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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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Re: Public Design Workshop
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Spoiler Alert!
All this to say, I think a MoM team would work with Avenger Markers, but I can get behind ditching the Avenger Marker callout, and just have it be adjacent figures, but the Visionary callout should stay the way it is. Last edited by Arkham; July 13th, 2022 at 02:26 PM. |
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Re: Public Design Workshop
Visionary call out should 100% stay. That's the backbone of Illuminati synergy.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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Re: Public Design Workshop
I think my issue with the big move of 15 or a d20 roll where you could cover 20 spaces(also my issue with the Thor that uses d20 for movement) is, should Mr Fantastic be able to move further (faster) thank figures like Flash or Quicksilver? Or even Silver Surfer?
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Re: Public Design Workshop
Yeah, big reason I'd personally cap it at 8 or 9. Anything more and it feels like super speed or teleportation rather than stretching.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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Re: Public Design Workshop
May want to include spoiler tags for MoM details, especially pics, just fyi. Just to be sure.
Visionaries anywhere with the adjacency being open would be fine. Quote:
So perhaps taking it a bit further like this: Quote:
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Re: Public Design Workshop
I can dig all that.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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Re: Public Design Workshop
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To be fair, though, Flash (I) and Quicksilver are ridiculously slow compared to what is accurate for the characters. So I don't think the blame is on Mister Fantastic's end or Thor's, for example. Flash moving 12-16 spaces, insinuates he is 2-3x as fast as Batman. That's ludicrously unthematic to what he's capable of, but it's understandably undercut for gameplay purposes. Much like we have Godzilla or Galactus' heights much lower than they should be. Point being, I think it's a bit unfair to hurt another figure's capabilities just because our gap between a normal speed vs. super speed is so unthematically narrow, especially in a case where it's not consistent like the Flash's. Flash (JL) on the other hand, feels accurate to what the Flash can do, and would then easily trump Mr. Fantastic or Thor d20 movements by comparison. That said, not arguing in favor of the mechanic, just making a point that I think it's an unfair criticism/critique. |
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Re: Public Design Workshop
I think that makes sense as well. I just threw out a large number but I agree that ~9 is probably ideal for this power. We don't want him to be the fastest hero or the best sniper. But being able to divide up 9 between range and move while being able to tie down some figures and attack others and having free mobility seems like a pretty strong power.
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Re: Public Design Workshop
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I put together the Handbook covers he spans. Check out that stride! And he reaches from Magus to Zzzax just to grab Wrecker's tool for some reason. |
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Re: Public Design Workshop
Just to make it clearer you can't for some odd reason think you can go below 0, I'd go with:
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