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Official Units Discussion of official HeroScape units |
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#13
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After tarnishing an otherwise beautiful win by not properly reading Deadeye Dan's card, I was thinking about the size restriction on Ullar's Enhanced Rifle- specifically why it's there. Now, perhaps I'm not thinking this through entirely, or maybe I'm missing something else (like longer game experience) but yeah. I just can't see it as a game balancer in any real way. So the target doesn't get to roll defense dice. That seems really awesome, until you realize that you can only deal one wound, regardless. Most large or huge creatures have at least three life, so that'd be at least three activations of Deadeye to eliminate the target, assuming he doesn't miss and that he is unharried long enough to do so. Can you imagine spending eight order markers to kill Braxas? Additionally, none of your other units would be able to act if you were repeating Deadeye Dan. Pretty hefty tradeoff there alone.
Without this restriction, Deadeye Dan and Major X17 would make a great large herokiller pair for a reasonable 160 pts, but even so it's not a flawless grouping. X17 isn't all that fast, and Deadeye Dan is pretty fragile. There is a great strategic element here that is lacking because Deadeye Dan can't target those large creatures. It's not like it'll change anything, but the thought is just bugging me a bit. If I'm overlooking something here, or this has been argued over before, or even if you just agree with what I'm saying here, I'd love to hear some others' opinions on this. Thanks. - Heroscape is a standing game. - |
#14
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Off the top of my head, they might have done it to protect large squaddies like the Marrden Hounds. Large creatures being immune to many special abilities seems to be a theme of Heroscape, possibly to compensate for their lack of mobility.
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#15
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But DED also has the d20 roll to, so that makes up for the above rule |
#16
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Right, except rolling a 19 or 20 is a lot less reliable than dealing an unblockable wound. Shore, it outright kills if you do, but even for such a great outcome I rarely use the power, because its generally a wasted action. The option of choosing between a whittling strategy or the risky one shot kill is one that a player would have to make, and in this case I just think its unfortunate that large figures are immune to the Enhanced Rifle attack. I just can't justify the reasoning for that immunity. Maybe the speed is part of it, but even so; if you have three, four, five rounds to get to Deadeye Dan with anyone, the cowboy is pretty much toast. If you can hold Braxas off long enough for Deadeye to score those eight wounds, well, you deserve that kill, I'd think.
- Heroscape is a standing game. - |
#17
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Don't forget this guy is only 60 points. And if he could kill large and huge figures, what's the point of soulbourgs? They most of the time have 1 life, that would mean you could kill them with one simple skull.
And 8 rounds on Braxas (if lucky) to kill him? I'd rather try my luck with the 20 sided die lol. Try to take out/wound one small or medium figure each round and the rest of your turns you either put on other army cards or try to roll a 19-20 with DeD. My map creations "Bravery calls my name In the sound of the wind in the night My sword will drink blood And I will fight, Yes I will fight In the dawn of battle" |
#18
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Hmmm.... with the Braxas scenario. She has 8 life, so if you have a 50% chance of rolling a skull per attack, that would be 16 attacks to roll the 8 skulls necessary. Granted this is theoretical and it could take as little as 8 attacks or as many as 300, but it will average out to 15.5 depending on if you rolled the 8th skull or non-skull first. Anyway going about killing Braxas with Ullar Enhanced Rifle would take at least good 8 turns, probably 15-16 turns.
Now if you used Sharpshooter its a 2/20 chance to instantly kill any figure. That would be 1 out of every 10 turns. Again it's just theory, but that's again the average. In theoryscape, Sharpshooter has a much higher chance of killing Braxas. In addition once you roll a 19 or 20 once, you don't have to waste anymore turns. You could get lucky and kill her the first time you try, with Ullar Enhanced Rifle you would still have to take at least 7 more shots. Feedback: We could all use a little more |
#19
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there has been too many a game where i will lose 2-3 heros to DED's 20 sider... my brother uses him for the same reasons stated above about the probability.hurts to lose 200-300 pts to a 60pt fig
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#20
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Deadeye should be used against expensive squads, for example minions. If he kills two he has earned his points, and if he kills 3, you have made a "profit" points-wise. |
#21
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Almost better than expensive squads is unique squads, especially those with strong defense or defensive abilities (like all the agents and Samurai). Like Super said, he is also great for killing Minions, likewise for Sentinels. Let us not forget that he absolutely owns Deathwalker 7000.
If the Ullar Enhanced Rifle could target large figures, he might be a nice counter to Q9. If he could get 2 wounds on Q9 before he died, he would have earned 150% of his points and we all know how hard it is to get a wound on that <edited for content>. However, I think it's there to protect the expensive, large squads like the Hounds, Stalkers and Templar. I like using the Sharpshooter ability once in a while, but only in certain cases. Sometimes I'll sneak the #3 on Dan if I haven't used him much thus far and try to sneak a lucky shot through on a big hero like Q9, Braxas or even Cyprien. Also, if I get caught with a marker on Dan while he's engaged, I'll use Sharpshooter to target someone else and try to take them out. It's generally more beneficial than using his 1 attack die on the engaged figure. Like battle reports? Click Tourney Reports (New 10/21/2012 - Cutters / Brutes!) KC's Maps Click KC's Customs Scaper of the Week #57 |
#22
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Deadeye and a squad of reavers would make a nice 100 point combo. If the enemy tries to take out deadeye, send out the reavers as a counter-attack, whilst your sharpshooter supports them.
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#23
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#24
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OK - first of all it's a game, so certain liberties get taken with history and ballistics and all. Nevertheless, the Remington rolling block was not just any gun. It, and the Sharps Old Reliable, were single shot big bore hunting rifles capable of delivering knock down power at extreme range. Those two guns account for nearly all the millions of buffalo taken during the great years of commercial hide hunting from 1867 to about 1880. The open sights on my Sharps are graduated out to 800 yards. Sharpshooters during the Civil War regularly picked off targets in excess of 600 yards. What's the effective range of an M1 carbine? I'm guessing closer to 300 (The M16's). With a telescopic sight, the Remington is an awsome gun. It was still being manufactured well into the 20th century. Then there's the whole thing about sharpshooters. They're special. Rather than training, they simply have that inate ability to bring down a target at long range. A friend of mine regularly brings down deer at 500 yards +. I've seen him do it. I'd hate to approach him if he were cosy on a hill with a clear field of vision.
Not one step backwards! |
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