla. Yet I cannot shake the feeling, since hearing this news, that we are not the only ones interested in Thalenk III. Whom or what else could be, I cannot say... ---------- Was Vydar successful? Do we follow in his footsteps toward freedom or folly? Download Download Download
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Ginga’s Secret, Revealed
The sea witches huddled around the corner table. They didn’t have to sit in the corner; their kind had been disappearing for centuries, and nobody came to this damp, filthy inn, other than sea witches and the few miserable souls seeking their favor. Four tables sat unused and forgotten in the middle of the dining hall, but the three witches sat, as always, at the round table in the corner. The sea witches’ fortunes had begun to decline almost a thousand years earlier. Loremaster Faelind had discovered their secrets, and Valhalla had learned. Despite the witches’ power in the seas, they could often be found at inns such as this one, alone and on the coast. When they weren’t on land, of course, they were deadly. All the gory legends were true: Invisible, with teeth and claws, feasting on the blood of lost sailors and foolish swimmers. Since Faelind’s time, though, their numbers had been slowly dwindling, as adventurers found them on land and slew them there. This night, as she often did, Gorka lamented the old days. “I loved the warm water,” she said. “I swam out early, in the dark. Once every few weeks, not often, I would find a little fishing boat near the coral. One little push, and I could eat. One fisherman, maybe his little boy, and I had all I needed for a month.” The witches, of course, only needed the blood. They didn’t need to strip flesh from bone, but they did, sometimes. It gave them something to do. Gorka looked balefully at Ginga. Over the centuries, Gorka, Retchen, and Ginga had been coming to this inn and to others before. There had been more of them then, too. Before this inn, the three of them had been five, but a pair of adventurers had discovered Tenna and Titchen sleeping in an abandoned shop a few years earlier, and that had been the end of Tenna and Titchen. Gorka went on: “They figured it out, though. They always do, eventually. They almost caught me in the water. Can you believe it? So many nets. They were looking for me, I had to leave. Now, how do I eat? Two or three times a year, some drunken fool falls into the water off the docks. Then I eat.” It was true. Gorka and Retchen were both wasting away. Only Ginga still looked strong. Her back straight and sturdy, skin gleaming and lustrous green. “Please, Ginga,” Gorka begged. “Please tell us, before it’s too late. How do you feed so often?” Ginga looked at her companions and realized, after a moment of reflection, that this would be the night that she revealed her secret. “Your mistake,” she began, “is that you go hunting for them.” She began: You ask my secret? My secret is that I get them to come to me. Why wear myself out, chasing drunkards twice a year, when I can bring them by the score, to die at my feet? Here is what I do. Years ago, there was a village not far from here. Darian, it was called. It’s gone now. The homes flattened by wind and rain; the markets destroyed by fire. All that remains is the pilings below what had been a pier, and the bits of stone underneath that once those pilings held aloft. There are mysterious pools and magical auras all around, and a broad beach on which fools may battle, if they wish. That stretch of beach is my home. Fifty or a hundred or two hundred years ago, I no longer remember, I approached a few sailors quietly, and a few fishermen the week after. I left little clues that here, in the far north, there were magical artifacts of enormous power in the ruins of the Darian pier. Then I retreated here, to my home, and put a couple magical gewgaws here and there. The adventurers came. Not many, at first, but enough. They always came into the water, eventually, where I had hidden treasures for them to find. I was waiting for them. Sometimes, to keep them coming, I would leave a little something for them to find, and they would go back to their homes with stories of the marvelous trinkets they had found in the sand. Now, I don’t have to lure or wait for adventurers anymore. I don’t have to lift a claw or bare a fang. War has come to the land people, my companions. War. Mighty armies clash all around us, and what do they seek? Power. So they come to Darian, still on the hunt for the rumored power there. Mighty armies clashing on my beach, at my home. I loll in the water, where they cannot see me. They shed each others’ blood, never knowing I am watching, never knowing that the treasures they seek – now upon the beach, so they will stay further from me – were placed there just for this purpose. After one such battle, there may be a score or two score dead in the sands. Some dead in the water. I have but to wait for them to stop slaughtering each other, and I fill my belly for weeks or months or more. Come, my sisters. The time has come for me to share; the feast now piles up faster than I can consume it. Download After a long day of smashing skulls, there's nothing Grigor likes better than relaxing in a small grove set aside for him by his master Utgar. Draining barrels of mead with his fellow Utgar warriors and frolicking with birds and squirrels is just what Grigor needs to unwind after a battle against the cowardly forces of Jandar. Unfortunately for Grigor, sneaky Jandar spies have discovered the location of his secret spot and set up an ambush there. Stoopid Jandars, ruinin' everybody's fun... Download Only the fossilized remains of a once mighty Hive are left to mark Utgar’s subterranean attack. The Hive was unleashed through a underground breach powering forth into the Draven Mines and Dungeons leaving behind only death and destruction. The attack left the mines unstable for any further excavation and compromised the dwarven stronghold leaving it in ruins. Download "From days of long ago, in an uncharted region of the realm, lies the Ruins. The Ruins of Valhalla and its Treasures. Once a mighty fortress, defended by good, feared by evil. As the Ruin's legend grew, greed spread across the lands. In Valhalla, a Kyrie alliance was formed. Together with the good Kyrie of Valhalla, they maintained peace throughout the lands until a new horrible menace threatened the realm. The Treasures are needed once more. This is the story of the heroic team of brave explorers. Specially drafted and sent by the alliance to retrieve the Treasures from the Ruins of Valhalla." Download "The marro corruption has already engulfed the fortress," the elven scout reported. "So they're closer than we'd anticipated. Good. No need to draw things out longer than necessary," Commander Syvarris replied. "We'll take shelter in the ruins for tonight. If the corruption has spread this far, Utgar's latest hive can't be far now." As the elves snuck into the wrecked fortress, the fight would be upon them sooner than they'd anticipated... --- "At this rate, the wasteland will spread passed the ruins in just a matter of days," the young agent informed Tul-Bak-Ra. "Good," came the telepathic reply. "Keep monitoring the spread. Utgar is to be informed the moment the ruins will be suitable for hosting a new hive." "Affirmative." As the agent returned to the