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  #23641  
Old March 24th, 2021, 10:22 PM
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Re: Public Design Workshop

Put together a rough idea for Silvermane.

Quote:

NAME = SILVERMANE
SECRET IDENTITY = SILVIO MANFREDI

SPECIES = CYBORG
UNIQUENESS = UNIQUE HERO
CLASS = CRIME LORD
PERSONALITY = MANIPULATIVE

SIZE/HEIGHT = MEDIUM 5

LIFE = 3

MOVE = 6
RANGE = 1
ATTACK = 4
DEFENSE = 5

POINTS = 160?


TAX EVASION
Start the game with 3 black Investment Markers on this card. At the end of each round, you may either place one black Investment marker back on this card or place a black Investment marker onto the card of another figure in your army. There cannot be more than 3 black Investment markers on this card.

BUSINESS MINDED
At the beginning of the game, you may choose all Common Terrorists in your army to instead have the Class of Criminal. If they do, Silvermane has the class of Mastermind in addition to the class of Crime Lord. After taking a turn with Silvermane, you may remove an Investment Marker from this card and take a turn with any Criminal you control.

CYBERNETIC REPAIR X
At the end of the round, if you reveal an "X" Order Marker on this card, remove one Wound Marker from each Army Card you control with the Cybernetic Repair X special power.

SUPER STRENGTH

Last edited by Splash; March 31st, 2021 at 02:27 PM.
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  #23642  
Old March 25th, 2021, 08:21 AM
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Re: Public Design Workshop

I'd put him at about 170. First power has to absorb a lot of those points he's deducting, IMO.

C3G can be played with official Heroscape, but it's not recommended.


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  #23643  
Old March 25th, 2021, 11:11 PM
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Re: Public Design Workshop

Quote:
Originally Posted by IAmBatman View Post
I'd put him at about 170. First power has to absorb a lot of those points he's deducting, IMO.
Yeah which kind of leads to the question of “what’s the point”?
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  #23644  
Old March 25th, 2021, 11:14 PM
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Re: Public Design Workshop

Idea for Count Nefaria
Whirlwind's Move, Living Laser's Range, and Ionic strength! Apparently he's fought Thor to a draw.
Quote:

NAME = COUNT NEFARIA
SECRET IDENTITY = LUCHINO NEFARIA

SPECIES = MUTATE
UNIQUENESS = UNIQUE HERO
CLASS = CRIME LORD
PERSONALITY = GREEDY

SIZE/HEIGHT = MEDIUM 5

LIFE = 6

MOVE = 7
RANGE = 5
ATTACK = 8
DEFENSE = 7

POINTS = 420?


NEFARIOUS KIDNAPPING
At the start of the round, you may choose a figure Count Nefaria is engaged with that does not have the Super Strength special power. You cannot choose an opponent’s final figure on the battlefield. Place that figure on this card. While a figure placed by this special power is on this card, Count Nefaria subtracts 2 from his Attack number and cannot choose another figure for this special power. If Count Nefaria receives any number of wounds, place any figure placed on this card by Nefarious Kidnapping on an empty space adjacent to Count Nefaria.

IONIC SIPHON
When rolling defense dice against an attack from a non-adjacent figure or a figure with the Ionic Imbalance special power, if you roll any excess shields, you may remove a Wound Marker from this Army Card.

SUPER STRENGTH

FLYING

Last edited by Splash; April 6th, 2021 at 12:26 AM.
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  #23645  
Old March 26th, 2021, 01:46 AM
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Re: Public Design Workshop

I actually have really wanted a Nefaria for a while, but he's a hard dude to get a pin on, just cause so many of his appearances (once he gains powers) just have him as crazy-strong dude with energy blast powers. I definitely dig him just being an insanely powerful Crime Lord pick - he's a much more interesting choice for the 'top dog' crime boss than Black Tarantula in my opinion.

To be honest though, I don't really feel like the current powerset matches any version of Nefaria I have firsthand experience with. (And tbf, that's not every Nefaria story ever, by any means.) I know he had a stint where he popped up every once in a while as the Ionic bad guy, but focusing so much on that doesn't ring true to the character to me personally.

My ideas for a Count Nefaria have always been something like;
-Some sort of "scheme" power
-Some sort of energy thing
-??? 3rd power (maybe an energy blast?)
I feel like an Ionic Siphon power definitely tracks, but I'd maybe lean towards making the specific Ionic callout more subtle? This is based off of Quasar's Cosmic Siphon, just as an example;
Quote:
IONIC SIPHON
When rolling defense dice against an attack from a non-adjacent figure or a figure with the Ionic Imbalance special power, if you roll any excess shields, you may remove a Wound Marker from this Army Card.
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  #23646  
Old March 26th, 2021, 08:29 AM
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Re: Public Design Workshop

Would be nice to see a Count Nefaria developed along with Madame Masque and her Bio Duplicates and Dreadnoughts, and some Maggia Goons.
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  #23647  
Old March 26th, 2021, 10:42 AM
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Re: Public Design Workshop

