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Old October 2nd, 2011, 06:27 PM
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The Lost Altar

THE LOST ALTAR



(Heroscape Scenario by Chas, Draft 3: 10/11)


Armies: 550 Points; all classic Army Cards are allowed including D&D, but no Marvel or Customs. Read the scenario rules carefully before choosing your army.

Game Length: 15 Rounds.

Victory: Each Treasure Glyph may generate up to two Victory Points (VP) per game. Each Permanent TG will give its summoner one VP when summoned at the altar, and once at the end of the game if held by any player’s figure. Each Temporary TG will give its owner one VP when summoned at the altar, and once when declared used (even if it effects nothing) or if unused, at the end of the game to its owner! There is no other way to earn VPs. VPs cannot be lost, although glyphs themselves can be lost by their current owner.

Game Start: There are no start zones or start zone restrictions. Players will enter their figures from any board edge in the order of Round One initiative. A player marks his own three connected entry hexes as his first figure enters on the center one. No player may enter less than five hexes away from another player’s entry hexes. All figures not placed on the board during the first three rounds are automatically defeated and removed from the game, at which time you may remove entry hex markers as well! If one of your entry hexes is a road hex, you may enter along it with the road bonus.

Alternate Set Up: Players roll initiative just to place their start zones. Then make a seperate roll for Round One Initiative, after which players come on the board in that order.

Special Scenario Rules:

1. Regular Treasure Glyph Rules are in effect, with the following changes. All non-Unique figures, whether heroes or squads, may pick up, carry, and drop TGs; but only Unique Heroes may summon or use them. A Unique Hero may carry up to 3 TGs at once; any other figure only 1 at a time. However, a Unique Hero costing over 110 points may not interact with TGs in any way (summon, carry, use, etc.). Use one of each Treasure Glyph available as the Summoning Pool except Brandar’s Chest, from which one is drawn when summoned.

2. The Altar is where Treasure Glyphs may be summoned. A Unique Hero not costing over 110 points standing at least partially on the central Altar Hex may, instead of moving, roll a D20 and receive a random TG underneath his base on an unmodified result of 17-20 (it still has to be picked up on a later turn). For each subsequent summoning roll by anyone, one number less is added to a possible success;, so the second roll will be 16-20, etc. A ‘1’ always fails.

3. The Volcano requires a second D20 roll after any s glyph summoning roll is attempted, with the same chance of success. If this Volcano Roll ‘succeeds,’ the volcano will erupt (once per game only)!

a) Every player except the one who just made the latest glyph summoning roll now places one molten lava hex adjacent either to the volcano’s crater (outside it) or adjacent to another previously placed molten lava hex, on top of the terrain already there. Once the volcano has initially erupted, each player with at least one undefeated figure on the board will place one in the same manner at the end of every round (no more Volcano Rolls need be made). After the eruption, all Lava Field hexes inside the volcano are treated as Molten Lava, but cannot themselves be "replaced" by Lava Field hexes during the lava placement at the end of a round.

b) Should you run out of molten lava, replace one molten lava hex closest to the volcano crater with a lava field hex, and then place that molten lava hex down as usual. ML hexes when being placed cannot normally “climb” onto any hexes with height, but may replace any water, shadow, tree, bush or road hex adjacent to an ML already placed!

c) If at any time the altar’s platform is first completely surrounded by molten lava, no further glyphs can be summoned for the rest of the game.

d) A player owning a piece under which a molten lava hex is placed must immediately displace one hex to a non-prohibited hex, or it is defeated. It continues to displace if further ML hexes are added under it as possible, one hex at a time. A figure displacing takes no leaving engagements. A glyph alone in a hex covered by ML is destroyed. A figure with the Lava Resistant ability does not displace.

e) Steam Explosions: when a molten lava hex replaces any water, snow, or ice hex, all figures within two hexes must roll as if taking a leaving engagement!

4. Rough Terrain: All small and medium figures on rock terrain get +1 defense dice from regular non adjacent attacks.

The Map A large map has roads entering in each of the four corners, Each road runs between two Glacier Mountains, which are at least three hexes away on the board edge on either side of every road, which leads toward the center through various terrain. About halfway in the terrain changes from grass to rock and sand, and the roads end. The altar is at the foot of the central volcano, separated by one hex. It is a one high seven hexer platform, and not rock terrain.. A Glyph Summoning Space is clearly marked in the platform center. The volcano crater is a five level high rock ring surrounding and one level higher than a seven hexer lava field inside it. All ice is thick. .

Record Keeping The following things must be recorded during the game:

a) Rounds as they are completed. After the Third Round, remove all start zone markers. The game ends after 15 rounds.

b). Victory Points earned by players as glyphs are summoned and as Temporary Glyphs are used..

c). Each player with a figure possessing a T Glyph (1 VP per glyph) at the end of the game.

d). Each player’s total VPs: all glyphs successfully summoned and temporary glyphs used, plus all glyphs held at end of game).