rest of his small team staying at the ruins, he couldn't help but wonder if this destruction was truly the best way to engage Ullar's forces. But he wouldn't have much time to ponder, as he was unknowingly headed right into battle... --- Two sides, both taking temporary residence within a ruin. Conflict seems inevitable...but for now, they are separated by a common barrier... From the Ashes The war of Valhalla has changed the face of the land. Castles fell, mountains entrenched, and plains became scarred with blood and smoke. There once was a wellspring here, the wellspring that gave the kyrie Raknar his famous vision of the war and the death it would bring. When the wellspring was found all sides rushed to claim it, and a great battle ensued, at the peak of which ancient magic was invoked to crack the earth, and a volcanic eruption destroyed the warriors so eager to die for their cause. None survived the eruption, and the land was unapproachable for many years. Time passed. The war waged on. Stories were told, and some were nearly forgotten. Eventually the land cooled, and refugees from the war stumbled across it, unaware of its history. They took advantage of the landscape, hiding among it and slowly fortifying it, relying on the still-smoking land to keep enemies from venturing too close. For a time, they lived in peace. But not all stories are forgotten. And rumor spread that a wellspring long-forgotten was reemerging. So, naturally, the call to war was sounded once again. Download The war of Valhalla changed the face of the land. Castles fell, mountains entrenched, and plains became scarred with blood and smoke. Sometimes, though, the land of Valhalla was literally broken by some even of misfortune and accident. Such it was with a certain road on the outskirts of the Forgotten Forest. It was once a beautiful path winding its way from the center of the forest south into the marshy Ticalla Jungle only a few miles away. During a fierce battle, swarms of Marro were fighting their way into the forest while a brave army of Ullar's strongest warriors held them at bay. At one point in the battle, the giant Jotun charged forward, driving the Marro before him. Then, spotting an artifact partially concealed in a gap in the road, Jotun paused to pick it up. But, as happens to everyone now and then, the giant lost his footing. The resulting crash of his fall broke the earth, driving the road down several feet into an undiscovered cavern of the Underdark lying beneath Valhalla. Now the point has become a new center of attention, as all entrances into the Underdark are strategic points any army desires. And if you look closely, you can still see the imprint of Jotun's face in the road.... On the bright side, Ullar's forces were still able to drive away the Marro swarm. On the other hand, Ullar had to tell Jotun to lay off the Twinkies. Download These pillars were once the foundation of a raised manor that overlooked the surrounding rivers. The manor has long since been destroyed in battles over this strategic location, but the position remains vital nonetheless. Many an army straggles into these ruins to assert control over the waterways. Download Several roads once met here, before the Marro overran the area. All that remains is this dry roundabout encircling a derelict hive. Download Download Download Erected to withstand the continued onslaught of Utgar's forces of destruction, The Great Wall of Valhalla was renown throughout the 7 General's camps. It had withstood waves of Heavy Gruts and Marro Drones. Many unrelenting Wolves of Badru met their demise when attempting to bring down a piece of the wall with a POUNCE! Jotun once made a mighty wild swing, missing his foe and smashing his sword directly into The Wall, but still The Wall was unscathed! THE WALL. THE WALL. THE GREAT WALL OF VALHALLA. It filled Utgar with rage, until his growing fury incited within him a master plan. He called forth his most powerful weapon. The Deathwalker 7000. He rolled a 20... The Once Great Wall of Valhalla. Download The Wilds of Valhalla
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Download It's eerily calm, and just light enough to see under the full moon. There's miles to go before you sleep, alright, but there looks to be an enemy army standing in your way. Special Rules
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Treasure Glyph trap: Roll the 20-sided die. If you roll a 1-10, roll an unblockable attack die against each figure standing on or carrying a glyph. If you roll a 11-15, roll an unblockable attack die against each figure on at least one ice space. If you roll a 16-20, roll an unblockable attack die against each figure on at least one snow space. Download Chaos is a violation of the laws of nature. In no way should wet swamp exist next to sand, dry rock, stalagmites, lava rock, shadow, and magma. But here it is in Valhalla, spellbound by some ancient forces. As you traverse the terrain, you hear the ground is rumbling under you, as if on the verge of erupting. Download Legends of mighty battles still whisper off the broken battlements, the dust of fallen warriors can be felt underfoot on the dreary cobblestones, and the ghosts of heroes can be glimpsed in the murky waters . . . nestled among the Dark Lakes of Nastraland lies the strategic Wolf Swamp Road. One branch of this road is particularly untamed - the Savage Corridor. As the wild nature of Valhalla reclaims the road, the wildest nature of beast, man, and kyrie surfaces in every skirmish on the Savage Corridor. Download HSC file A newly discovered volcanic island off the coast of the Volcarren Wasteland. Lush tropical terrain covers the surface, and vegetation and wildlife flourish. Hot springs are common due to the island's volcanic origins, their waters warm, crystal-clear and rejuvenating. The air is thick and humid, almost unnaturally so. It is rumored that certain spots on the island are full of wild magic, but this is only speculation. PDF, HSC The newest marro hive needed to be hidden away from the front lines. And in a secluded section of rocky swamp, Wo-Sa-Ga found a perfect location. The new marro bred here would meld with more stony parts for added toughness compared to the marro of the past. The site would only be lightly fortified, for being this far from the war it would never be discovered. At least, that was what they thought. PDF, HSC Elven woods are often overgrown and difficult to traverse, so it only made sense to construct an outpost to aid in travels. But when a collection of elven artifacts were being transported and thus temporarily stored at the outpost, Khosumet's forces struck and had the place burned to the ground. The fire consumed more than just the outpost, but it spread into the forest itself. However, when scouts reported that the artifacts may have survived the initial blaze, a band was assembled to march in and claim the goods. But the overgrown forest had provided plenty of fuel for the fire, and so when the wolves arrived to obtain their prize, they found the blaze still smouldering, complicating the acquisition of the treasures. Also complicating the situation was the fact that elven troops had also come looking for the artifacts... .hsc file .pdf file Sgt. Drake slowed his stride. Raelin, the Airborne, and himself had been skirmishing with the Marro in these swamps for days