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Official Units Discussion of official HeroScape units |
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#1
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The Book of Wyvern
The Book of Wyvern Champions of the Forgotten Realms - Collection D1 (11) - "Fury of the Primordials" (If you cannot view the image here, follow this link to view it in the Heroscapers Gallery) Character Bio (from Truth's front-page description) : At 100 points each, it’s easy to see an army built around a few of these perched on height, waiting to swoop down and disrupt any strategy! _________________________________________________________________ -Rulings and Clarifications- Talon Grab : & Disengagement Attacks:_________________________________________________________________ -Combinations and Synergies- Synergy Benefits Recieved - FYORLAG SPIDERS : Predator BondingSynergy Benefits Offered - N/A_________________________________________________________________ -Strategy, Tactics and Tips- TBA _________________________________________________________________ -Heroscapers Community Contributions- Wyvern Pre-Release Discussion Wyverns! Strategy Pontification Wyvern- What's your army idea? Wyvern & Lava Power Ranking and Master Index Super fun unit, all around. Almost makes me want to play spiders in a tourney. Almost. B- Unit Strategy Review TBA Last edited by MegaSilver; October 10th, 2014 at 09:44 PM. Reason: Input Power Ranking |
#2
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Re: The Book of the Wyvern
Pick up any small or medium hero. Drop next to several shades.
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#3
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Re: The Book of the Wyvern
They Wyvern is absolutely destroyed by the wind glyph. Not only can he not fly, but he can't use Talon Grab either. He becomes a big walking target.
Jugger It's like football with swords or LARPing without the geeky stuff. In other words, it's awesomely perfect! |
#4
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Re: The Book of the Wyvern
I think this guy really makes the spiders more playable. In the past it was so hard to keep the little guys alive long enough to activate their special ability, but now you can fly the Wyvern in and grab your opponents figure and bring it back towards your spiders. It will make it easier to get 3 spiders adjacent without getting shot, and guarantee multiple attacks on a figure. With the addition of Etivera and the Wyvern the spiders may get more play time.
Dustin |
#5
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Re: The Book of the Wyvern
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#6
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Re: The Book of the Wyvern
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I'm kind of thinking with three or more predators in one army, it might be worth 40 points to get a squad of spiders to sit in your starting zone just to make order marker management a lot easier. Jugger It's like football with swords or LARPing without the geeky stuff. In other words, it's awesomely perfect! |
#7
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Re: The Book of the Wyvern
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Shame. |
#8
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Re: The Book of the Wyvern
Yeah, way back in the pre-release discussion thread I discussed the idea of just sitting one spider way at the back of your start zone. That way you would be sure at least one spider would always be alive to give the Wyverns the OM flexibility.
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#9
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Re: The Book of the Wyvern
So what would be the proper Wyvern-Spider ratio?
I kind of think it is number of wyverns +1= number of spider squads. 1 squad of spiders is just a pain. They almost never survive long enough to get to use their web special. The Wyvern helps quite a bit by being able to bring back something for them to try it on, but at soon as one dies, you're out of luck. Drafting at least two allows you to lose a couple and still be able to use their web special. It also allows you to send out five and leave on sitting in the start zone to manage predator order markers like Warlord Alpha said. With a wyvern to deal with, I doubt an enemy is going to worry about the spiders until the wyvern is gone, or unless they are engaged to a spider and don't want to chance a disengagement hit. That said, I think anymore than one squad of spiders per wyvern (after the extra one for casualty purposes) is too much. You'll end up with a bunch of spiders sitting on the field with no more predators to bond with. Of course, if you bring Estivara along, Spiders get boosted up to where they may offer a threat to enemy figures, and the ratio could then be altered accordingly. Jugger It's like football with swords or LARPing without the geeky stuff. In other words, it's awesomely perfect! |
#10
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Re: The Book of the Wyvern
I would love to see these guys against an Ashigaru/Kato army. They would pick up Kato and take him out of LoS of most of the Ashigaru, and watch the farmer army fail. Keep flying him back towards the start zone and eventually you will kill him, and then the Ashigaru will split like a banana. Man, I can't wait till my B-Day. 10 more days and I finally get my stuff.
Tourney Record:17-10 (08/02/11) |
#11
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Re: The Book of the Wyvern
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1 Wyvern = 2 spider squads 1 Wyvern + Venoc Warlord = 2 spider squads if you have more scouts (read: Vipers or Mohicans), 3 if not. 1 Wyvern + Estivara = 3 squads 1 Wyvern + Estivara + Venoc Warlord = 3-4 squads, depending on other scouts Sujoah = unplayable now that Wyvern and Estivara can be played in the same army for less than him and do nearly exactly the same thing, except they also grab people and boost the Spiders' attack. Like battle reports? Click Tourney Reports (New 10/21/2012 - Cutters / Brutes!) KC's Maps Click KC's Customs Scaper of the Week #57 |
#12
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Re: The Book of the Wyvern
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Oh, alright. You can take your Wyvern along, and I'll take X17. Now that I think of it, how would that work? COULD an enemy wyvern even carry Major X, or would it's movement be stopped by Improved Cyberclaw? Your curiosity will be the death of you....
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