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Official Units Discussion of official HeroScape units |
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#1
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The Book of Anubian Wolves
The Book of Anubian Wolves Utgar's Rage - Collection 2 - Minute Men and Wolves Character Bio: The sheer fury of these wild warriors can make even the most fearless foe's blood run cold. Attacking in numbers, often beside an empowering comrade, Anubian Wolves fight with frenzied rage. While the attack is always quick, the demise of the defeated can be dreadfully, painfully slow: these wolves are devourers, so the sweet taste of victory has a very special meaning for them. (Hasbro) Quote:
-Rulings and Clarifications- - UNLEASHED FURY : Stacking Each Turn-Combinations and Synergies- Synergy Benefits Received - KHOSUMET THE DARKLORD : Relentless AssaultSynergy Benefits Offered - N/AC3V and SoV Custom Synergies
Spoiler Alert!
-Strategy, Tactics and Tips- - TBA_________________________________________________________________ -Heroscapers Community Contributions- Power Rankings Jexik: Anubian Wolves- Without bonding or consistency, the Wolves lack some major punch. But with a good roll, the Wolves can take down anything. B- OEAO: Anubian Wolves- The Anubians are cool. 6 move, 4 defense is great. The problem obviously lies in their special ability. It's very swingy, but a smart player will make sure to set up each turn as if they'll hit a nice roll the next turn. Unfortunately, the same can be said for the opponent; they can make sure that even if you hit that great roll, you can't decimate their army (generally through protecting their key figures and setting up tethers). B- Cleon: Tier 5 (125/208) dok (VC inclusive): B- Master Index Use with Dumutef Guard? How many squads per army? Unit Strategy Review Unit Strategy Review: Anubian Wolves Last edited by superfrog; March 5th, 2019 at 05:13 PM. Reason: vc added |
#2
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"Before moving, roll the 20-sided die..."
Remeber, this is mandatory. When you activate the Army Card, you must roll the die to check if a 1 is rolled. This is true even if you have no intention of moving them (when already engaged as an example). Aranas Things you might have missed in the rulebook: Figures can't pass through friendly engaged figures. Figures can't attack themselves. SITE D'HEROSCAPE FRANCOPHONE, C'EST PAR ICI |
#3
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I have to say. I love these guys. Last night during a game I was able to take out half of one army, including Drake in 1 turn. And with just 1 of these guys, the rest weren't needed. Granted I had the attack glyph, high ground, and was constantly rolling 16+ on the Unleashed fury.
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#4
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Quote:
Guerillinator takes them for a spin more often than I do. 6 Movement with 4 Defense is hefty business. Even if your wolves get wittled down to 1 or 2, the situation for a huge attack can turn a game around. I had my head stoved in late in a game by Su-Bak-Na. I was able to activate my last Anubian Wolf and get 6 attack (with height advantage) and reach the Hivelord with the generous movement. That doggie loved dem bones. Khosumet was in the starting zone as usual. He didn't do much except keep that '1' in check. |
#5
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Time to howl at the moon. Man, I used to play the wolves a lot, but haven't as much recently. Everyone probably has their own take on it, but I've got to the point where I like taking one additional squad of wolves over having Khosumet with them given the lack of bonding. I give up the plus one to the dice roll, and may even lose a wolf by rolling a 1, but overall I believe there is more upside to having three extra wolves. My strategy is pretty simple, keep moving wolves up together. If you get a lousy unleashed fury roll, then keep moving more wolves up rather than going in for the attack (if that strategically is workable). Once you get a decent attack roll, +3 or better, send them in. Given their relatively high defense of 4, they are also good at engaging figures as cover for the ranged units in your army.
Now I need to play me some more wolves again soon. One in a million chances tend to come up nine times out of ten. |
#6
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I agree with Guerillinator that it might be better to add an extra set of wolves to your team rather than adding khosumet. Rolling a 1 is possible but alot less possible than rolling a 2-20.
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#7
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Okay, so let's say that the dorklord alone as a fighter is worth about two wolves. Then there's the bonuses offered, which increase in value with the number of wolves. I would say that since the relentless assult almost never kicks in, that the unleashed fury enhancement is worth a wolf by the tenth one. So, I think that snoopy is draftable with three sets, but is actually not horrible with four or more. Coming from me, that's as good of praise anyone will extract.
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#8
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Quote:
One in a million chances tend to come up nine times out of ten. |
#9
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For what it's worth, I emailed WotC to get confirmation on Unleashed Fury being mandatory:
Quote:
Anyway...I'm feelin' like pie. |
#10
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Quick question on the wolves. If you have 2 or more units, and roll a 1 on the Unleashed Fury roll, can you still move any 3 wolves, or are you restricted to moving only 2 that turn?
****! I must be having a bad week! |
#11
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You can still move any three.
~Aldin, lu-pining for the fjords He either fears his fate too much or his desserts are small That dares not put it to the touch to gain or lose it all ~James Graham |
#12
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I used 3 sets of these guys and Khosumhet againt lots of Arrow Gruts and Krug. Before Krug could do any damage, I rolled a 19 and destroyed him in two attacks when he had hight advantage.
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