now--hitting during the thinner mists of daylight and then running as the mists thickened and the daylight faded. Over the last hour, the hot muggy air of the swamps had given way to a biting chill. Now he knew why. Rising out of the mud before him was a glacier overlooking a frozen wellspring. To his right, frigid mist rolled out of the jagged teeth of a deep, snowbound cave. "Jackpot, boys; a wellspr--" he cut himself off to drop into a squat as he heard a marro battle cry in the distance. He glanced at Raelin, "Here we go again." Download From the northern mountains of Jutanguard flows a stream. As it winds north to the sea, it passes a rugged land of unsurpassing beauty. The glacial valley is littered with boulders and conifers so old the very gods may have walked under them in the beginnings of time. This wondrous area is Primærskog. Download The Marro hive was frozen over the winter; dormant; hibernating...but the melting snow begins to reveal the pulsing mass of flesh awakening. Download This is the 9th day since I've left Einar's Golden Palace. I was sent only as a scout, yet I have become a prey. I feel like the hound of Nullondia tracks my every move. I see his gaze when I dream... His four fearless white eyes, looking down into my very soul, striking down my will, paralyzing my muscles... I do not remember how I escaped. Only the fall. The pain. I jumped into Soulrazor Canyon. I walked - or more so limped - for what felt like eternity. I followed the stream and arrived here. The canyon seemed to narrow down and, like a miracle, I saw trees... Palm trees... As if the hot undergrounds and the thin rays of sunlight piercing through managed to spawn some kind of oasis. Is this a dream ? No. Cause if it was, it'd be a nightmare. I hear the hounds howling by the thousand. Vydar's trackers are getting close. There is only one thing I can do : follow the stream into the cave and try to find safety. I let this letter hidden here, hoping that my men will find it. I want those words to be found. I want my general's army to avenge me. We have been BETRAYED. At the bottom of Soulrazor Canyon, in the heart of Bleakewoode, lies a hot stream which slowly crawls into the depths of the earth. It is said that great treasures lie buried in the sand, hidden in the shadows. Can you find them before the hounds of Vydar ? Download It is said that in the sombre peaks of Northern Laur, there is a pass between the mountain which has become a favorite amongst explorers and scouts. Far enough from Jandar's summoning circle to not be closely guarded by his troops, the passage is shrouded in mists coming from the cold bogland below. Slowly, through the years, the land surronding the passage has become harder and harder to navigate : the rain, the mists and the mud can trap unadvised travellers. A rumour has sparked recently : could it be true that Utgar's marro have taken control of the pass and made it a new base ? This is way too close for Jandar's taste ! He has sent a group of scouts directly into the mountains and an army into the swamp below. What they will find might surprise them... Download.hsc file April's weather is pretty... wild. Download VS File Few year round paths exist through the mountains with most spring time passes becoming obstructed by heavy snow and ice in the winter. Those few passes that do remain open year round are heavily traveled by merchants in the times of peace, and heavily contested by armies in the time of war Download The Uncharted Wellsprings
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Great Tree Pass Map Bio:
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Hold the Pass
(2 players) Required Sets: Rise of the Valkyrie™ Master Set, Road through the Forgotten Forest™, Swarm of the Marro Master Set™ The world of Valhalla is in its own right a mystical world. A convergence of cosmic energies and forces. So it wasn’t really a surprise that after centuries of reverance and homage being made to the great tree of the pass, that a wellspring should appear below it’s boughs. The Great Tree Pass, as it has become known, is a prominent crossing point of the Hvelgelmir river. The pass derives its name from the great tree standing on a mid-stream island adjacent to the pass. Standing strong against the tide, the tree has stood for over a century and is a demonstration of nature’s strength. Or maybe its strength comes from the blood that has washed its shores. Now the tree stands as a marker of strength of another kind. Who will possess the wellspring shadowed by the great tree? Map Bio:
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Deep within the jungle of Valhalla, a magical tree grows. The tribe of Kyrie that reside in the jungle worship the Tree for the fruit that falls from it's branches. Only the most respected warriors in their tribe, known as the Guardians, are allowed to taste from the tree. A sentinel patrols the tree day and night, his footsteps wearing a path through the surrounding jungle as he watches for those who would steal the might the Tree has to offer. As the sun rises an alarm screeches through the air. Two armies have fought their way through the tangle and have come to investigate rumors of a tree given life by a Wellspring. Map Bio:
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Two armies collide. The battle over this wellspring has raged for days. The temple around it reduced to ruins. Fire threatens to crumble whats left of this once mighty structure to dust. The race is on to reach the Wellspring before the smoke and heat defeats those who seek to wield it's power. Map Bio:
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It is a desperate hour for Jandar. His desperate measure is to go where no one has gone in years... Arachnid. It is here that he hopes to recruit some Fyorlag Spiders for his fight against the ever growing Utgar. He chooses his best Champion, Sir Gilbert, along with a few Knights of Weston to make the 3 days march. Having finally reached Arachnid on Day 3, there was a cloud of darkness overhead. Gilbert felt a familiar presence, although it was one he had not felt for a long time. Approaching the forest, the Knights could hear the chilling sound of the spiders rustling through the trees. Moving forward, a human-like figure came out from behind one of the trees. As the figure emerged, the Knights could tell she wasn't a friendly. They readied their swords for battle and just as they did, all of the spiders came out of the trees, looking to attack. It was at this point the figure had made herself clear. Sir Gilbert noticed her right away... Estivara, the Drow Arachnomancer. He had engaged her years ago in the Underworld but was critically wounded by her Venom Ray and she escaped. No one knew where she went from there. Now Gilbert knew, and to recruit the spiders for Jandar's cause he knew one more thing for certain: Estivara must die. Map Bio:
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Deep within an overgrown ruin, a wellspring, once pure and untouched, has been conquered by the Marro swarm. Their touch has tainted and defiled the pool, twisting its power for their own gain. What was once an oasis of life and vitality, is now a poisoned swamp. Countless armies of Vipers and Primadon have tried in vain to reclaim the land, but none have succeeded, leaving their treasures for the Marro to claim.
