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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G.


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  #97  
Old July 9th, 2019, 04:13 PM
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Re: DC Lantern Corps: public workshop

They have a good gimmick, for sure. I mainly want another Construct for thematic reasons. The strongest Orange builds have to include Lex so you can create a Stolen Identity or two before Larfleeze enters. Glomulus helps, but I often find Stolen Identities still go unused since they get killed quickly and you need a 2nd Construct for them to be useful.

Yeah, high point games would make it pretty crazy. But it's up to the opponent; your opponent could choose not to bond and avoid it entirely. Maybe restricting it to moving one or two Orange Construct Soldiers is better (or moving one for every additional turn they take? So the greedier your opponent is, the more constructs move.)
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  #98  
Old July 9th, 2019, 06:49 PM
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Re: DC Lantern Corps: public workshop

Are there named Orange Constructs besides Glomulus? I'd prefer to focus on those if there are... or just design the Controllers if we need another Uncommon option. I like the uniqueness of the Orange Lantern Corps' shtick.
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  #99  
Old July 9th, 2019, 07:50 PM
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Re: DC Lantern Corps: public workshop

Blume is the only one I know of, but he's a giant whale or something. There's no mini for him. I don't think any Oranges have personality/character besides Glomulus.
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  #100  
Old July 10th, 2019, 05:26 PM
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Re: DC Lantern Corps: public workshop

The Controllers were specifically ones because Larfleeze back-stabbed them at some point, as I recall.

Star Sapphire Wonder Woman looks good.

On Guardians, I would think a simple power that allows them to burn Markers for GLs within X range to use a power would be an easy fit. No stat boosts to themselves or onto GLs but they can burn the marker instead. Call it "GREEN LIGHT or LANTERN EMPOWERMENT"

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  #101  
Old July 10th, 2019, 05:47 PM
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Re: DC Lantern Corps: public workshop

Quote:
Originally Posted by Spidey'tilIDie View Post
On Guardians, I would think a simple power that allows them to burn Markers for GLs within X range to use a power would be an easy fit. No stat boosts to themselves or onto GLs but they can burn the marker instead. Call it "GREEN LIGHT or LANTERN EMPOWERMENT"
Can you go into this more? I like the sound of the idea but I'm not sure what it would look like in practice.
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  #102  
Old July 10th, 2019, 05:54 PM
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Re: DC Lantern Corps: public workshop

Quote:
GREEN LANTERN EMPOWERMENT
Start the game with 3(?) green battery markers on this card. When a Green Lantern within 5(?) spaces would remove a green battery marker to use a power on its card, you may instead remove a green battery marker from this card.
Numbers are just a place holder, but I think this explains the idea.

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.
RIP George Perez
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  #103  
Old July 10th, 2019, 06:16 PM
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Re: DC Lantern Corps: public workshop

Nice. I had something like that in mind for Ganthet.
Quote:
RING RECHARGE
Instead of taking a turn with an adjacent Blue Lantern or Green Lantern you control, you may place all previously removed blue or green Battery markers on that figure’s card. Ring Recharge may only be used once per game.
I don't really like it for the other Guardians, though. They shouldn't be in the fray fighting alongside the lanterns.
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  #104  
Old July 10th, 2019, 07:47 PM
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Re: DC Lantern Corps: public workshop

Oh I thought you were suggesting that the Guardians could steal a battery marker from a GL card and burn that to do a Guardian power. Like taking some power back.

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  #105  
Old July 10th, 2019, 08:28 PM
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Re: DC Lantern Corps: public workshop

Quote:
Originally Posted by IAmBatman View Post
Oh I thought you were suggesting that the Guardians could steal a battery marker from a GL card and burn that to do a Guardian power. Like taking some power back.
This was my thought too and could make for an interesting compliment to what Spidey has. Basically, they can give or take away.
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  #106  
Old August 5th, 2019, 02:02 AM
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Re: DC Lantern Corps: public workshop



NAME = GUARDIAN OF THE UNIVERSE
SECRET IDENTITY = GANTHET

SPECIES = OAN
UNIQUENESS = EVENT HERO
CLASS = GUARDIAN
PERSONALITY = HOPEFUL

SIZE/HEIGHT = MEDIUM 5

LIFE = 3

MOVE = 6
RANGE = 4
ATTACK = 5
DEFENSE = 9

POINTS = 280?


WISDOM OF GANTHET
Guardian of the Universe is also considered to be a Green Lantern and a Blue Lantern. Order Markers cannot be moved or removed from this card. If there is at least one Order Marker on this card, you may add or subtract 3 from your initiative roll.

RING RECHARGE
Instead of taking a turn with an adjacent Blue Lantern or Green Lantern you control, you may place all previously removed blue or green Battery markers back on that figure’s card. Ring Recharge may only be used once per game.

FLYING
SUPER STRENGTH


--------------------------
This is designed as an amalgam of all of Ganthet's history. He was a (unusually kind) Guardian for the Greens for decades, got banished then created the Blues, then joined the Greens as a corpsman for a few years.

I gave him the same first ability as the other Guardians without the negative drawbacks. He plays nice with the other Guardians if you are using them together. Ring Recharge is going to be powerful but it's thematic & gives the lanterns a new gameplay option. Limiting to once per game should make it simpler to balance.

Still hoping to think of a third power here.

Last edited by Arch-vile; August 18th, 2019 at 12:35 AM.
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  #107  
Old August 5th, 2019, 02:11 PM
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Re: DC Lantern Corps: public workshop

I definitely like him as an all for one. I kind of would like there to be a restriction on him counting as a Lantern - like, he's a GL if you have another GL, and a BL if you have another BL. Unless it's intentional that he can be the lone GL in a BL army - that just feels a little strange to me.

Simple but powerful which is great for him.
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  #108  
Old August 5th, 2019, 02:46 PM
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Re: DC Lantern Corps: public workshop

Thanks johnny!

Quote:
Originally Posted by johnny139 View Post
I kind of would like there to be a restriction on him counting as a Lantern - like, he's a GL if you have another GL, and a BL if you have another BL. Unless it's intentional that he can be the lone GL in a BL army - that just feels a little strange to me.
That's a good point and something I haven't thought of. It'd be kind of nice to have Ganthet able to power up the Blue Lanterns on his own so the Blues have more army options, so I'd say leave it as-is. He doesn't use a ring (most of the time), but his energy beams are made with green willpower so I think thematically he should power them up. But I'm not 100% sure on that.

I think a better reason for keeping it is allowing Ganthet to make Green/Blue Constructs without requiring a Green/Blue Lantern in your army. All the Guardians should be able to make constructs.
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