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#13
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Re: NorCal - Map Monsters in August
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Fickle Before taking a turn with this unit, roll a d20. On a result of 1-3, this unit's move is equal to the die roll and, if this unit's range is greater than the die roll, this unit's range is equal to the die roll. On a result of 20, your opponent controls this unit for this turn. How does this sound? ~Z Last edited by cmgames; August 7th, 2013 at 11:03 PM. |
#14
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Re: NorCal - Map Monsters in August
A question and a comment on that. What happens if you roll 4-19? I assume the unit moves as normal, but you didn't specify.
My comment is simply that if you are concerned about repetitive movements as both players command the map monster, this ability hardly prevents that. - Heroscape is a standing game. - |
#15
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Re: NorCal - Map Monsters in August
What if there were two monsters, one controlled (mostly) by each side? Sort of like in the 7th voyage of Sinbad, when the Dragon and Cyclops were battling in the middle of the beach. Rather than taking your turn with an OM you can attempt to control your monster. 1 Your opponent controls the monster this turn. 2-3 The monster does nothing this turn 4-20 You control the monster this turn.
If a monster gets killed, it gets placed by the player that killed it somewhere in the MM start zone at the beginning of the next round. If nothing else, there will be a slugfest of big guys going on in the middle of the map. Perhaps players will have to decide between trying to use their monster to help defeat the monster terrorizing their troops or sending their monster over to do the same to the enemy. |
#16
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Re: NorCal - Map Monsters in August
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@Serenity - Ummmm..., no. ~Z |
#17
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Re: NorCal - Map Monsters in August
Here's how I envision a game going currently. Player 1 moves monster one direction, Player 2 moves the monster the opposite direction. Player 1 or 2 wins because of better d20 rolls with monster.
Using a monster to attack means you aren't putting your own units directly in harm's way (as long as you've moved the monster away from your own units and even then the odds are slight). Monsters will likely be used to go directly after heroes and unique squads, because that's where you'll do the most damage. This makes common squads even more valuable than usual. Sure, the monster could kill 4 or 5 common figures, but if you have 15 more it isn't as big a deal, you're still attacking at full strength. Besides, you only have to lose them to the monster if the d20 doesn't like you. |
#18
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Re: NorCal - Map Monsters in August
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~Z |
#19
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Re: NorCal - Map Monsters in August
But, I'd disengage the MM and go after your forward units. If he gets some disengagement wounds, what do I care? Even if he dies, I get to place him again. We are going to have small-ish armies, so those losses will hurt more. What happens if a player disengages from the monster?
I didn't say that I'd never play my own army, I would activate them as my (if) my opponent got close and my army was a better option than the monster. I'd expect to be fighting a weakened force though if the other player isn't controlling the monster. |
#20
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Re: NorCal - Map Monsters in August
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This coming weekend I will play some test games trying different MM strategies and see how they play out. ~Z |
#21
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Re: NorCal - Map Monsters in August
I'm in!
Now, I just have to figure out what the heck I'm doing for an army.... (And yes, I'm alive. Just been busy) TL;DR: I put a lot of thought into my posts. Please read them before responding, even if they seem long. I try to make my posts useful and worth the time. Like NERVs? Try my new app! - My customs |
#22
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Re: NorCal - Map Monsters in August
Myself and zyx will be able to attend.
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#23
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Re: NorCal - Map Monsters in August
If we get any more players we might have standing room only, or maps on the floor as the 40k tournament gets priority...
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#24
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Re: NorCal - Map Monsters in August
Does anybody have a set (one unit of three figures) of the Tomb Skeletons I can borrow for the tournament?
~Z |
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