Player Notes

1. The requirement that all your figures must be on the board after three rounds limits you to nine Army Cards except for special entry ones like Rechts or Airborne Elite.

2. You’ll probably need a Unique Hero or two costing no more than 110 points in this scenario.


Design Notes

Suddenly, a Scaper from another state was coming to visit with his gal, and we needed a scenario that would work with any number of players from 3 to 6 as a free for all, in case some people didn't make it to this quickly scheduled session. So I combined a few new and old things. And when was the last time you raided a lost altar just before, or just after, the volcano exploded? Also included are some modifications to the regular Treasure Glyph rules, and part of my original use of rock terrain from back when Scape first came out many moons ago.

The scenario has now been played once, and a few tweaks added; mostly volcano rules clarifications. It worked better than I had any right to expect in a five player, five hour game! Feel free to try it out. You can also lift out either the Modified Glyph Rules or the Volcano Rules by themselves to put in your own games. Enjoy!

One possible variant would be to have two altars on the map, on opposite sides of the volcano. However, I felt that this would just degenerate into two seperate games, which often happens in Heroscape, and I wanted everyone to interact with everyone else. As a result, there was only one of the four other players that I did not interact with in the first game. Our board was about 30 x 20 hexes.

You could also try it with a smaller board as a shorter Ten Turn game.

Last edited by chas; October 8th, 2011 at 09:26 AM.
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Old October 2nd, 2011, 11:06 PM
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Re: The Lost Altar

Well met!

Taeblewalker, chas and I have pretty much decided on our armies for this game.

chas:

The Lava Legion

160 Shurrak
110 Sharwin
100 Iskra & the Reckets
100 Iron Golem
80 Kelda
550, 11 spaces

Taeblewalker:

110 Brunak
110 Mika Connour
110 Drake
110 Rhogar
110 Moriko
550, 5 spaces

Wy Not Us!

220 Minions of Utgar x 2
140 [?]*
100 Wyvern
90 Atlaga
550, [?]* spaces

* My first thought was the standard Syvarris/Theracus combo here, and I may still go with it. But I have long advocated taking a healer to FFAs. As you can see, both chas and Taeblewalker feel the same way. For this scenario, I'm inclined to take Rhogar/Eldgrim for Syvarris/Theracus. A Wyvern with 8 move over a lava flow should be a lot of fun!



Next Generation


Last edited by kolakoski; October 6th, 2011 at 12:53 PM.
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  #3  
Old October 3rd, 2011, 08:43 AM
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Re: The Lost Altar

As usual, we all come up with different solutions to the scenario! Wonder what Sherman Davies would be using if he could make it. B:T:L: Matt and his girl will be visiting us here in NYC from MA this Friday, and not having met them before, we don't know how they'll approach the situation. So we're expecting a five player free for all, with two whose playing style we know nothing about. Cool.

I'm wondering how we'll choose to place the volcano lava. Technically, we could shut down the altar only a couple of turns after the first glyph is summoned, which should be a few turns into the game. But I don't think we'll want to do that, even if it erupts that early.

Hey, nobody took the Obsidian Guards or any mind controller types yet. Hmmm.

If this new Volcano idea works out, I'm thinking that glaciers move too. Methinks maybe a scenario where some magic is causing them to put out ice or snow very fast would be interesting...

Last edited by chas; October 3rd, 2011 at 09:14 AM.
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Old October 4th, 2011, 07:47 AM
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Re: The Lost Altar

B:T:L Matt's Army: Deadeye Robot

Deadeye Dan 60
Laglor 110
Major X17 100
Gladiatrons x2 160
Blastatrons x2 120

TOTAL 550
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Old October 4th, 2011, 08:38 AM
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Re: The Lost Altar

THE LOST ALTAR

Introduction

Far in the northlands, at a back table in the Tall Tankard Inn, three striking women shared dinner and conversation. The travelers drew some interest even from the subdued local patrons. But when any other customer essayed a stolen look, they'd draw a sharp answering glance from one of the trio, and the outsider would look away again. In the lands of magic, one learned not to bother powerful beings! The angelic winged woman and the purposeful high elf clearly had business to discuss that brooked no interruption, and the dark one with them gazed at onlookers as if they were sides of mutton to be devoured!

Sharwin Wildborn: So, its agreed then? We'll be treasure hunting under the shadow of the smoking mountain. It will be dangerous. And yet I don't think we'll be alone. Others have heard of the hidden valley in the snow mountain range, and this is the only time of year one can get through. I've heard that other parties are assembling; it will likely prove a race to the prizes!