Map Bio:
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Look closely, my friend, and even beneath the world’s shell, you will see the stars.
-Old kyrie saying Ulfrin Vaultshaper stumbled through the darkness. All around him, the narrow cavern walls echoed with vicious sounds--the clang of swords, gunfire, and the shearing of metal. With his left arm, he cradled his right, which hung limply in the ginger grip, a slowly spreading red stain seeping into the cloth wrapped around it. His Dwarven eyes, suitably well-adjusted to the gloom, were nonetheless insufficient to perceive terribly far ahead of him, and in his panicked state he could scarcely keep himself on his feet, let alone navigate these maddening tunnels with any degree of care. Lost, wounded, and terribly frightened, the only solace he took was in the sounds of battle fading behind him, until eventually his ears were ruled by silence. Assured of at least a fragile sort of safety, he stopped, collapsing against a cavern wall. A relieved shudder of breath ran through his body, though with it came a surge of pain--as the adrenaline subsided, his wounded arm demanded attention. Surveying it, Ulfrin ruefully concluded that the damage was indeed severe, a bullet lodged deep in his upper arm. The wound needed more careful attention than his hasty first aid had provided, or else it would start to fester. Before panic could overtake him once more, however, he became aware of another sound--the gentle rush of water. Looking to at least wash his would, Ulfrin followed the noise. It led him down a short stretch of tunnel to a larger cavern, where the air felt pleasantly damp. As he happened upon this chamber, the dwarf’s eyes lit up in astonishment, for dancing across the cavern’s ceiling was a myriad of reflected lights. Blinking, twisting, and racing, these stars captivated him, and without even thinking he drew closer. Before he knew it, he stood at the bank of a gently flowing underground river, lit from within by a silvery light that cast its dim radiance upon the stone above. Gratefully, he knelt, washing and re-dressing his wound, before deciding to rest here awhile and be on his way. In the following days, his injury did not deteriorate, and he was able to rejoin Aquilla’s forces with his life intact. Yet in the weeks that came after, the damage did not heal either. It seemed unchanging, loose from time itself, and glimmered with a faint silver sheen under certain light. Once these accounts reached Aquilla herself, she deduced that her infantryman had quite by chance stumbled across a wellspring--one with the power to keep things unchanging throughout time. After examining and questioning Ulfrin extensively, she prepared an expeditionary force to set out for this place of power. Utgar’s mechanical legion, however, had not been idle during this time, and little did they know that they were about to make the same discovery... (Hopefully my backstory chops can make up for the fact that I'm still technically inept and can't manage to save a prettier-looking image than that, heh. The High Quality option in VS for me is still greyed out.)
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In the vast wind and snow swept tundra of Thaelenk, a hidden valley lies nestled among glaciers of ice and drifts of powder. In the valley resides a powerful wellspring that has been highly sought by all of the generals of Valhalla. The Thaeberian Wellsprings bring life – causing tree, bush, and grass to grow if roots can absorb the healing waters . . . and renewed life to those adventurers who can quench their thirst with the sweet liquid. Wasted Swampland Map Bio:
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As Utgar's power grew, the other generals grew desperate. Einar recalled Utgar mentioning the possibility of a lost wellspring, deep within the Valley of Skulls, near the border of the Valcarren and the Uncharted Swamps in the Ticalla Jungle. In an attempt to form a strong-point in the middle of Utgar's dominion, an expedition was sent out to find this wellspring and claim it for the forces of good in Valhalla. Along with the mighty warriors, was a little Goomonkey... Through the desolate Valley of Skulls we marched for what felt like years, with little more than the occasional Obsidian Guard to deal with. One day, one of our Venoc scouts (Vaughn) came back with good news, he had found a patch of jungle in the otherwise barren Valley; this life could only mean the magic of the Wellsprings was present. With newfound enthusiasm we charged on and arrived at the swamp in less than a day. If only we had known what we would find there... A Couple Puddles Map Bio:
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The ruins of a once great yet unknown city lay scattered about. What once stood here, was likely built to harness and protect the powers of the wellspring. It is not known what caused the destruction. All that remains are a couple tiny puddles, though some small amount of power still remains to be claimed. Glyph Notes: The Glyphs of Brandar are random Treasure Glyphs. The random Power Glyphs are actually the Glyph of Zawit (Teleport) from the C3V Glyphs (these are NOT recommended for Competitive play). Map Bio:
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Days ago, our army diverged into the Underdark. Now, at this very hour, it converges on this Wellspring, ready to fight anyone who dare try to keep us from claiming its power. Marshall Law
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Many years ago, two wellsprings of immense power were discovered deep in the wilds of the Ticalla Jungle. News spread quickly, and a Marro army descended upon the wellsprings, quickly constructing a military base surrounding both of them. With the Marro Hive planted directly in between, it absorbed the power of both wellsprings, granting all of its spawn incredible strength and dexterity in battle.
