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Official Units Discussion of official HeroScape units |
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#25
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Re: Turtle Strategy Units
I had to face the Taelord, Raelin, and Omnicron Snipers combo once with a height disadvantage. Taelord is definately not overpriced.
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Camping is just entrenching yourself in a certain spot. I think it's ridiculous that people complain about camping in games though, especially in FPS's. I'm the douche bag who sets up his MG42 outside your spawn. Anybody who would refuse to take that advantage (unless the teams are uneven) is a fool. Circumcision? HIS body, HIS decision. A person should have the right to their own body. "Sometimes you're right but you're always an asshole." - Anonymous neg rep Last edited by ParaGoomba Slayer; September 21st, 2009 at 07:36 PM. |
#26
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Re: Turtle Strategy Units
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#27
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Re: Turtle Strategy Units
Having a defense heavy army is not turtleing, it's just having a defense heavy army.
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Turtleing is entreaching your forces in a defensable position and forcing your opponent to bring the battle to you. It's retreating into your shell, and that's how it's defined in every other game I know of. As far as units that are good at it, as a few other people have said go with Vydar Range or basically anything else with a range of 7 or more. Personally I don't like turtling as a basic gameplan. However I have no problems doing it midgame after victory point parity has been broken. Edit: Methinks we need to put together a heroscapers.com dictionary so we're all on the same page when we're talking about this kind of thing. I don't need no instructions to know how to rock.
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#28
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Re: Turtle Strategy Units
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#29
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Re: Turtle Strategy Units
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"You must spread some repuation around before giving it to dok again." |
#30
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Re: Turtle Strategy Units
Turtling....Hmm, I see a few ways that you can break up any turtle....
Well, actually it depends on what kind of turtle figures you're talkin about. Now, if you have yourself an enemy with height advantage, and range, well, that is just a lil piece of crap. At the point of viewing that, your best bet is to have units with flight capabilities (EI, anyone? Very powerful double strike potential that can move fast and break off just as fast). The EI can sweep in and devastate a troop of piddly 4th, even if they have height, for they won't have height once you get there with the EI. Plus Raelin's little defense boost can't hold out forever against a double strike (Unless you just have no luck with the dice, then God bless your soul). Another good unit to disrupt a turtle would be the Minions of Utgar, for with a flying ability (Even though they have a movement of four), they can make their way to the enemy (The defense of 4 does help against those damage heavy ranged units). With a deadly strike capability, and the low amount of dice you get to role (2 dice, and if you get double skulls (On Attack roll, of course) then you have a nice hit of four, and that means the turtle and Raelin have to get lucky to block). Yeh, MoU are good tanks for flying up and destroying those turtles...... Just my I'm a F18, bro. |
#31
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Re: Turtle Strategy Units
This question sort of fits in this thread.
What do you do in this situation? I had kaemon on the only high place around. he was my only figure left. My friend had a few custom guys left wich were hanging just out of kaemons reach. If I move kaemon out he loses hight and gets killed. If my friend moved his guys to attack, they get killed with 6 attack. We ended up calling it a draw. |
#32
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Re: Turtle Strategy Units
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I'm a F18, bro. |
#33
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Re: Turtle Strategy Units
A TSA/Raelin brick is very good for turtling against melee armies.
Circumcision? HIS body, HIS decision. A person should have the right to their own body. "Sometimes you're right but you're always an asshole." - Anonymous neg rep |
#34
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Re: Turtle Strategy Units
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EDIT: Don't know what happened, but my com froze up. Sorry for the weird post . My Map Thread My Battle Blog and Strategy Blog and Article Links. OVAH site. Sept. 19, 2010 - ITS A BOY Last edited by KCU Master 2007; September 21st, 2009 at 11:30 PM. |
#35
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Re: Turtle Strategy Units
At least you're not self-delusional.
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#36
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Re: Turtle Strategy Units
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