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  #277  
Old August 18th, 2009, 02:41 PM
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Re: Twisted creeks:: 8/18/09::post #272

New version!
two versions actually.
version 1.
Spoiler Alert!

Version 2.
Spoiler Alert!


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  #278  
Old August 18th, 2009, 02:47 PM
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Re: Twisted creeks V2, AND 3: post #277

Nice. I like the one with ruins though just because I'm a melee type of guy.

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  #279  
Old August 18th, 2009, 02:54 PM
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Re: Twisted creeks V2, AND 3: post #277

Quote:
Originally Posted by King of the Marro View Post
Nice. I like the one with ruins though just because I'm a melee type of guy.
Agreed. Also, it might be better to make more use of the castle set, since it has been added. With only 8(?) pieces used, it doesnt seem very cost efficient.
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  #280  
Old August 18th, 2009, 03:07 PM
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Re: Twisted creeks V2, AND 3: post #277

Quote:
Originally Posted by Creationist View Post
Quote:
Originally Posted by King of the Marro View Post
Nice. I like the one with ruins though just because I'm a melee type of guy.
Agreed. Also, it might be better to make more use of the castle set, since it has been added. With only 8(?) pieces used, it doesnt seem very cost efficient.
Yeah I thought about that.. but I don't know what to add. I could just remove them.


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  #281  
Old August 18th, 2009, 03:09 PM
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Re: Twisted creeks V2, AND 3: post #277

I'm not specifically melee, but I like something that can help get my heavy troops to the enemy without getting sniped down. Good map, Scotty.
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