Years have passed, and the military base has since been abandoned. The wellsprings have dried up, and all that remains are the base’s ruins and the deceased Marro Hive. However, news has just arrived that the wellsprings’ power may be replenishing, and the decaying military base is now up for grabs. Evergreens and Everglades
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Nestled deep in the Forgotten Forest, there lies a small, murky clearing, often stumbled upon by travelers. With only a few sparse trees and a dormant Marro Hive, the clearing appears rather unremarkable on first glance. Many pass through the area rather quickly on their way to their destination, failing to realize the powerful wellsprings that lie beneath their feet.
Bountiful Grove by Robber
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A glistening wellspring obscured by dense foliage. Although the grove had not been touched by civilization before its discovery, it will surely be the site of many battles to come.
Map Bio:
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Deep within the jungle, a wellspring has been discovered by Aquilla's scouts! But as forces are deployed to claim it, it quickly becomes clear that Utgar's scouts also found the wellspring...
Can the advance scouting force hold the spring until the rest of the army arrives? Or will one side gain full control of the wellspring and use it to turn the tide of the battle? Map Bio:
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After Utgar had spared Snert from certain death, and in doing so had brought him to this new world, Snert was determined to show Utgar his gratitude. So when the order came down for him and his fellow goblins to search the caves below, he vowed not to return without something significant. Even among his fellow goblin kind, Snert was considered small in stature and so he squeezed down holes and between cracks in the ground others would have just passed by. As his fellow goblins turned back, Snert delved farther and deeper into the darkness. His persistence paid off when he came upon a jungle where it should not have been. The roof of the cave complex had caved in long ago, allowing sunlight, rainwater, and seeds to fall where none had been before. That alone would have made for an interesting report but Snert could sense that there was something mystical about the place as well, so he investigated further and discovered a wellspring of power. Snert was giddy with excitement thinking about all the ways Utgar would reward him for this find, but first he had to find his way back out and Snert had gotten himself a little turned around. When at last he came to a cave entrance again, it was daytime and the light hurt his eyes. He could see a giant sitting in the entrance way and a drow elf leaning against the wall though, so he was quick to share his news. “I’ve found it!, I’ve found it! Tell Utgar, I’ve found it!” “Found what?” came the reply. “A wellspring! I’ve found an undiscovered wellspring. Utgar must be told at once.” The giant stood up and the elf detached from the wall, “Where?” “Deep within the caves, a jungle can be found. Snert can show you the way!” Snert then came to a sudden stop. Now that the giant was standing he did not look so much like the Frost Giants he had served with before, and as the elf left the shadows it became clear he was not a drow at all. These were Ullar’s forces, not Utgars. He quickly scurried off behind a rock, knowing he had just made a grave mistake. Even among his fellow goblin kind, Snert was considered dim in nature. Snert fled back into the caves, terrified at what Utgar might do to him should he find out what he had done. Snert knew he must find another way out of these caves fast though, for a race to gain control over this newfound wellspring had begun. Map Bio:
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The sea had always been an important resource for her people, those who lived among the chain of islands off the coast of Haukeland, but for Valannette it held a particularly strong draw. She was taking her own little fishing boats to sea alone when other children were playing games, and became the youngest cargo ship captain her island home had ever produced. When war came to Valhalla, Capt. Val feared what Utgar might do to her beloved sea should he emerge victorious, so she began supporting any forces that opposed him with timely shipments of supplies to the front lines of coastal fronts in the war. Soon enough she was ferrying troops about as well, quickly moving warriors up and down the coastline to where they were needed most, even landing some troops behind enemy lines as part of a daring surprise attack. Soon enough war had erupted on the seas themselves, but Mother Nature still remained the greater danger. A summer storm blew in while she was far from land, catching her crew up in a fight with a hurricane while on open water. Capt. Val isn’t quite sure how she survived, considering her ship was completely lost, but she found herself washed up on a tiny little knob of land. After looking around she knew where she was, it was just a sliver of land sticking up above the sea that she had passed a dozen times before. Too small to build any meaningful structures on, and seemingly lacking anything of value, it had long ago been regulated to the role of a landmark for those who sailed the seas and nothing more. Truly surprised she was then to discover two fresh water wells at the top of the island. Drinking deeply, and thankful she would at least not die of thirst, a new even more startling revelation came to her. After drinking from a well, the winds themselves seemed to change directions and intensity. Hope sprung forth and Capt. Val fell a few of the trees growing on the island to begin building a crude raft. All the while she continued to drink from the well and experiment with the power it bestowed. Once she felt she was ready to launch, she rigged up a simple sail, filled her flask full of the magical water, and used her new found control over the winds themselves to push her raft out to sea and towards safe harbor. The journey was harrowing and when she first spotted another ship she rejoiced, thinking she would be saved. But as the ship drew near, her glee turned to fear, for the ship was manned by orcs and its flag flew the sigil of Utgar. Desperate to get away she used her control over the wind to turn back the ship, throwing it off course while she blew her own sail in the opposite direction. While it worked initially, her flask soon ran empty and the orc captain had continued to turn his ship around and give chase. With her power over the winds having evaporated with the water, she was soon overtaken and captured. The orc captain was clever enough to know she was responsible for the strange actions of the winds and tortured her endlessly seeking answers to his questions. While Capt. Val was as tough a sea captain there was, she eventually broke and revealed what she had discovered. The orc captain then changed course and set sail for a mainland port Utgar’s forces controlled. Her captivity didn’t last long once they had reach land though, as Einar’s forces attacked and captured the port soon after, but the orc captain had already sent word ahead to Utgar. Now the race was on, for whoever controlled the winds controlled the seas, and an island no one had paid any mind to before had just become the most valuable patch of land around. Cavern Crash
