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  #133  
Old October 12th, 2011, 01:48 AM
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Re: NHSD: SoCal Slaughter! 2011

Quote:
Originally Posted by Xotli View Post
Quote:
Originally Posted by warriorneedsfoodbadly View Post
Could you also please bring your whiteboard/markers -
it works great for listing the results!
Sure, I think I can manage that.
Okay, minor wrinkle here: we moved in December, and I can't seem to locate any but one of the whiteboards, and it's the one the kids' mom screwed to the wall. So I may not be able to bring a whiteboard after all. (I still have the markers, but obviously that's not much good without the board.) I'll keep looking, but I don't want anyone to count on me.

Quote:
Originally Posted by hivelord View Post
Oh! Has anyone updated the partial scoring sheet? for wave D3 and C3V wave 1? I did it for last year but I am going to be insane-o busy before Saturday.
ISTR that it was updated for D3. Doesn't need to be updated for wave 14 since wnfb says they're not allowed. Although I don't recall where the updated sheet is ... someone should prolly look around in the downloads section.

Oh, and I still need to pick a map ...

EDIT: Might be easier for people to claim a map if you link them in the OP. Anyways, I guess I'll take Fire Isles ... I know VW is hard to come by, and I have some, so maybe that one makes the most sense for me.

Quote:
Originally Posted by Tom Vasel
And I've seen some people on the Internet seem to have a problem with mixing this with the rest of the game, which makes no sense to me, because, I mean, you already are having knights fight robots, how is throwing Spider-Man into the mix that big of a deal?
You should not read this blog.

Why I Left the C3V

Last edited by Xotli; October 12th, 2011 at 02:09 AM.
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  #134  
Old October 12th, 2011, 02:32 AM
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Re: NHSD: SoCal Slaughter! 2011

Oh and if anybody needs a RotV I have one for sale ($30 is fair I think. If not lemme know). It's not in the original box, but all the pieces are there.

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  #135  
Old October 12th, 2011, 04:52 AM
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Re: NHSD: SoCal Slaughter! 2011

Quote:
Originally Posted by CharosInCharge View Post
Hey guys. What's going on with the format? The front post starts off stating that glyphs are not but then below the hexes in texes rules it says that glyphs are allowed. Can we please confirm asap what the format is so we all know what to expect and can plan accordingly. Also if glyphs are allowed then what glyphs? We need to decide what glyphs we are going to use, if any.

I just say save the trouble and keep it as no glyphs.
Sorry about that. I just copied the stuff from last year's blog and didn't catch the glyphs. Corrected. We'll just use what Hexes in Texas is doing for the glyphs, http://www.heroscapers.com/community...ad.php?t=37362
unless there is strong objection.
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  #136  
Old October 12th, 2011, 06:15 PM
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Re: NHSD: SoCal Slaughter! 2011

To help out a little more, I'll also bring the map, "Blackroot."


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  #137  
Old October 13th, 2011, 03:49 AM
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Re: NHSD: SoCal Slaughter! 2011

Quote:
Originally Posted by warriorneedsfoodbadly View Post
Sorry about that. I just copied the stuff from last year's blog and didn't catch the glyphs. Corrected. We'll just use what Hexes in Texas is doing for the glyphs, http://www.heroscapers.com/community...ad.php?t=37362
unless there is strong objection.
No objection, but just so I'm clear ...

Okay, so my map (Fire Isles) has two glyph spots. Will those both be treasure glyphs, both power glyphs, or one of each? I understand that the treasure glyphs come from the listed pool, and the power glyphs come from the listed pool, but how do we know which one to use where?

Also, should everyone bringing a map bring some glyphs, or ... ?

Built Fire Isles tonight, so I should be good to bring that on. Still no whiteboard at this time.

Quote:
Originally Posted by Tom Vasel
And I've seen some people on the Internet seem to have a problem with mixing this with the rest of the game, which makes no sense to me, because, I mean, you already are having knights fight robots, how is throwing Spider-Man into the mix that big of a deal?
You should not read this blog.

Why I Left the C3V
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  #138  
Old October 13th, 2011, 03:52 AM
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Re: NHSD: SoCal Slaughter! 2011

I second Xotli's question about glyphage. Also, if a map has predetermined glyphs I would assume that those would take precedence over the glyph pool no?

In other news, I'm getting excited. I have my army pretty much planned out and I feel pretty good about it. Some of my old staples and some new friends mixed in. We'll see how it goes.
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  #139  
Old October 13th, 2011, 04:08 AM
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Re: NHSD: SoCal Slaughter! 2011

Predetermined glyphs never count in the way of glyphage unless its a scenario. Tournament specifics overrule in these cases. Glyphs can be imbalanced if predetermined and considering we have a fair amount of negative glyphs it'll be interesting how they effect game play. All glyphs should be available for each map, though in the past we've used paper cutouts of the glyphs if we didn't have enough of the real thing. As long as there is a way to randomly choose a glyph and conceal it from both players before the game starts that is all that matters. I can try to whip up some proxy glyphs for someone to print if people think we may need them.

Personally I'm against glyphs for the most part because they can really overpower the game in some cases but its been so long since I used them and I figured it'd add some more variation and fun. So I voted for them this time.

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  #140  
Old October 13th, 2011, 04:25 AM
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Re: NHSD: SoCal Slaughter! 2011

Hmmm... one of the maps I am building has a big overhang and a couple of summoning glyphs on top which is generally helpful to get some people up top in lieu of ladders. So in the tournament they would be replaced with glyphs from the glyph pool?
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  #141  
Old October 13th, 2011, 04:44 AM
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Re: NHSD: SoCal Slaughter! 2011

Hmmm I didn't realize anyone was planning on building a non standard map of any kind. Glyphs can be blocked so it may not be the best idea at least you can climb a ladder and fight the figure blocking it.

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  #142  
Old October 13th, 2011, 04:46 AM
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Re: NHSD: SoCal Slaughter! 2011

Quote:
Originally Posted by robbdaman View Post
Hmmm I didn't realize anyone was planning on building a non standard map of any kind. Glyphs can be blocked so it may not be the best idea at least you can climb a ladder and fight the figure blocking it.
I wanted some variety to the tourney and they were allowing non-standard maps so therein I found the ability to do something different.

I am a bit confused however on what you mean by blocking glyphs.
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  #143  
Old October 13th, 2011, 04:58 AM
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Re: NHSD: SoCal Slaughter! 2011

Well if the glyph is only way to get up to the top of something just putting a tough unit on there could make it an unfair battle. I don't know how your map is put together though. Anyway most tourney maps have designated glyph spots, the ones on your map would probably be considered terrain in this case.

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  #144  
Old October 13th, 2011, 01:36 PM
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Re: NHSD: SoCal Slaughter! 2011

Quote:
Originally Posted by robbdaman View Post
Well if the glyph is only way to get up to the top of something just putting a tough unit on there could make it an unfair battle. I don't know how your map is put together though. Anyway most tourney maps have designated glyph spots, the ones on your map would probably be considered terrain in this case.
Ah. Yeah. There are other ways up what with ladders. I have faith in Velenne's design. Haha. We'll see how it goes on Saturday.
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