#25
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#26
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Euryon, is this a game already setup on CC (didn't see it), or are you just getting a list here in this thread before starting it on CC? If just here, add me on the list. When I get home from work today, I'll pay for the premium membership. This way I can create private games for HSers on CC to join. (Any CC member who knows the password can join private games.) Then I'll broadcast the password here on this thread. Stay tuned... |
#27
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I don't have internet access during the weekends except from my phone, so I hope it works fine. |
#28
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#29
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Count me in!!! That would be very nice as there are some people over thaere that will eat us n000bs for breakfast and give us negative feedback just for beating us or not beating us if you know what i mean.
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#31
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Game on!
Any CC member can join game# 1920098, if they know the secret password ... and the password is heroscape, of course. I've gone with all the standard Risk parameters for this game, even keeping it at 6 players. The world's not big enough for 8 conquerors. Go to the Game Finder and search on the game number. |
#32
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Kumiko is not impressed with your sculpt, either.
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#33
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#34
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2 emtpy seats left for game 1920098.
Couple of things for CC newbies: You have 24 hours to start your turn after the player before you finishes his turn, and you have 1 hour to finish taking your turn once you've started. I you fail to start your turn in 24 hours, play passes on to the next player. However, on your next turn you will still get the armies as "deferred armies" that were due to you on your missed turn. If you fail to to start your turn for 3 consecutive rounds you are auto-kicked from the game and your territories/cards are left for everyone else to scavenge. If you fail to finish taking your turn in 1 hour, play passes on to the next player. You will not recover any armies you may have failed to deploy during that turn. Skipping a turn can be strategical if done carefully. Opponents may forget that you have deferred armies coming along with your expected reinforcements. But skipping a turn means missed opportunity for things like getting a card, for example. |
#35
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