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Comic Hero Custom Creations Any comic book customs and the discussions surrounding them


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  #1  
Old December 8th, 2008, 08:35 AM
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Dc Heroscape Creations

Hi,i am looking for a way to take dc heroclix and import them to my marvel heroscape game.I have a few characters that people have adapted,which play nice i might add...but i cannot find characters for some that i had gotten in the booster packs.

Is there a formula for dc conversion into marvel heroscape?I already have the custom character creation guide(which helps a bunch) but i am dc illiterate...just never got into dc much except batman,and superman...

Any help or pointers is greatly appreciated!
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  #2  
Old December 8th, 2008, 10:04 AM
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Re: Dc Heroscape Creations

If you're just looking for background info on the characters, there's always wikipedia. It's been a big help to me when I'm designing a DC custom character who I'm not all that familiar with.

As for a "formula" for making stats and customs? No, there isn't one. Coming up with customs is more of an art than a science. Good luck!
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  #3  
Old December 8th, 2008, 01:54 PM
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Re: Dc Heroscape Creations

Thank You for the wikopedia.I use that alot.

My creations are ok,but they take a long time to play-test,and i end up re-tuning them alot till i get a decent match.

I was just looking for something easier,or perhaps a tool to help me.

I am working on a fantastic 4 team and a teen titans team...i've been on the fantastic 4 for a month,maybe longer.I started working on them before i got my marvel heroscape.I've re-worked them oh...i'd say 5-10 times each!they are finally coming together,maybe a few more tweeks.

Last edited by zoltar; December 8th, 2008 at 01:57 PM. Reason: misstakes
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  #4  
Old December 8th, 2008, 04:39 PM
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Re: Dc Heroscape Creations

Quote:
Originally Posted by zoltar View Post
Thank You for the wikopedia.I use that alot.

My creations are ok,but they take a long time to play-test,and i end up re-tuning them alot till i get a decent match.

I was just looking for something easier,or perhaps a tool to help me.

I am working on a fantastic 4 team and a teen titans team...i've been on the fantastic 4 for a month,maybe longer.I started working on them before i got my marvel heroscape.I've re-worked them oh...i'd say 5-10 times each!they are finally coming together,maybe a few more tweeks.

Isn't Fantastic 4 Marvel?


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  #5  
Old December 9th, 2008, 11:28 AM
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Re: Dc Heroscape Creations

Quote:
Originally Posted by zoltar View Post
I am working on a fantastic 4 team and a teen titans team...

Yes it is,but it's 1 of many i am working on....notice teen titans...dc.I've also got more,but i didn't post all so as not to babble.

Excuse me i am NOT being rude by the bold text...I miss alot of things myself,and sometimes miss-speak.I appologize if i didn't come across clear.



here is one i've been working on...any ideas,thoughts...criticism?!


Last edited by zoltar; December 9th, 2008 at 11:37 AM. Reason: add pic
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  #6  
Old December 10th, 2008, 11:37 AM
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Re: Dc Heroscape Creations

Edited version of FIREFLY...

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  #7  
Old December 10th, 2008, 05:04 PM
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Re: Dc Heroscape Creations

Unless good old Garfield Lynns gets struck by Morsbane, joe heroscape will rarely find a reason to not activate that special attack/power over the normal attack. So, as you refine the piece, consider just adding an additional attack dice to the base with a longer (six) range. As it would be a shame to not provide some sort of smoke and fire power, consider copying or modifying one of the shotgun blast powers from the lawmen. It will come with reduced range but will allow the figure to target multiple opponent figures. And since the shotgun special come with a built in proviso that the activating figure cannot be hurt by their own blast, it provides an able substitute for your "fireproof" power.

Scrapping the fireproof gives you room to reintroduce flying and maybe even an auto tough ala gorillanoators. If you choose the latter, I suggest reducing defense to three. He'll be heading to hgh ground with that flight anyway.

So, the revised figure might look something like:

Health - 4
Move - 5-6
Range - 6
Attack - 4
Defense - 3

Powers:

Auto Tough
Flying
Shotgun (renamed flamethrower etc.)

That would still justify a 150 point price tag without cheesing up the board.

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  #8  
Old February 7th, 2009, 10:50 AM
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Re: Dc Heroscape Creations

Sorry for the long absensce...lost my job AGAIN! 4th time in two years due to layoffs....grrrr....


Anyways...I haven't actually modified the firefly yet,but i got to thank you for the suggestions....they actually seem to flow a hell of a lot better than mine!I think the 150 points are right on the money as well....

Thanks wbdhoc,i owe ya one.He's one of those that was proving to be a pain to refine.
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  #9  
Old February 7th, 2009, 12:38 PM
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Re: Dc Heroscape Creations

If you need any help making the cards, check out my GIMPtute in my sig.

As for help with the DC characters, check out the DCwiki.
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  #10  
Old February 7th, 2009, 09:12 PM
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Re: Dc Heroscape Creations

Check out GreyOwl's tools as well.

http://www.heroscapers.com/community...ad.php?t=10735

Feedback: We could all use a little more
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  #11  
Old February 8th, 2009, 01:32 PM
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Re: Dc Heroscape Creations

Thanks for all the links guys...Great help!!

I think i will go over a couple different versions,post them(when i get time) and see which way you think i should go...after that i can try to refine it better...
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  #12  
Old February 8th, 2009, 01:50 PM
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Re: Dc Heroscape Creations

Here is another character i "thought" i was done with,but something is still amiss...i used the character creation guide for powers etc,but something still seems off!

Suggestions?

i was thinking of taking down his life to add to move,and getting rid of the self heal.The mass heal is the same thing,but can heal everyone.I thought at first it was too powerful,but right now zoltar can't even hang in the same area with the characters,he's always lagging behind.By the time his movement allows him to reach others,they usually die or have moved on.Also range needs to move to 1 as he has nothing to throw,or powers to reach out.

The goal here is to create a "cleric" type character...i don't want this one too weak,but also don't want him to be too strong.His strength should be the healing,and blunt weapons...

anyways...heres version 5 or so.

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