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#1
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Brewster's Battles - 5/22 MI vs OH Border Battle 2nd Place!
Currently my Tourney record is 16W-13L
See the latest post for the latest battle ------------------------------------------ ORIGINAL POST: Romans: 4x Legos 2x Archers MDG 410 pts Glads: 4x Capuans Retarius Crixus 460 pts Result 1: In a close combat brawl, Romans destroy Glads without Spartacus' bonus Game 2: Same teams, but add Spartacus to Glads' team. Result 2: Glads demolish all Legos w/o casualties. Lose Ret near the end, but that's it. Hypothesis/Conclusion: Glads x3 Spartacus Retarius/Crixus 500pts Will be a good army versus romans, I barely used my fourth squad of glads, nor did I move Spartacus or Crixus and still demolished 'em. Steamroller wins w/ Spartacus bonus. Retarius's net trap is not too bad either. Crixus' defense is pretty irrelevant in a melee brawl with so many other units. I highly recommend Spartacus gets an upgrade in the power rankings. nevermind, I see he's gotten a better ranking :P Last edited by Brewster; May 22nd, 2021 at 10:56 PM. |
#3
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Re: Brew's Testing: Romans V. Gladiators
True, but I don't do this for a living :P It was only a small conclusion, though an obvious one. Gladiators benefit from Spartacus, who knew?
EDIT: Besides, this was just a few fun games last night, nothing too fancy. Last edited by Brewster; November 21st, 2009 at 10:17 AM. |
#4
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Re: Brew's Testings
A few games:
3x Yari 3x Harq Kato - 500 pts vs. 4x Legos 3x RA MDG - 465 pts Ashigaru win _________ 4x Repulsors 4x Axgrinders Zetacron - 500 pts vs. Q9 2x Rats 4x Stingers - 500 pts Dwarves&Repulsors win _________ 4x KoW Raelin SotM Gilbert - 500 pts vs. 4x Dwarves Migol Isamu Raelin RotV Marcu - 500 pts KoW win __________ Charos 4x 4th Mass - 490 pts vs. 3x Mohicans BA Mittens 3x Venocs 4th win ___________ 3x Glads Spartacus Retarius vs. MDG 4x Legos 2x RA Glads win Last edited by Brewster; November 22nd, 2009 at 06:11 PM. |
#5
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Brewter's Battles
We had a Michigan Vs Ohio battle at Findlay with 12 competitors.
Format was 400-pt General Wars w/ Wandering Monster The army I brought was 4x Axegrinders 280 Mogrimm Forgehammer 120 TOTAL 400 My final Record was 4-2 Round 1 vs Father of Julian with Zombies, 2 Zombie Hulks, and Rats LOSS "We had them in the first half, not gonna lie." I underestimated this army when I had made several initial squad kills, but for the last half of the game he regained advantage with Zombies Rise Again, gaining ~43 points on me every time he killed a dwarf. We went to time, and the points did not shake out in my favor. Father of Julian is always a hard battle, a great player and really fun with the banter. Defeat! Round 2 vs Q9, KMA, and Siege WIN I have to admit, I'm always afraid of Q9 even if I adore the figure. My strategy was to bum-rush Q9 and get it dead as fast as possible since I get +1 dice against it. Eventually I was able to take it down, and Victory followed shortly after. Siege was a tough one to crack, though. Win! Round 3 vs Arktos, Varkaanans, B-11s, and Bol WIN I was pretty confident going into this one, as the bulk of the army was Large. It was a tough fight once the B-11's showed up, and the very last B-11 only had to deal with 1 Dwarf and Mogrimm, but fortunately I won the last initiative and victory was mine. Round 4 vs Shades, Phantom Knights, Frost Giant, and Isamu WIN The PKs were a tough match as their Stealth Flying always seemed to mean they had height on me no matter what. Fortunately though my rolls were decent and we cleaned up. Another win! Round 5 REMATCH vs Father of Julian WIN After underestimating the Zombies for Round 1, I wasn't going to forget that against this army, it's not over 'till it's over! I had to play very tight to win this one, and I was extra careful never to give up height if I could, because my average stats were dependent on the zombies not matching up. I also focused my attention on any groupings of 3 Zombies, as I knew killing one would mean I could rest assured that a third would be too slow to join the fight and Onslaught me. Round 6 FINALS vs JU with Stingers, Tul-Bak-Ra, and Nagrub filler LOSS This was an insanely close game. The terrain played a major role as there were 2 big spots for height and I was hellbent on rushing up the hills before the Stingers solidified a position up there. My downfall, I think, was Twofold. One being I didn't play as solidly against Tul-Bak-Ra as I could have, and the reinforcements teleporting in were huge. Two, was JU is far too good at knowing when to drain and when not to. He played insanely well, and that won him the game. Good Game! Sorry I don't remember the username of everyone for their particular army, but if you were there and played me let me know! |
#6
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Re: Brewster's Battles - 11/9 MI vs OH Border Battle 2nd Pla
We had a Michigan Vs Ohio battle in Whittmore with 8 competitors.