Iskra Esenwein: Ha! Personally, I've never 'raced to the altar' before, even in a long, long life. Any thought to other members for our team, Captain? (It was unusual for the vampire to defer to anyone; but you can't outrank an Eladrin)! I'd suggest some people I know: a Fire Giant named Shurrak and an Iron Golem. Both are proof against the Red Flow Death. And I'll bring my little Bogdanian pets along, of course.

Kelda the Kyrie Warrior: Adventuring makes strange bedfellows indeed! But a giant will make a large hole in our provisions along the way.

Iskra: He'll be worth it. And the golem does not eat at all, so that will balance out, more or less. Here, pass that flagon of wine along! I love to drink the stuff...when I can't get anything else.

Sharwin: Done, but even larger comrades still draw only an equal share. Agreed?

Iskra: Fine.

Kelda: I wouldn't think you'd be friendly with such companions. Your folk usually keep to themselves.

Iskra: Well, all Utgarians know me, and Vydarians are...shall we say, changeable in their loyalties? Besides, everyone can use a magic item or three. I'm partial to the jeweled pretties, myself. (She raised her glass in a toast). Finders, keepers, eh?

(They clinked their glasses together, and the other two repeated the grim jest). "Finders, keepers!"

Last edited by chas; October 4th, 2011 at 09:10 AM.
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Old October 4th, 2011, 08:48 AM
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B:T:L Matt B:T:L Matt is offline
 
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Re: The Lost Altar

::que epic entrance music:: I have arrived...

Greetings to all... I must say, I've never played such an intricate style of rules for a map, so my army may prove worthwhile or absolute folly. I have an idea on how to approach the scenario, but we'll see how effective it will be come Friday. Alternately, it may make for a few laughs.

Working full time and handling college after work has left my girlfriend (Tina) and I with little time to scape these days. You guys might have to occasionally dust the cob webs in our brains when playing.

Tina will have her army assembled soon...

It takes a revolution to begin evolution...
www.myspace.com/theautimis - Check out the Heroscape inspired song, "Valhalla's On Fire" at this link!!! (lyrics included)
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Old October 4th, 2011, 10:16 AM
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Re: The Lost Altar

Quote:
Originally Posted by kolakoski View Post

Wy Not Us!

220 Minions of Utgar x 2
140 [?]*
100 Wyvern
90 Atlaga
550, [?]* spaces

* My first thought was the standard Syvarris/Theracus combo here, and I may still go with it. But I have long advocated taking a healer to FFAs. As you can see, both chas and Taeblewalker feel the same way. For this scenario, I'm inclined to take Rhogar/Eldgrim for Syvarris/Theracus. A Wyvern with 8 move over a lava flow should be a lot of fun!
Well met!

On the other hand . . .

For that last 140 points: I can't bring myself to eschew Syvarris here, as he is one of the best Glyph recipients, being able to use +1 Attack. But having become enamored with the idea of boosting the Wyvern's speed with Eldgrim, I'm now (tentatively, of course ) going with Syvarris/Eldgrin/Isamu.

By the way, huge kudos to chas for the creation of this scenario!



Next Generation

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Old October 4th, 2011, 10:46 AM
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Re: The Lost Altar

The rain was pouring in Valhalla and the patter of rain drops flicked from the brim of Deadeye Dan’s hat. Deadeye was crouched against a leaning tree atop a cliff side, and he pulled a long cloth off his rifle and began to bring it about to his shoulder. He took a lick at his thumb and brought it to the lens at which he rubbed. Deadeye closed one eye and looked down the scope of his rifle with the other, gently placing a finger on the trigger. Soon the crosshairs met the head of one of three Grut orcs down below, feasting by a campfire, enjoying their morning’s catch. Now it was Deadeye’s turn. Deadeye’s muscles began to slowly tense as he steadied his rifle and inhaled a breath, holding it briefly as he squeezed the trigger. A deafening blast cracked the silence and before the orcs could react to the sound, the zip of a bullet strikes an orc, bursting open the back of his head. Startled, the other two orcs flee in fear, leaving behind their morning kill and weapons. Deadeye lowered his rifle, a grin upon his face as he took two fingers to wipe the dribbling rain from the front of his hat.

Moments before the shot...

Laglor and a small unit of blastatrons were travelling up toward the highest point of the cliff. A small distance away was Major X17 and his unit of gladiatrons. They were travelling up high to search for the peak of a volcano in the distance. Suddenly a shot was heard and all members of the group froze. Laglor raised an open hand, his fur matted from the rain, signaling for all to be still. He began scanning the area with his cybernetic eye, locking onto a heat signature as information began to litter his vision.

…Object detected…
Scannning...
Human… Alive...
Size… Medium…
Height… Five…
Personality… Precise...