Here’s a power that came to me last night!
Quote:
NEFARIOUS KIDNAPPING
At the start of the round, you may choose a figure Count Nefaria is engaged with that does not have the Super Strength special power. You cannot choose an opponent’s final figure on the battlefield. Place that figure on this card. While a figure placed by this special power is on this card, Count Nefaria subtracts 2 from his Attack number and cannot choose another figure for this special power. If Count Nefaria receives any number of wounds, place any figure placed on this card by Nefarious Kidnapping on an empty space adjacent to Count Nefaria.
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  #23648  
Old March 26th, 2021, 05:44 PM
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Re: Public Design Workshop

I know of him from his earlier days, including vague memories of him fighting the Avengers, but mostly from when he fought the X-Men and I was thinking of putting in a lackey type power for Mutates, but that would make more sense on an Ani-Men card than his since it seemed to be just that one time and they tend to hire themselves out I guess. I also read a Moon Knight where he came off a regal crime boss with Supes-type powers, which is a fun combo. I'm not really familiar of when he got his powers so I could be out of my element on that.

Ionic Imbalance was really the thing preventing more stuff since it takes up so much space you can really only add one more. He's supposed to be superior to Wondy and Atlas anyway, so it'd make sense he's less unstable and Imbalance could be gotten rid of. The Siphon idea looks great and less niche! It would be really cool to get a "maniacal scheme" power on the card and that Kidnapping idea looks neat, so I'll add that on too. Do you know if he's done it more than once for his scheming? @MrNobody

edit: Actually, if there's room for a third, a power that indirectly/directly works well with Grim Reaper would be neat since they both have had Lethal Legions.
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  #23649  
Old March 26th, 2021, 05:54 PM
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Re: Public Design Workshop

Quote:
Originally Posted by redstang View Post
Would be nice to see a Count Nefaria developed along with Madame Masque and her Bio Duplicates and Dreadnoughts, and some Maggia Goons.
That'd be awesome!
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  #23650  
Old March 27th, 2021, 01:50 PM
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Re: Public Design Workshop

Yeah it would be really cool to see that whole section of the Marvel U fleshed out.

Splash and I (very very briefly) chatted about this draft last night. For the kidnapping power, I was mainly thinking of his original appearance, where he lures the Avengers to his castle and puts them in suspended animation so he could wreak havoc with a group of fake replacement Avengers. But in general, I like the idea of a "dastardly kidnapping" power, since that's just something we somehow don't manage to have yet.

I think a small third power would really make the design pop. His first two powers are pretty effective against weaker figures, so maybe something that gives him a small leg up on big bruisers?
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  #23651  
Old March 27th, 2021, 06:41 PM
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Re: Public Design Workshop



NAME = BLOODSPORT
SECRET IDENTITY = ROBERT DUBOIS

SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = CRIMINAL
PERSONALITY = INSANE

SIZE/HEIGHT = MEDIUM 5

LIFE = 5

MOVE = 5
RANGE = 8
ATTACK = 4
DEFENSE = 5

POINTS = 180

UNWITTING ASSASSIN
If a Unique Hero in your army has the class of Mastermind, Bloodsport has the Class of Assassin along with what is listed on this card.

EXTRA-DIMENSIONAL ARSENAL
After attacking a non-adjacent figure, Bloodsport may continue attacking non-adjacent figures up to X number of times where X equals the number of unrevealed Order Markers on this card. A figure defending against a non-adjacent attack from Bloodsport may not use the Man of Steel or Kryptonian Defense special powers.

MANIC AGGRESSION

When rolling attack dice against an adjacent figure, if the defending figure does not have Super Strength, add one automatic skull to whatever is rolled. If Bloodsport rolls more skulls than the defending figure and that figure received at least one wound, the defending figure takes one additional wound.

Last edited by redstang; March 30th, 2021 at 10:50 PM. Reason: suggested tweaks
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  #23652  
Old March 28th, 2021, 01:59 PM
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Re: Public Design Workshop

Quote:
Originally Posted by Splash View Post
Put together a rough idea for Silvermane.

Quote:

NAME = SILVERMANE
SECRET IDENTITY = SILVIO MANFREDI

SPECIES = CYBORG
UNIQUENESS = UNIQUE HERO
CLASS = CRIME LORD
PERSONALITY = MANIPULATIVE

SIZE/HEIGHT = MEDIUM 5

LIFE = 3

MOVE = 6
RANGE = 1
ATTACK = 4
DEFENSE = 5

POINTS = 170?


TAX EVASION
While drafting, if Silvermane is in your army, you may subtract 10 from each Unique Criminal army card's cost and subtract 5 from each Common Criminal army card's cost.

BUSINESS MINDED
At the beginning of the game, you may choose all Common Terrorists in your army to instead have the Class of Criminal. If they do, Silvermane has the class of Mastermind in addition to the class of Crime Lord.

CYBERNETIC REPAIR X
At the end of the round, if you reveal an "X" Order Marker on this card, remove one Wound Marker from each Army Card you control with the Cybernetic Repair X special power.

SUPER STRENGTH


He is certainly a figure who needs to be done, but I think him being able to reduce a figure's point cost is pretty strong.

Last edited by Kid Arachnid; March 28th, 2021 at 04:14 PM.
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