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#1
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Containing Ranged Battles and Superheroes (w/sample map)
I have a problem with a map when in the first few turns, ranged figures can immediately snipe enemy figures on their starting areas (this is just me). Of course AE’s are exempted (then again in a balanced map, air dropping doesn’t matter much).
Lately in building maps, I developed a compulsion to isolate range fighting areas from starting areas. This is a bit of a dilemma for me since I can’t build huge maps (I’m a 1 ROTV guy). This is perhaps propelled by Marvelscape, since almost every figure can be anywhere in a medium size map. Also because I love melee battles…more wetworks. So here is how I recently do it: Please bare with me on my wall-walkless walls. I have no trees. As you can see head on view are blocked from the starting areas. Range battles are contained in the middle of the map. But with all those LOS blockers, good range fighting across the map is still attainable. Its not that constricted is it (not in my standards anyway)? ------------------------ I would've posted this in boogles thread but it seems to me that this could be a big "don'ts" to some (not in bare castle walls but in seemingly intense LOS blocking).This is just a preference for me and I'm very inexperience on how battles go down in the realms of tourney level players. Is this even helpful to some? |
#2
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Re: Containing Ranged Battles and Superheroes (w/sample map)
Looks fun to, I personoly would use more ladders so you can get on the pillars, but I like high fights. But if you only wanted them to be walls thats cool to.
'Cause nothin' lasts forever
And we both know hearts can change And it's hard to hold a candle In the cold November rain -Axl Rose |
#3
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Re: Containing Ranged Battles and Superheroes (w/sample map)
A great example of containing ranged attacks, and being very melee-friendly, is UranusPChicago's Highways and Dieways. Just about the entire map is made up of road, which gives Melee units a significant advantage. Also, all of the trees work perfectly as LOS blockers, and they always come in just about every battle that takes place on it. There really aren't many shooting lanes, and there are plenty of ways for units to hide behind the trees. It's definitely my favorite BoV map thus far.
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#4
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Re: Containing Ranged Battles and Superheroes (w/sample map)
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Last edited by Ugly-Caco; November 11th, 2008 at 02:29 AM. |
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Re: Containing Ranged Battles and Superheroes (w/sample map)
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