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  #13  
Old August 17th, 2022, 12:33 AM
Blue Trails Blue Trails is offline
 
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Re: Master Roshi's Custom Figures

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Originally Posted by Master Roshi View Post
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Originally Posted by Blue Trails View Post
Cool units! I have some comments.

Bodak seems like a lot of fun as a figure that enables "one big turn" in the vein of Ornak or Clayton Pierce, but I don't think "move" as you're using it exists in Heroscape terminology. I'd guess you'd either have to designate a number of spaces for Pack Movement's movement or word it like this:
Quote:
PACK MOVEMENT
After taking a turn with Bodak, if Bodak is unengaged and did not attack then you may take a turn with up to 2 unengaged Beasts you control. The chosen Beasts may not attack and must end their movement engaged, if possible. Any Beast that starts or ends its turn within 2 spaces of Bodak may add 1 to its Move.
This also allows you to steal the Kozuke R&C to prevent a discrepancy if a Beast is destroyed before engaging anything (such as by Cathars).

As for the dinosaur: I might reduce its Attack, as Chomp already gives it a lot of punch. Also, Terrible Lizard doesn't make much sense to me; it primarily gives the T. rex a weakness to the Nhah Scrih and the ability to lead a tribe of Lizardfolk, neither of which seem very thematic. I really like the way you've portrayed the T. rex otherwise, though.

Yeah Bodak is a lot of fun to use. Originally he could use two beasts every turn like Talingul, but it was just too devastating to the opponent when I rolled out with both Krug and Trex every turn of the round, so I had to pull it back
Perhaps the move number could be a fixed amount for Pack movement, but I still think they should need to end their turn unengaged rather than engaged; that way they are able to follow Bodak around the map. If they have to be engaged then the opportunities to activate the ability will be more limited. It's intended mostly to allow a player to setup for Unleash the Beasts
My mistake; I must have misread Bodak's Pack Movement, then. Requiring Beasts to end their moves unengaged is probably better thematically.

Quote:
With the dinosaur I feel that bonding with the greenscales was an obvious choice. However if I'm understanding correctly the reservation you have is that the Trex is more like a typical animal, whereas the dragons are more intelligent and sentient and thus fit the "King" title better.
I can see where that's coming from, and the bonding on the greenscale card does make it feel more limiting. It's possible that the wording on their card would prevent this from making it through the SOV because of that

However, the wyvern and Sujoah bonding with the spiders would be unjustified as well then, seeing as to how they're all more like a typical animal and the fyorlag spiders are going to be of the same intelligence as a real world spider, unless existing lore states otherwise. I doubt either are going to have the tactical awareness to coordinate cross-species like that, and both the Ogres aren't presented as too bright either yet they have bonding (same may be said about Krug and ice troll berserker)

Having some form of synergy between greenscales and dinosaurs just seems very thematic to me, even if it weren't via the bonding listed on the greenscale card. Essentially dragons are like more intelligent dinosaurs anyway
If it were considered bonding more in the sense that Bodak's bonding is, where the dinosaur is being brought along for the ride and not the other way around then we'd be able to avoid this confusion. I'm willing to play it like this in my own games, but it would be a tough sell getting that through the SOV since they'd probably see it the same way as you
You're close to my Lizardfolk-related objection, but not quite there. The Greenscales' Lizard King is effectively their tribal leader. The idea of the Greenscales appointing an ordinary animal, whose intelligence is incomparable to their own, to this position is what I find less than believable. In contrast, the Gruts' Beasts are analogous to military animals, while the Fyorlags and their Heroes are predators with highly complementary hunting styles: prey attempting to escape the more menacing predators could realistically stumble into the spiders webs.

While I think the unit feels complete without a third power, the idea of a dinosaur fighting alongside the GWs does feel cool. Maybe a Lizardfolk attack- or defense-boosting power could give you the synergy you want.
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  #14  
Old September 14th, 2022, 07:39 PM
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Master Roshi Master Roshi is offline
 
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Re: Master Roshi's Custom Figures

Quote:
Originally Posted by Blue Trails View Post
Quote:
Originally Posted by Master Roshi View Post
Quote:
Originally Posted by Blue Trails View Post
Cool units! I have some comments.

Bodak seems like a lot of fun as a figure that enables "one big turn" in the vein of Ornak or Clayton Pierce, but I don't think "move" as you're using it exists in Heroscape terminology. I'd guess you'd either have to designate a number of spaces for Pack Movement's movement or word it like this:
Quote:
PACK MOVEMENT
After taking a turn with Bodak, if Bodak is unengaged and did not attack then you may take a turn with up to 2 unengaged Beasts you control. The chosen Beasts may not attack and must end their movement engaged, if possible. Any Beast that starts or ends its turn within 2 spaces of Bodak may add 1 to its Move.
This also allows you to steal the Kozuke R&C to prevent a discrepancy if a Beast is destroyed before engaging anything (such as by Cathars).

As for the dinosaur: I might reduce its Attack, as Chomp already gives it a lot of punch. Also, Terrible Lizard doesn't make much sense to me; it primarily gives the T. rex a weakness to the Nhah Scrih and the ability to lead a tribe of Lizardfolk, neither of which seem very thematic. I really like the way you've portrayed the T. rex otherwise, though.