…Object detected…
Scanning…
Weapon… Rifle...
Attachments… Scope…
Mechanics… Primitive…

Laglor began trailing his eyes downward to the bottom of the cliff side as he scanned the expired orc, noting the distance of the shot. He grinned, with a look in his eyes that would foretell that he had a plan.

Some time passed...

Deadeye had reached the bottom of the cliff and moved silently through the wooded area. His clothes were becoming soaked from the rain, but the harshness of the weather never seemed to bother him. As he continued to walk, all that could be heard was the rain pattering against the leaves of the trees. By appearance, Deadeye was alone, but he felt otherwise. After a few moments pass, Deadeye stops walking and states to the open air,

Deadeye: I should advise you that I never miss…

A response emerges from behind a tree as the primadon revealed himself

Laglor: This may be so, but I have analyzed your weapon and it is incapable of striking all of these.

Laglor raises a hand and suddenly two squads of Blastatrons reveal themselves as they aim their weapons at Deadeye.

Laglor: I should advise you that they have range enhancement because of me and they too will not miss.

Completely ignoring the threat, Deadeye began walking stating,

Deadeye: I have no quarrel with you or your squads…

Laglor: Might the orc with his splattered brain matter argue the same point?

Deadeye paused in his steps.

Deadeye: Since when has Vydar’s soldiers taken a liking to the safety and concern of a common enemy.

Laglor: His soldiers haven’t… Listen sniper, I’m no fool and I understand the enjoyment you take in professing your expertise as a means of entertainment when you’re not… Fighting the good fight. I cannot ignore your precision skills and I come to you with an offer.

Deadeye turned to face Laglor.

Laglor: I’ve heard a story of many treasures existing at a lost altar near a volcano. Certainly it never hurts to have a little extra coin in one’s pocket, right? We wish to collect these treasures and we will expect some opposition. We are also willing to share these profits.

Deadeye: And what if this story of yours about treasures at a lost altar proves to be false?

Lagor: Well then when you go home to your elves and serpents, you can tell them how you’ve exterminated many, instead of reporting on how you killed just a mere stench-filled orc caught unawares, eh?

Deadeye didn’t care much for the profits of the treasures or Laglor’s sarcasm, but he was more concerned with trying to read the primadon’s motives. He believed if he could learn something from this lost altar that might prove to be useful information he should accept the offer.

Deadeye: Is this our party?

Laglor: Negative sniper… The good major will be joining us along with his squads.

Major X17 revealed himself from behind a tree as his two squads of gladiatrons did as well, all were glistening from the prolonged exposure to the rain.

Laglor: So sniper, have we a deal?

Deadeye: Yeah… It’s a deal…

Laglor grins at Deadeye, extending a rain-soaked hand.

Laglor: Splendid… Laglor, pleased to make your acquaintance…

It takes a revolution to begin evolution...
www.myspace.com/theautimis - Check out the Heroscape inspired song, "Valhalla's On Fire" at this link!!! (lyrics included)

Last edited by B:T:L Matt; October 4th, 2011 at 03:22 PM.
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Old October 4th, 2011, 12:06 PM
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Re: The Lost Altar

Nice fiction Matt...smokin', like the barrel of Deadeye Dan's gun!

Don't worry about the rules, we are very mellow and often allow do overs, etc. I'll review the special scenario rules before game start, as all will be mystified before that. We even put a Giant D20 in front of each player with their Initiative Order for the Round, so we don't mess it up too often...
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Old October 4th, 2011, 03:57 PM
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Re: The Lost Altar

Quote:
Originally Posted by kolakoski View Post

Wy Not Us!

220 Minions of Utgar x 2
140 [?]*
100 Wyvern
90 Atlaga
550, [?]* spaces

* My first thought was the standard Syvarris/Theracus combo here, and I may still go with it. But I have long advocated taking a healer to FFAs. As you can see, both chas and Taeblewalker feel the same way. For this scenario, I'm inclined to take Rhogar/Eldgrim for Syvarris/Theracus. A Wyvern with 8 move over a lava flow should be a lot of fun!
Well met!

Why was I under the impression that Minions were immune to Lava? Back to the drawing board!



Next Generation

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Old October 4th, 2011, 05:53 PM
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Re: The Lost Altar

Have nay pictures of the map you guys are gonna use for it?

Creator of Nowdays.
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Old October 4th, 2011, 10:13 PM
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Re: The Lost Altar

Hi Everyone-

Just wanted to post and get my army in here so you can all see what you're up against

Concan- 80 pts

Knightsx2- 140 pts

Sir Gilbert- 100 pts

4th Massachusetts Line- 140 pts

Thorgrim-80 pts

Haven't played in a while so we'll see how this goes!
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