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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#37
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Re: HS2010's Custom Unit - NEW!!! Half-Orc Spy added - 6/12/
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I've tried GIMP too. No luck. |
#38
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Re: HS2010's Custom Unit - NEW!!! Balor added - 8/6/12
Moved Lodoria officially to Aquilla in OP. Also, my latest figure:
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Last edited by Sheep; August 8th, 2012 at 09:36 AM. |
#39
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Re: HS2010's Custom Unit - NEW!!! Balor added - 8/6/12
I prefer the 2nd version...
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#40
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Re: HS2010's Custom Unit - NEW!!! Balor added - 8/6/12
I prefer the second version as well. I think he'll be more than 225 though. Look at Charos's stats compared to Balor. Balor has 8 attack but less mobility and no counter strike. The other abilities more than make up for that though.
260 is my guess, but this guy could have a large range. Anywhere from 240-300 is a good start imo. |
#41
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Re: HS2010's Custom Unit - NEW!!! Balor added - 8/6/12
I was thinking 250 at first but then went with 225 as the same as Jotun. But I knew the point value was off (by a lot)
I'll talk V.1 first. Terrifying Flight is only once per game, but if used at the correct moment V.1 could really wipe out a lot of an army using FBSA. Though a smart Stinger may run around the map firing at Balor (after he has used flying), hoping he doesn't Drain himself. V.1 is easily shot down by figures with range and high attack. Though once he flies to attack, it probably won't be a pretty sight. Fiery Whip is just icing on the cake, V.1 could easily be a (very) high cost Clean-Up figure, getting engaged with the final guy and then using Fiery Whip to destroy him. Lava Resistant will very in use from map to map, so it's not a big deal. Now to V.2: Same thing here for Terrifying Flight. FWSA is a cool power and can do damage. Death Throe is just a better (more consistent) version of DW7K Explosion (whatever the heck it is). V.2 isn't as offensive as V.1 but it's still close. Quote:
One last thing, I making Lava Resistant figures immune to the Special Attacks. Last edited by Sheep; August 6th, 2012 at 05:07 PM. Reason: Lava Resistant only to SA. |
#42
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Re: HS2010's Custom Unit - NEW!!! Balor added - 8/6/12
I've updated everything. Since obviously both Balors will extensively need playtesting, I'll do some sometime.
Last edited by Sheep; August 6th, 2012 at 05:29 PM. Reason: Double Post |
#44
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Re: HS2010's Custom Unit - NEW!!! Balor Playtest added - 8/7
I have decided I would like to have this figure for actual playtesting/gameplay. I'd be willing to trade for him but I don't have much. I'd be more willing to buy him (for $15 or lower, but could be persuaded to at most $20 with a few lower cost HS figures) AFTER the release of Madden 13.
And yes, I know this figure is very rare in D&D. Trade Thread Link Thanks, HS2010 Last edited by Sheep; August 7th, 2012 at 12:16 PM. Reason: EDIT: Trade Thread post. |
#45
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Re: HS2010's Custom Unit - NEW!!! Balor Playtest added - 8/7
NAME OF THE TEST UNIT (Entar V.1)
THEME TEST Check to see if there are any powers or stats on the test unit card that do not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them. Pass. MIRROR TEST Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game. Pass. BONDING TEST Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding. Pass. No Bonding Exist. SYNERGIES TEST Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit too powerful or too weak. Pass. No Synergies Exist. POWER CHECK Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, Who or What it affects, and What are the stipulations on the power if there are any. Pass. FUN TEST Consider whether or not the design was fun to play. ? FUN COMPETITIVE TEST Consider whether or not the design was fun to play against. ? DRAFTING TEST Consider whether or not this design is worth drafting. ? USAGE TEST Consider whether or not all of the powers on this card were used or at least usable. ? STRATEGY TEST Consider whether or not the design offers any real strategy or interesting tactics to the overall game. ? ____________________________________ Hero Test: Does it pass? Test the design against several different Unique Heroes that have a point cost that is the same or similar to the design's point cost. TEST 1 Map: Mitonsouls Dungeon (no glyph) Units: Entar V.1 (270pts) vs. Syvarris, Cyprien Esenwein, Marcu Esenwein (270pts) Results: Entar wins with 1 life remaining. TEST 2 Map: Mitonsouls Dungeon Units: Entar V.1 (270) vs. Krug, Major Q10 (270) Results: Krug wins double-handedly with 5 life left and Major at full life.