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It was hard to believe that after such a long war, with so many and varied warriors summoned to the conflict, that there was still hidden power to be unearthed. And yet there did exist places like this, underground caverns hidden by a deep freeze, which held the sought-after magic of a Wellspring. Only after a thaw revealed a crack in the earth did someone discover this place. Brave warriors from one side explored down into this dangerous cave. Deeper they looked, perhaps by chance, or perhaps drawn in by the power. Finding a way through the collapsed debris proved worth it when they were able to take word of an untapped Wellspring back to their general, who rushed some of his forces to the location. As they followed the path down, the underground rumbled and shook slightly. Maybe the crash wasn't complete, maybe being frozen for so long had been holding it together, or maybe the Wellspring kept itself from being completely buried thus far. Before the value of the spring's power could be fully weighed, more disturbances filled the cavern. From the other side of the magic pool, a crack of light shone and voices drifted through. Enemy voices. There was no turning back. If the Wellspring was to lend its power to one cause or the other, now was the time... Forgotten Sanctuary by The Travelingscaper Sets: RotV, FotA, RttFF
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When was first torn into this war he made a choice ; Be a guaranteed target for or wait and see how things turn out and hope for resolution. This however was a choice he much later in the war led himself to regret. Some time into the war He was scheduling a Wellspring Containment Raid in the far eastern parts of Laur, One of 's minor ranking spearmen informed him of unforeseen complications, and as such could not complete their mission. promptly sent out three of his best Imperium to go where his other men had failed and they too had returned but with different and more sinister news. What most had thought to be a castle for protecting supplies was actually one of 's many temples built to honor those who fought under him despite his disciplined yet chivalrous ways. Only this time , has defiled this once sacred and holy place .But as many in Valhalla know even those fallen in battle can greatly inspire those still fighting. was disturbed but not surprised. "Shall I give the Order Sir"? The lone Imperium asked. "Not Yet , You must have discipline and we must wait for the right time to strike". Fortified Cascade by The Travelingscaper Sets: RotV, FotA, RttFF
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Most people say that the stories that they hear in their youth shape them into who they are. One of Aquilla's most well known legends among her tribe was that "Nature along with its water and hills are able to tell their own stories" With,this in mind Aquilla from a very young age was always attuned to nature in ways that most couldn't or dare speak out against. Now she has grown much older leaving the majority of her tribe behind, to fight for what she believes to be her own sense of morality. Upon allying up with the 4 that wanted to put an end to Utgars Madness, she related more with Ullar out of the 4 and found a sense of self-reflection within him. Month's after the New Alliance had been formed Aquilla and Ullar had sent troops to a Waterfall that was said to have healing properties , Aquilla wondered how water somehow this wonderful, had not been taken. But when the party of warbound mercenaries reached their destination, and word reached Aquilla of the land mark that had been defiled and tarnished by militants she didn't feel just anger.No.. she felt Sorrow and Sympathy for the innocent lives that had been lost levying the river and building a wall around it to harvest it's divine waters. She knew at this time it was left unguarded and now like the pouncing beasts of nature she and her troops were, they were going to purify this once beauteous landmark. Unfortunately as all good things must come to an end, Utgars patrol party guarding the springs had indeed returned and promptly drew their weaponry."Aquilla! We must fall back, things are starting to get serious."It was at that point in Valhalla yet another Battle had begun... Grass is Always Greener on the other Side by TheEpicAlpaca https://drive.google.com/file/d/0B4D...otaVFPM0U/view https://drive.google.com/file/d/0B4D...czWWM0Sms/view Requires: 1 RotV, 1 Rttff, 1VW Valley of Nordaeth by GaryLASQ Download.hsc file Sets: TT, RotV, BftU Map bio:
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In the middle of Thaelenk Tundra is the largely unexplored Valley of Nordaeth. For generations, the kyrie have avoided this shadowy landscape of snow, ice and rock. Unlike the surrounding tundra, it is eerily lifeless. Even in the harshest regions of Valhalla, life finds a way; but not here. Plants refuse to grow. Animals refuse to enter. Even the birds will not fly down into it. The few kyrie that have ventured in describe a strange feeling of weakness as they reach the center of the valley. While most kyrie fear the Valley of Nordaeth, one curious kyrie, Evanik, took up residence in the small village of Shardburg, several miles south of the valley. Each day he flew into Nordaeth obsessed with uncovering its mysteries. And each day, he aged twice as fast as the day before. His older brother Arik, a sentinel who fights for Jandar in Nostralund, was on leave and decided to visit Evanik, hoping to convince him to join in the fight against Utgar. When Arik arrived, a villager who had befriended Evanik, told Arik that Evanik had not been seen in the village for several days. He also told about Evanik's trips into Nordaeth and about his concern over Evanik's worsening health. For three