Go Back   Heroscapers > Official Classic HeroScape > HeroScape General Discussion
HeroScape General Discussion General discussions of packaging, terrain, components, etc. If it doesn't fit in any other official category, put it here.

Thread Tools Search this Thread Display Modes
Prev Previous Post   Next Post Next
Old March 20th, 2019, 12:14 AM
quizzcode quizzcode is offline
Join Date: May 14, 2018
Location: Country - State - Major City (Town)
Posts: 27
quizzcode is surprisingly tart
Custom rules with action cards

Hello !
I'm creating a game based on heroscape combat system, but changing a bunch of rules here and there.

I'm adding an "action card" system; currently play testing it; it's really fun and add a new strategic approach to the game

The idea :

A deck of a few "action cards" you can play during your turn.
You start game picking 3 cards that you will have to use smartly during the game. You will never pick again.

Only 3 cards for the whole game yes. I don't want this to become a "Magic plane walkers arena" type of gameplay.

The action cards are not over powered, but if used smartly, can be devastating.

I will list you the cards I have got so far, and would love to see what action you would want to add. I'm open to all proposition.

Here are the actions I have so far :
  • Add +2 attack for the next normal attack a specific unit will do.
  • Add 2 defense to one of your unit (If squad unit. All unit getís +2 this turn - Disactivate at the end of the next enemy turn.
  • Add 3 movement to a unit. (Heroes only)
  • Add 2 to your range this turn
  • Heal 2 points a unique hero
  • Resurrect a single squad army unit, put it immediately on the summoning area. If an order marker is on the squad unit, you can play it.
  • Steal 1 life from any enemy hero and place it to any of your heroes
  • Block an enemyís action card. - As soon as your enemy plays an action card; you can block him. His card is discarded as well as yours. This is the only card you can play when itís not your turn.
  • Switch position between any of your single squad unit or hero with an other single squad unit or hero you control.
  • The next person you attack is knocked back 2 ex (you choose where) at the end of your normal attack.
  • This turn, all special attacks you play are affected by height advantage.
  • The next unit you attack with a hero you control can not throw defensive dice. But, after your attack, you throw an attack dice, if an attack is landed, you lose 1 life.

Please let me know your thoughts, and if you see something too powerful / or what action you can come up with ?

Thank you !
Reply With Quote

Go Back   Heroscapers > Official Classic HeroScape > HeroScape General Discussion
Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Similar Threads
Thread Thread Starter Forum Replies Last Post
Custom rules theats Other Customization & HS Additions 33 March 22nd, 2019 06:10 PM
*Predator Cards Up!** Aquamaniac's Custom Cards aquamaniac27 Custom Units & Army Cards 24 September 27th, 2010 02:23 PM
Custom Cards Based on Official Cards wulfhunter667 HeroScape General Discussion 2 February 18th, 2010 11:50 PM
Blanked Cards for Basic Rules meg2308 Comic Hero Custom Creations 5 January 16th, 2009 10:27 AM
Feekonea's custom cards-3 cards added feekonea Custom Units & Army Cards 10 November 2nd, 2006 07:37 AM

All times are GMT -4. The time now is 05:53 AM.

Heroscape background footer

Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2019, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2019 DragonByte Technologies Ltd.