Spoiler Alert!
_____________________________________________________________ Squad Tests: Does it pass? Test the design against several different Squads that have a point cost that is the same or similar to the design's point cost. Multiple squads can be used if necessary. TEST 1 Map: Mitonsouls Dungeon Units: Entar V.1 (270) vs. Einar Imperium x2 (280) Results: Entar wins with 1 life left. TEST 2 Map: Mironsouls Dungeon Units:Entar V.1 (270) vs. Stingers x3, Deathreavers x2 (260) Results: Stingers/Rats win with one each surviving.
Spoiler Alert!
_____________________________________________________________ Army Test 1: Does it pass? Create a competitive army with the design and play it against another competitive army of the same or similar point cost. Map: Mitonsouls Dungeon V.2 Units: Entar V.1 + Mezzos x3 + Marcu + Isamu (495, Team 1) vs. Raelin (RotV) + Stingers x7 (500, Team 2) Results:
Spoiler Alert!
Army Test 2: Does it pass? Create a competitive army with the design and play it against another competitive army of the same or similar point cost. Map: Units: Results:
Spoiler Alert!
Army Test 3: Does it pass? Create a competitive army with the design and play it against another competitive army of the same or similar point cost. Map: Units: Results:
Spoiler Alert!
Last edited by Sheep; August 18th, 2012 at 12:50 PM. |
#46
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Re: HS2010's Custom Unit - NEW!!! Balor Playtest added - 8/7
Playtesting Post for Entar V.2
I had this playtest done but noticed Balor's opponent's team was of 100 different. Last edited by Sheep; August 7th, 2012 at 08:18 PM. Reason: ....And school starts in a bit more than 2 weeks |
#48
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Re: HS2010's Custom Unit - NEW!!! Balor Playtest added - 8/7
I was looking a Balor. This is Demon Lord very few demons are above him in power, he is feared even by the Gods. His movement I think should not be 3. That is way to slow for a General of Demons and devils, who thrives on causing destruction. I would change move to 5 or 6 all the time and give him Fly.
Some abilities of the Balor...Vorpal Sword (cuts off the head), Flaming Whip, Body that is on fire, teleporting, Flying. Death Throe. If I were to tweak him, Life 8 Move 5, Range 1, Attack 8, Def 5 Fly, Death Throe, Searing Intensity 10 (like fire elemental), Fire Whip that acts like a Chain Grab (Drow Chainfighter), Lava Resistance. One tactic the Balor likes is using the Whip and drags the victim to his body which then burns them. This could be accomplished by: Fiery Whip Range 2 Attack 4 Instead of a normal attack, choose a figure. The chosen figure rolls 2 less defense dice when defending against Fire Whip Special Attack. Roll a 20 sided die, if you roll 9 or higher place the figure on an adjacent same level space to the Balor. Searing Intensity After attacking you must roll a 20 sided die. If you roll 10 or higher each figure adjacent to the Balor receives 1 wound. Figures with Lava Resistance are not affected. Flying Lava Resistance DEATH THROE If Balor would receive enough wounds to be destroyed, before removing him from the battlefield, roll 3 dice for each adjacent figure. Each skull counts as one wound on that figure Points 250pt with added movement and an ability to cause wounds to mulitply figures. Pulling a hero in close to clobber them with normal attack. This figure will cause fear and should get his points back. try testing him with Mezzodemons x4 and Balor. vs 500 points Last edited by wolfeman1968; August 7th, 2012 at 05:48 PM. |
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