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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#529
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Re: Sir Heroscape's customs
Correct. They're not supposed to be able to scale walls like a spider could. That was intentional
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#530
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Re: Sir Heroscape's customs
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#531
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Re: Sir Heroscape's customs
3-high hills, the fourth move point would put them on top with a doubled 2-height.
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#532
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Re: Sir Heroscape's customs
also correct. Technically the hill would be at level 4 since they'd be climbing from lvl 1...but yes, the total height of the hill is 3 hexes high.
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#533
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Re: Sir Heroscape's customs
Funny, I instinctively know this when playing but my brain thinks otherwise. It's like playing videogames and specificly fighting game I could never tell you how to execute a move set, but the muscles just know.
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#534
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Re: Sir Heroscape's customs
Hey Sir H, just popping in after reviewing Rujin and thinking about the Durgeth faction a little more, I thought that I'd drop a suggestion for another power on Veguzza that might help the faction. Feel free to ignore if you don't think it fits.
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#535
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Re: Sir Heroscape's customs
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Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#536
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Re: Sir Heroscape's customs
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#537
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Re: Sir Heroscape's customs
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- a turn of lots of big attacks on the front lines - a turn where you get development from the back on a turn where you'd normally just be attacking with frontline figures - an opening turn where you get development started for a bunch of figures. Obviously a couple dials to turn: could introduce a d20 with some tiers, or drop the aura range, or lower the max activations. |
#538
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Re: Sir Heroscape's customs
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I kinda like this possible direction. I'd prefer to simplify it though. Something like this. Functionally the same...but cleaner imo. Quote:
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#539
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Re: Sir Heroscape's customs
^ The above DOES allow for the same 3 figures you just took a turn with to take a turn...but it's not all that different or "broken" than allowing you to move and attack with 3 OTHER figures. Usually, you'll want the max activations anyway to develop or just bring in more hitters.
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#540
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Re: Sir Heroscape's customs
From testing the Drow Assassin, having huge movement potential is very dangerous. I'm also not sure about the rules implications of move->attack->move->attack. That might need to be two different turns, and then it gets confusing with their bonding power.
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