days, Arik flew in circles over the valley, searching for his younger brother. Lying in the snow, atop a tall ridge, he found the body of a dead kyrie. At first Arik did not recognize his younger brother. It looked like the body of a very old kyrie male, not Evanik. There was a journal clutched in Evanik's cold dead hand. The last written page had the following words: "All of the ice is melting, rapidly. For the first time in a century, there is water again in the Valley of Nordaeth. Today I discovered a glowing light trapped inside a thick sheet of ice floating in a large pool of water. A strange noise emanates from the ice; a low vibrating hum that sounds like nothing I've ever heard before. Could this be another amulet, like those that power the mysterious wellsprings? It couldn't be. Wellsprings stop aging, not speed it up. They give special powers, not take them away. I cannot reach the ice for I can no longer fly. I suddenly feel so weak, that I can barely walk." Arik could see the large pool of water several yards away. As he cautiously approached he saw no glowing light and only a small thin sheet of ice floating on the surface. He dipped his hand into the water. It was surprisingly warm. A surge of power rushed through him. He saw an image of what looked like the face of Jandar reflecting off the water. "Jandar is that you?", he asked. The face came to life and to his amazement began to speak. "Yes, I am Jandar. This is a most unusual vision. Never before has one spoken to me. I see you are a kyrie. Who are you?" Arik replied, "I am Arik, one of your sentinels who fights in Nostalund. I came to the village of Shardburg, in the Thaelenk Tundra, to find my brother. He foolishly came here to explore the forbidden Valley of Nordaeth and now he is dead. But Jandar, something strange is happening. The valley is warming. All of the ice is melting. I entered this vision with you by simply placing my hand in a newly formed pool of water." A look of excitement appeared in Jandar's eyes, but a sound of concern was in his voice. "Until we know more, stay out of Nordaeth. Do not tell anyone what you have told me. Keep watch and make sure no one else goes into the valley. I will leave immediately for Shardburg. Expect my arrival within seven days." And that was it. Jandar's face disappeared. Arik was a good soldier and new how to follow orders. But this newly discovered source of power and vision was very enlightening. He understood why Jandar sounded concerned. It was out of fear. A fear of Arik -- Arik the Great. "I wonder" he thought to himself, "if this water has the power to resurrect the dead." He went back to Evanik, picked up his brother's dead body and carried it back to the pool of warm water... Valhallan Wastelands
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Wasteland Hold by Cyber Controler On an Island somewhere in The sea of sand there is rumered to be a forgoten Wellspring surounded by a grand fortress. after searching Islands Jandar found one that matched the legend, although the Grand fortress wasn't more then a small Hold. Many battles must have taken place here, He thought as he looked around, noticing that the ground bared no vegitation and all that remaind of the Hold was a few small ruins. Just as he thought this he heard the sound of a great horde, off in the distance was Utgar comanding his force to take the hold. Even in this sight of desperation Jandar felt hope, for even Utgar was forced to chace fables in order maintain his horde, perhaps if We can hold onto this Forsaken Wastland Hold We can gain an uper hand. Requires: BftU, RotV Obsidian Wastes by Leaf_it Through the ruins of an old building the lava still pours out, covering the hillside in mounds of obsidian. The area may be dangerous, but the lava has brought with it sources of energy, and power. Opposing forces clash seeking to secure it for themselves. Requires: RotV, Marvel, VW Dust Bowlby heroscaper2010 This desert wasteland has been built on top of for many years. Even still, sand storms are terrifying enough for any army that passes through. Never mind the enemy that awaits them. Requires: RotV, Bftu, FotA Swamp Fire by JaesShurrig In the great swamp of Marr, there once existed a massive nest of Vipers. As the initial opposition against the Marro forces, this Viper nest proved to be an important location for Jandar and his Ullar allies. For years, the Marro forces struggled to take down this nest, even Tor-Kul-Na and his forces had to retreat due to heavy losses. Utgar simply couldn't find an answer against the attacks from the Vipers, that is until Shurrak and an army of Obsidian Guards entered the fray. The great Viper nest was completely decimated, resulting in the fall of one of the last strongholds left in Marr. Now, it is a scarred landmark, a painful memory to the allies of Jandar. Requires: SotM, TJ, VW Henge Arena by JaesShurrig A once great arena of Valhalla where the greatest of champions would battle in front of tens of thousands, the Henge Arena is far past its former glory. Now, it is but a relic from a once glorious, yet nearly forgotten civilization. Since the search for the wellsprings, the Henge Arena has been the battleground for many battles against the forces of Utgar, reviving it from obscurity. Requires: BftU, FotA Ruins by the River of Vitality by Tankyteemo Once A mighty city built on a river of life, now it lies in ruins. Centuries of war have turned what was once a city renowned for the healing properties of its water into a forgotten relic. Perhaps claiming the overgrown ruins for your own would allow you to strengthen and heal your armies. Requires: RotV, SotM, FotA Infernal Ruins by Angear During ancient times, a mighty but malicious race of kyrie known as The Infernal controlled a towering stronghold on the northern tip of the Volcarren Wasteland. This wicked race of kyrie seemed to possess magical abilities, and some recent versions of the tale even infer that the Infernal had discovered a wellspring, long before the Battle for Valhalla had begun. Unfortunately, for the ancient kyrie race, the ground beneath their fortress erupted soon after their incredible abilities hit their peak potential. The resulting fire and flames wiped out the Infernal race and made the land uninhabitable for the centuries following. Could the wellspring have been the source of the eruption? Requires: RoTV, VW, and one of either RttFF OR FoTA Lost Road Marsh by Leaf_it Lost to the soft marshy lands it once led passage through, a road slowly slips away in to the moist soil. Requires: SotM, RttFF, TJ Comet Crater (HSC) by Master4sword The war in Valhalla had seen some