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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#2221
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Re: The Pre-SoV Workshop
I’m of the opinion that every general needs a filler! But the mechanics on this one seem weird to me.
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#2222
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Re: The Pre-SoV Workshop
How do Splash Damage attacks work with Howl of Chaos? Since those attacks don’t have to *target* Carny to affect him, that may not play nicely with HoC. That seems to be one reason ranged counterstrike abilities specify them being normal attacks.
Marker-based powers don’t seem like they’d be worth it on 10 pointer, so the SoV may not be keen there. He does pretty balanced though. Cool story about Capt America! My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#2223
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Re: The Pre-SoV Workshop
Anticipation of Violence is a lot of pizzazz for not much. As a cheap filler unit you won't be using it until endgame anyway. So it's little more than just a higher Attack value. Marker powers in general are used sparingly in VC and require some real value add to get through; I doubt a marker power would ever be supported for a 10pt filler.
Vengeful Howl of Chaos is too much to do too little. Lots and lots of preconditions and a postcondition take up a lot of card space and will rarely have any gameplay effect. It's too focused on providing theme. |
#2224
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Re: The Pre-SoV Workshop
Anticipation of Violence doesn’t really bring many strategy decisions. Basically you’ll just put markers on him no question. There’s never really a reason you wouldn’t, unless you have another X order marker unit ( in which case you would have drafted poorly ). Just give him an attack of 5 and save yourself space for another ability or just have 1 ability alltogether
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#2225
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Re: The Pre-SoV Workshop
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I'm not at Kinseth's level of disinterest in 10 point heroes, and wouldn't mind one for each general, but I'm not interested in adding them just for the sake of adding more 10 pointers for each general. I am also getting at the point where I've seen enough that my gut reaction is "This had better be good." With that said, Carnifex isn't doing it for me right now. My main concern is the design. Making 10 point glass cannons is decent for balance, but not for interesting designs. Isamu, and to an extent Otonashi (against Wild), already do that. While a figure doesn't need to be objectively better than another to see play, I do want it to offer something unique, and in the 10 point category I feel that space is particularly competitive. Maybe you can put more focus into Vengeful Howl of Chaos. Right now I agree with what’s been said about it being too much flash and no bang, but having a figure designed around the theme of “If you kill me you’ll hurt too” is a lot more interesting strategically than a glass cannon. You could expand the concept to figures adjacent to him so he’s a little more useful sitting in your start zone. Though of course getting into auras is tricky because you may need to boost the points, but at the same time I’d rather see interesting higher point heroes than bland 10 point glass cannon filler. Monthly Utah Tournaments in SLC!!
Maps | Customs | Battle Reports 10 Points Under Videos "I'll save myself some time and say I pretty much 100% agree with Bigga" ~Flash_19 |
#2226
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Re: The Pre-SoV Workshop
I do like Anticipation though. Maybe it can be simplified and used on something else - a sneaky ambush demon who gets +3 on a third order marker or something.
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#2227
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Re: The Pre-SoV Workshop
That's a good idea, and I can definitely get behind the idea of a demon anticipating its turn to fight. Reading your post gave me the idea of something opposite but in a similar vein, where the power could let you reveal OM 1 on him to automatically win initiative. You'd get that first strike, but if it's on a 10 point dude you're going to have to use it well to get a good strike in. Would definitely make your opponent think twice about getting too close to him, though.
Monthly Utah Tournaments in SLC!!
Maps | Customs | Battle Reports 10 Points Under Videos "I'll save myself some time and say I pretty much 100% agree with Bigga" ~Flash_19 |
#2228
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Re: The Pre-SoV Workshop
Lots of valuable input here. I just want to add that I think that forcing a price of 10 onto this unit is limiting, and hurting, this design far more than it’s helping. Try putting a 50 there instead, abandon the use of the X Marker, and consider the other feedback you’re getting here. You might like where you land.
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#2229
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Re: The Pre-SoV Workshop
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Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#2230
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Re: The Pre-SoV Workshop
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My 2 cents. |
#2231
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Re: The Pre-SoV Workshop
I would love to know why you feel this way, as I feel the complete opposite - the 10 point slot is stale. 95% of the time, if one has 10 points to work with, one picks Isamu (as we all know, the only other option is Otonashi, and she's really only good for shenanigans). I love having choices. I love when the core of my 500 point army is fleshed out, and I've got 120 points left - do I bring one of the dozen+ heroes that cost 120, or do I bring a couple of 60 point squads, or do I do a combination of those things? Having options that do different things and have different strengths is awesome.
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#2232
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Re: The Pre-SoV Workshop
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I didn't realize that X OM powers had a point threshold or requirement (and I currently don't feel that they should). But if one doesn't like a power, I can't argue with that! Quote:
Yeah, you've hit the nail on the head for his Howl - it's more theme than gameplay, and complicates the design space (though he does play really well)! Thank you for pointing that out. The workshop is awesome. Quote:
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After considering what others have said, I do see that Carnifex just doesn't have the it factor in his current iteration. And I have to admit, although he does play really well and I would be happy to have him marching around in more than just my in-house games, he never did get me as pumped as the other 10 pointer I have submitted to the SoV (or my brother's, for that matter). I'll shelve him and his powers for now, maybe tinker with him in the near future, and see what I can come up with. Thank you everyone! |
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