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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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#97
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Re: DC Lantern Corps: public workshop
They have a good gimmick, for sure. I mainly want another Construct for thematic reasons. The strongest Orange builds have to include Lex so you can create a Stolen Identity or two before Larfleeze enters. Glomulus helps, but I often find Stolen Identities still go unused since they get killed quickly and you need a 2nd Construct for them to be useful.
Yeah, high point games would make it pretty crazy. But it's up to the opponent; your opponent could choose not to bond and avoid it entirely. Maybe restricting it to moving one or two Orange Construct Soldiers is better (or moving one for every additional turn they take? So the greedier your opponent is, the more constructs move.) |
#98
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Re: DC Lantern Corps: public workshop
Are there named Orange Constructs besides Glomulus? I'd prefer to focus on those if there are... or just design the Controllers if we need another Uncommon option. I like the uniqueness of the Orange Lantern Corps' shtick.
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#99
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Re: DC Lantern Corps: public workshop
Blume is the only one I know of, but he's a giant whale or something. There's no mini for him. I don't think any Oranges have personality/character besides Glomulus.
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#100
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Re: DC Lantern Corps: public workshop
The Controllers were specifically ones because Larfleeze back-stabbed them at some point, as I recall.
Star Sapphire Wonder Woman looks good. On Guardians, I would think a simple power that allows them to burn Markers for GLs within X range to use a power would be an easy fit. No stat boosts to themselves or onto GLs but they can burn the marker instead. Call it "GREEN LIGHT or LANTERN EMPOWERMENT" Semi-Retired C3G Hero (and first Official Member of the C3G Target Audience!) The correct way to add C3G playtests to posts. My favorite day EVER on heroscapers. DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. RIP George Perez
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#101
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Re: DC Lantern Corps: public workshop
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#102
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Re: DC Lantern Corps: public workshop
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Semi-Retired C3G Hero (and first Official Member of the C3G Target Audience!) The correct way to add C3G playtests to posts. My favorite day EVER on heroscapers. DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. RIP George Perez
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#103
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Re: DC Lantern Corps: public workshop
Nice. I had something like that in mind for Ganthet.
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#104
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Re: DC Lantern Corps: public workshop
Oh I thought you were suggesting that the Guardians could steal a battery marker from a GL card and burn that to do a Guardian power. Like taking some power back.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#105
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Re: DC Lantern Corps: public workshop
This was my thought too and could make for an interesting compliment to what Spidey has. Basically, they can give or take away.
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#106
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Re: DC Lantern Corps: public workshop
NAME = GUARDIAN OF THE UNIVERSE SECRET IDENTITY = GANTHET SPECIES = OAN UNIQUENESS = EVENT HERO CLASS = GUARDIAN PERSONALITY = HOPEFUL SIZE/HEIGHT = MEDIUM 5 LIFE = 3 MOVE = 6 RANGE = 4 ATTACK = 5 DEFENSE = 9 POINTS = 280? WISDOM OF GANTHET Guardian of the Universe is also considered to be a Green Lantern and a Blue Lantern. Order Markers cannot be moved or removed from this card. If there is at least one Order Marker on this card, you may add or subtract 3 from your initiative roll. RING RECHARGE Instead of taking a turn with an adjacent Blue Lantern or Green Lantern you control, you may place all previously removed blue or green Battery markers back on that figure’s card. Ring Recharge may only be used once per game. FLYING SUPER STRENGTH -------------------------- This is designed as an amalgam of all of Ganthet's history. He was a (unusually kind) Guardian for the Greens for decades, got banished then created the Blues, then joined the Greens as a corpsman for a few years. I gave him the same first ability as the other Guardians without the negative drawbacks. He plays nice with the other Guardians if you are using them together. Ring Recharge is going to be powerful but it's thematic & gives the lanterns a new gameplay option. Limiting to once per game should make it simpler to balance. Still hoping to think of a third power here. Heroes of Star Wars 'Scape (HoSS), C3G 'Scape (superheroes & comic books!), My C3G Points, My Customs Last edited by Arch-vile; August 18th, 2019 at 12:35 AM. |
#107
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Re: DC Lantern Corps: public workshop
I definitely like him as an all for one. I kind of would like there to be a restriction on him counting as a Lantern - like, he's a GL if you have another GL, and a BL if you have another BL. Unless it's intentional that he can be the lone GL in a BL army - that just feels a little strange to me.
Simple but powerful which is great for him. JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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#108
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Re: DC Lantern Corps: public workshop
Thanks johnny!
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I think a better reason for keeping it is allowing Ganthet to make Green/Blue Constructs without requiring a Green/Blue Lantern in your army. All the Guardians should be able to make constructs. |
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