|
Comic Hero Custom Creations Any comic book customs and the discussions surrounding them |
|
Thread Tools | Search this Thread | Display Modes |
#265
|
||||
|
||||
Re: NM24 - Process
First off, Holy Revival! It would be awesome if we could get this thing rolling again. I have updated the first post with Grey Owl's latest NM24 Batman card.
On to the card... I don't have an answer for you, but I think the fact that the Fear Gas can affect every single member of a Common Squad when one of them gets hit seems a little wonky. Also, I agree with GreyOwl in that 70 points for the ability to remove all Order Markers from an Army Card 30% of the time is quite a bargain. He becomes a no-brainer first Order Marker every round. Also, to all that have enquired about participation on this thread, your insights are welcomed and encouraged. Please join in the discussions. UPC's Heroscape Strategy Blog (and whatever else the Muse sends my way...) |
#266
|
||||
|
||||
Re: NM24 - Process
Quote:
Quote:
Thanks for the input, guys. How's this? |
#267
|
||||
|
||||
Re: NM24 - Process
I think he looks about right for what you were trying to achieve. If you tidy the bricks from the far right of the card, I'll give it a thumb.
|
#268
|
||||
|
||||
Scarecrow
Wow NM24 is back up and running, and somehow everyone is back!! I'm so excited. This place is busy again!!
SCARECROW I reviewed my comments from the first time I saw this custom. Surprisingly I had the opposite reaction of everyone here, I said drop the points. Granted the card may have changed since then (I honestly don't remember), but even now I just don't see a 2/3 with 4 life being worth 95. Ok he is powerful, if you are lucky. A 20 he'll destroy the figure and 15+ removes Order Markers, but look at the comparison with Dund. Dund - - - - - - - - - - - - Scarecrow 15+ removes OM - - - - - - 15+ removes OM 4 Life - - - - - - - - - - - - - 4 Life 6 Move - - - - - - - - - - - - 5 Move 1 Range - - - - - - - - - - - - 1 Range 3 Attack - - - - - - - - - - - - 2 Attack 5 Defense - - - - - - - - - - - 3 Defense 110 Points - - - - - - - - - - - 95 Points Now Scarecrow has 1 less move, 1 less attack, and 2 less defense. And he costs only 15 points less. Dund is considered overcosted and generally weak. I know Scarecrow can move before using Fear Gas and has a chance to kill the figure, but I feel like he will suffer from the high potential/low success rate that Dund, Moresbane, Sudema, etc. suffer. I guess the cost is factored in that they may be amazing in some games, but I think he could drop to 80 or at least 90. Just my opinion though and it looks like I'm outnumbered. Also I know you want it to work on unique squads, but I don't know if it makes sense that he gases one and then another figure across the board can't move. Lastly, 5 spaces might be kind of far for Scarecrow to conceivable spray his gas (5 is the range of some guns). Especially if either of these suggestions are used, I would lower the cost. Feedback: We could all use a little more |
#269
|
|||
|
|||
Re: NM24 - Process
i'm a bit in between on here. I think the range should be reduced to 4, and the cost i find to be about right. if i was gonna change it, i would put it a little higher maybe. but overall, except that the range seems a bit long, seems like a great card! heres hoping nm24 last long enough to do one of my cards! kinda gettin inspired to make some of the cards ive ben thinking about. (no Corsair yet? for shame!)
Just some thoughts about what i would like to see goalwise for nm24 1. Squads. I'd like to see a couple of squads make the process(hint hint my parademon troops). Squads get under represented in custom games, or at least mine. 2. this already occurred with batman/scarecrow, but i think shooting for some theming in the work would be nice. either on a kinda one for one basis, like the marvelscape set, or perhaps something like the justice league and foes. 3. I also think we should avoid characters that have successfully made it through the TNT or nm24 process(or any other group process that has existed). Though im sure most designers would like to see their particular Wolverine card go through the wringer, i think the goal of a variety of characters should be more important personally, i think it would be sweet to do the x-men and foes of xmen, or the justice league and their various foes. justice league seems like its already got a good head start |
#270
|
||||
|
||||
Re: Scarecrow
Well, it's been more than 24 hours since Scarecrow was nominated, but that didn't stop us from finishing off Batman, so I guess we can continue...
Quote:
I did want Scarecrow's ability to work on more than just Unique Heroes, since it didn't make sense that he couldn't use it on a Street Thug, for instance. So I've reimagined the ability entirely so that it doesn't involve those pesky Order Markers. I've also shortened its range, since the consensus (which I agree with) is that 5 spaces seems a bit far. Here's the new card: |
#271
|
|||
|
|||
Re: NM24 - Process
I think it sounds good. thumbs up. I'll print em up and use em this weekend
|
#272
|
||||
|
||||
Re: NM24 - Process
Did the points go up to 95 and then back down to 75? Or did I miss something?
|
#273
|
||||
|
||||
Re: NM24 - Process
Nope, that's exactly what happened.
|
#274
|
|||
|
|||
Re: NM24 - Process
but i think with the decreased range and the wording now allowing the cards to use non movement, non attack special abilities, 75 points seems about right.(unless he meant to not allow special abilites to be used at all, in which case i would have to withdraw my vote till it was closer to 95)
|
#275
|
||||
|
||||
Re: NM24 - Process
I think the card should specify how many Fear markers Scarecrow starts with. Also keep in mind that even though you get them all back at the end of the round, it's possible for Scarecrow to take more than 3 turns in a round due to special abilities on other cards.
|
#276
|
||||
|
||||
Re: NM24 - Process
Boy, people used to do this in under 24 hours, huh?
Quote:
Quote:
I've also changed the success numbers on the ability from 13-19 to 15-19. It more closely resembles Dund's chances of success and keeps a low-costed figure like Scarecrow from being a no-brainer counter to big guns like Silver Surfer. |
|
Thread Tools | Search this Thread |
Display Modes | |
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
NM24 - Discussion thread | UranusPChicago | Comic Hero Custom Creations | 24 | June 18th, 2008 06:32 PM |