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Official Units Discussion of official HeroScape units |
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#73
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Bananas!
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My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#74
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Re: Bananas!
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Arrow Gruts x3 120 Swog Riders x4 100 Mimring 150 Krug 120 Total 490 I'm confident that that army could beat any 500 point army with Gorillinators at its base like: Gorillinators x3 270 Nakita Agents 120 Laglor 110 Total 500 Even though the G'nators and the Arrow Gruts have almost the same Range and Move, keep in mind that the G'nators are much more expensive than the Gruts. Even if you count the Swogs and Gruts together, that's still 50 points cheaper than the same number of G'nators. The G'nators cost so much, that they leave little room for anything else in your army. |
#75
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Re: Bananas!
Quote:
My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#76
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Re: The Book of Gorillinators
I would say that Gorillanators are a bad idea at 3 squads or more. I feel like 2 squads is the optimal number for these guys.
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#77
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Re: The Book of Gorillinators
I play gorillas at almost every tourney,and win 80-90 percent. and they key with them are take only 2 squads, nakita,then take a tanky,heavy hitter, like charos,krug,jotun, then fillers for the rest
Also the most optimal strategy is put turn one on gorillas, send them up as far as possible, this will draw in your opponent, then your turn 2 is on nakita which move up and either send gorilla backup, or bring the ones out in the field adjacent to them for engagement strike and smoke powder protection. Then you attack at the units you lured in. Turn 3 should be used on monkeys, and run them far ahead to shoot at the weaker units in the opponents start zone, since its turn 3 you have a chance at winning initiative and either a) shooting again with monkeys, or b) bring em back with the Nikita's and take more shots at the units lured in. This is where you send out your heavy hitter and ram into the enemy, who's front line and weaker, range units are mostly gone who will lock up their range or heroes, then you finish them off with monkeys, Optimal team is 2x gorillas. 180 Nakita. 300 Krug/Frost giant. 420/440 Filler of choice. 500 Also, never use raelin, she limits your apes mobility to a 4 tile radius, then they are useless |
#78
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Re: The Book of Gorillinators
The only counter to this strategy that I've seen is special attack heavy armies, where your best hope is to send out your heavy hitter right away to try to kill them, and then go in for pokes with gorillas and then pull back, until special attackers are dead
Another tip with gorillas, is use the map, go by trees, in shadows, or grab height asap, try killing a gorilla with smoke powder,2 def,1 auto shield, and engagement strike. Last edited by Gorillanators; November 15th, 2017 at 07:51 PM. |
#79
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Re: The Book of Gorillinators
I played these guys like how you set up at a tourney once thinking they need love because they are awesome looking. I placed 13th out of 14th people. Ive been playing heroscape for at least 10 years now and my strategy wasnt the problem.
Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
#80
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Re: The Book of Gorillinators
What was your army?
The strategy I said was also just the base template, you don't completely stay true to it during the heat of battle, I usually use my heavy hitter in between my turns with gorillas/agents, just to mix up my playstlye There is also the luck factor, g'nators def of one can be unreliable so always grab height, you also only go a maximum of 1 turn before moving the gorillas, to not open up your opponent options. But I have also lost terribly with them due to, special attacks, or splash damage attacks, one time DW8K beat me in a few turns |
#81
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Re: The Book of Gorillinators
Now that I have more time to post....
Best armies I can come up with: Gorillanators x2 Nakita Agents Krug Arrow Gruts x2 This might be the only army composition I like to include Nakitas. ------ Gorillanators x2 Fen Hydra Marro Dividers x4 I like this one. It doesn't have Nakitas but axing them allows you to bulk up your army quite a bit. Marro Dividers give you a front line force with plenty of staying power, Hydra for the toughies, and Gorillanators for target picking. ------ The problem with Gorillanators is they have poor survivability against most units, backed up by a pitiful attack score. Move is excellent and range is good though. This might sound drastic but I think if their base attack score was 3 it would actually turn them into a solid unit. With attack at 3 these guys could hit hard but still be disposed of rather easily. Glass cannons instead of glass BB guns. |
#82
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Re: The Book of Gorillinators
Nice teams, gorillas attacks are pretty low, but they pretty much always have 3 att since they always get height, plus they usually focus on weaker units like elves,raelin,squads, etc
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#83
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Re: The Book of Gorillinators
Isn't this just general advice for all Heroscape units?
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#84
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Re: The Book of Gorillinators
It heavily applies to monkeys because of their defense of 1 and tough, most people just use them as glyph grabbers
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