unusual things summoned by the Generals in order to build the ultimate army. But Valkrill had another idea. What if, instead of using the wellsprings to summon armies, he used the wellspring to summon a weapon? And so, he performed his test - he summoned forth a comet from outer space directly into the battlefield, where it made impact and annihilated both forces. As it never entered the atmosphere, the frigid rock never heated up, and thus it brought the chill of space to the wasteland it left behind. Requires: 1 RotV, 1 TT Ticallan Tower by Sir Heroscape Nestled deep in the jungle forests of Ticalla, stands the remnant of an old Jandar outpost. Built to create a foothold for Jandar's forces, this tower was once the edge in the war that Jandar was looking for to gain control within the treacherous jungle. But as time passed and battles raged, the swamp began to take matters into it's own hands. Turning soft and uneasy, the ground along the tower floor began to crack and shift due to the weakening of the foundation. With the swamp subverting the towers base, the integrity of the structure was compromised and Jandar was forced to withdraw. Though forgotten, this overgrown, barren tower still hosts many great battles of Valhalla. Requires: SotM, TJ, FotA Barren Plateau by Sir Heroscape Amidst the vast Mountains of Kyrien, rests a now barren plateau. The battle-hardened Minions of Utgar once dwelled here, but now only a dried, windswept ruin remains. Requires: BftU, RotV Wastelands of Lud by ericth74 First came the quakes, that shook and buckled the land. Then came the ice, that froze the ground. Finally came war, which destroyed the world. But it wasn't always this way. Once there was the great city with roads and technology, but a wasteland is all that remains. But there are still some treasures left to be found and fought over, in the ruins of Lud. Requires: RotV, Marvel, TT The Cliffs of Turin by Yodaking During the Age of Dragons, the Cliffs of Turin were home to a family of fierce dragons who hunted the surrounding lands. All the wise citizens of Valhalla steering clear of the area and passed their healthy amount of respect and fear for the cliffs onto their children and their children's children. The Age of Dragons is now long gone but the lands around the Cliffs of Turin still remain largely abandoned and unexplored. Only the occasional brave treasure hunter would head off into this wasteland to search for the dragons' rumored treasure piles, often never to be seen or heard from again. The War for the Wellsprings has changed this dynamic though, with representatives from every general being sent out to explore this area. Will they find new allies to recruit to their cause, long lost magic items to augment their forces with, or just an opponents soldiers searching those same cliffs? Requires: RotV, FotA Forest Fire by Rednax Many years ago, a Marro colony once called the Malodorr Swamp its home. Time has passed and an earthquake has revealed the lava that lurked just below, allowing much of it to ooze to the surface. Threatened by the lava, the Marro colony has since abandoned this location, leaving nothing but the scorched Marro Hive as a remnant of the colony that once was. Requires: SotM, VW, RttFF Shattered by Angear The weather on Valhalla is much harsher than most planets, so why anyone would try to build a stronghold in the middle of the Ticalla Jungle beyond comprehension for even some of the wisest architects. The constant acidic rain has since rotted away any semblance of the base that once was. Despite this, the Valkyrie generals have seen visions of great power within the overgrowth. Requires: SoTM, BftU, TJ Moltated Tundra by Dr.Goomonkey Utgar's forces have been pouring into the Thaelenk Tundra for weeks now, and now lava seems to be pouring out of them. The melting ice not only has made the already hazardous expanse of land nearly impossible to traverse, not to mention the lava that Utgar's most powerful spellcasters have brought to the surface. Unless the Alliance Generals can thwart Utgar's plans here, it looks as though we will have a second wasteland on Valhalla, and rising sea levels to boot! Requires: BftU, TT, VW Icy Crevasse by cmgames Two armies meet at an icy pass through the desolate Moltarn Mountains. Each hopes to get through the pass to attack the enemy on the far side of the mountains. Rather than wait for the spring thaw, they will attempt the snowy pass. They can fight through the deep snow around the glaciers, or attempt to pass through the dark crevasse between them. Requires: BftU X2, TT Cracked by Superfrog Far beneath the surface of the ground lies a dungeon. Time has ravaged this place, leaving it rocky and bare. The steady drip, drip, drip of water from above has cut through the floor, and lava oozes out. In another several hundred years, it will be a lava pool. For now, it's just cracked. Requires: BftU, VW Landmarks of Valhalla
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The Secret Treasures of Valhalla
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Ruined City 2 Marvel 1 Fortress of the Archkyrie Although it is shown in the image, the Marvel warehouse Ruins should have their second level piece removed Tremors slowly subsided. Debris covered nearly everything in sight. A glimmer caught the eyes of the few survivors. Though tragic this now ruined city appears to have housed powerful secrets, which are now free for the taking... Rocky Mounds 1 Rise of the Valkyrie 2 Road to the Forgotten Forrest They had not taken kindly to his passage. He was certain they would be following him, though he hadn't seen anyone. In an instant he felt the ground rush up to meet his face. A large flat rock jutted out a little higher than the rest right where he had been running. Quickly he darted around a rocky mound, and behind a tree to rest for a moment. Then he saw it. Just barley visible in the moon light, the glistening golden gleam on a newly unearthed treasure. Had He accidentally discovered something powerful?... [/CENTER][/quote] Quote:
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Triple-Play Frenzy
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Toxic Trepidation! The Cursed Stone Table Sullen Garden [/quote] Lost City of Z Build Directions Ice Pit of Kaazune Build Directions Ringstrasse AND Triptych Spartan Scrolls
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The Marvel Scrolls
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Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 Last edited by Sir Heroscape; November 22nd, 2021 at 04:56 PM. |
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