Yeah Bodak is a lot of fun to use. Originally he could use two beasts every turn like Talingul, but it was just too devastating to the opponent when I rolled out with both Krug and Trex every turn of the round, so I had to pull it back
Perhaps the move number could be a fixed amount for Pack movement, but I still think they should need to end their turn unengaged rather than engaged; that way they are able to follow Bodak around the map. If they have to be engaged then the opportunities to activate the ability will be more limited. It's intended mostly to allow a player to setup for Unleash the Beasts
My mistake; I must have misread Bodak's Pack Movement, then. Requiring Beasts to end their moves unengaged is probably better thematically.

Quote:
With the dinosaur I feel that bonding with the greenscales was an obvious choice. However if I'm understanding correctly the reservation you have is that the Trex is more like a typical animal, whereas the dragons are more intelligent and sentient and thus fit the "King" title better.
I can see where that's coming from, and the bonding on the greenscale card does make it feel more limiting. It's possible that the wording on their card would prevent this from making it through the SOV because of that

However, the wyvern and Sujoah bonding with the spiders would be unjustified as well then, seeing as to how they're all more like a typical animal and the fyorlag spiders are going to be of the same intelligence as a real world spider, unless existing lore states otherwise. I doubt either are going to have the tactical awareness to coordinate cross-species like that, and both the Ogres aren't presented as too bright either yet they have bonding (same may be said about Krug and ice troll berserker)

Having some form of synergy between greenscales and dinosaurs just seems very thematic to me, even if it weren't via the bonding listed on the greenscale card. Essentially dragons are like more intelligent dinosaurs anyway
If it were considered bonding more in the sense that Bodak's bonding is, where the dinosaur is being brought along for the ride and not the other way around then we'd be able to avoid this confusion. I'm willing to play it like this in my own games, but it would be a tough sell getting that through the SOV since they'd probably see it the same way as you
You're close to my Lizardfolk-related objection, but not quite there. The Greenscales' Lizard King is effectively their tribal leader. The idea of the Greenscales appointing an ordinary animal, whose intelligence is incomparable to their own, to this position is what I find less than believable. In contrast, the Gruts' Beasts are analogous to military animals, while the Fyorlags and their Heroes are predators with highly complementary hunting styles: prey attempting to escape the more menacing predators could realistically stumble into the spiders webs.

While I think the unit feels complete without a third power, the idea of a dinosaur fighting alongside the GWs does feel cool. Maybe a Lizardfolk attack- or defense-boosting power could give you the synergy you want.

I think you're right about the Lizard King bond, now that it's explained like that I see how the T-rex isn't quite right as a bonding hero for them so I'm going to change that part of the card; on that note, there are similar inconsistencies already in play for existing cards. If Krug, Ice Troll Berserker, and the swogs are considered beasts of war controlled by the gruts, then it doesn't make sense that Mimring is treated the same. From his Bio:


"Mimring is no slack-jawed, mindless minion; he has a keen intelligence, and can communicate with surprising eloquence when it serves
him."


It makes more sense that he would be leading the gruts and not the other way around, but this probably wasn't thought out too much when these characters were created which is why these things slipped by unnoticed.

And with the taskmasters, Ogre pulverizer and Ogre Warhulk are described as unintelligent:


Pulverizer:


"We designed him as another big dumb brute, just like the Ogre Warhulk in D2."


Warhulk:


"When we sat down to design the Warhulk we wanted him to be a really basic, dumb Ogre with some fun, thematic powers. The Ogre Warhulk is wild and only focused on smashing things."


Yet they are lumped together with the likes of Me-Burq-Sa, who isn't presented in the same light. So this issue already has a precedence, but I'd say it shouldn't be exacerbated even further by making a wild animal have the same leadership skills as a fully sentient dragon.



I've already got some ideas on what I can give the T-rex instead of that bonding option, so I'll be posting that in the future

Me when I roll zero shields with Deathwalker 9000:

https://m.youtube.com/watch?v=6-teNJoMrX4
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  #15  
Old September 14th, 2022, 07:54 PM
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Tornado Tornado is offline
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Re: Master Roshi's Custom Figures

Cool T-Rex.
Love the auto destroy on squads. Would even consider opening that up to any figure with exactly 1 Life remaining.
On a few of mine I went with high Life, low Defense.
It is nice for not getting one shot but maybe not great against squad heavy classic meta.
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  #16  
Old September 16th, 2022, 10:22 PM
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Master Roshi Master Roshi is offline
 
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Re: Master Roshi's Custom Figures





Bought a bunch of minis from OEAO at Scapecon 2, getting around to painting them now. These are my knights of blackgaard proxies. I have about eight squads worth of these minis, I'm going to use atleast four as blackgaard

Me when I roll zero shields with Deathwalker 9000:

https://m.youtube.com/watch?v=6-teNJoMrX4
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  #17  
Old October 16th, 2022, 06:12 PM
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Re: Master Roshi's Custom Figures

Those are some sweet Blackgaard proxies

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