Format was 505-pt 2-cards Max with pick-a-glyph Rats, Q9, Raelin, and some other OP C3V stuff had to be mutually exclusive to armies. The army I brought was Wildwood Monarch 140 2x Wildwood Sentinel 200 2x Wildwood Runner 80 2x Deathreavers 80 TOTAL 500 My final Record was 3-1 Round 1 vs Kyle Mackie with Dreadgul Raiders x2, Valguard, Jotun, Guilty McCreech, Isamu WIN Securing a Move +2 and Def +1 Glyph with my rats, I was able to gain high ground and slowly attrition my way to victory with the Wildwoods. I also think I got rather lucky to not lose too many figures at key points of the battle, one Wildwood Sentinel sitting pretty on 1 life for an unreasonably long amount of time. Round 2 vs Richard Spitzer with Mass x2, Sentinels of Jandar x2, Concan, Samuel Brown WIN I have to admit, armies like this one are the reason I ran Rats x2 over Raelin v1. The mass were the thing I prioritized taking care of in this match. Once again I secured a +2 Move and +1 Defense glyph early and used my rats to quickly engage Mass until my Wildwoods could move in and bash face. Once the ranged units were taken care of, it was another war of melee attrition to kill the sentinels and Concan. Round 3 vs Hydra x2, Kelda, Raelin v1, and Krav Maga Agents WIN This was a scary one, as Kelda and Raelin mean I have to prioritize 2 targets before the Hydras, otherwise I'm wasting my time trying to kill something that just gets healed again. Rats took a move glyph once again, the other being a heal glyph this time, so it was useless for my low-life army. I tangled up the KMA quickly with Rats and beat em up with Wildwoods. Then I was lucky to one-shot Raelin with my Monarch. With Kelda preoccupied with Rat engagements, I took advantage of her absence and smashed one hydra before he could heal it, before taking care of Kelda, and finally the last Hydra, which put up a pretty deadly assault on my Wildwoods while I frantically killed the healer. Final Round vs Nik Becker with 2x Minions, 2x Stingers, Su-Bak-Na LOSS This matchup was like the Sentinels and Mass matchup, but worse for me, as unlike Sentinels, Minions were easily able to kill my Rats off glyphs. Not to mention that in losing initiative, I was unable to secure the +2 move glyph even temporarily. I moved in my Wildwoods and was able to kill all the Minions, but unfortunately by that time all my Rats were dead. Unable to tangle down the Stingers, they danced circles around my Wildwoods until they were all dead. In the end I got 2nd Place, not bad, as I was not entirely sure Wildwoods would be competitive despite doing rather well during playtesting. In the end I think the army is quite competitive, provided you are capable of dealing with Ranged units. It is my opinion that they are one of the strongest melee armies out there, able to steamroll and 1-for-1 near infinitely. In an all melee setting I would have stuck with Raelin v1 as my last 80 points and I believe I could take down any opponent handily. In a mixed meta with strong range, anything which can deal with Rats and also provide a strong ranged offensive will probably decimate Wildwoods time and again. Scape On! |
#7
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Re: Brewster's Battles - 5/22 MI vs OH Border Battle 2nd Pla
Good to see the Wildwoods do so well! I’m a little surprised you opted for an additional sentinel rather than more runners. Did you notice times when you weren’t able to upgrade because you’re runners kept getting killed (since you only
Had 2)? Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#8
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Re: Brewster's Battles - 5/22 MI vs OH Border Battle 2nd Pla
We had a rule of only two cards per figure. He was stuck with only two runners.
What GenCon taught me was to assume only one skull on three dice! |
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