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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#73
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Re: The Book of Bungalow~ Interior (Initial PT)
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How does it work with passing through the Fortress Door? That's our official rules precedent for going through the doorway with bigger figures. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#74
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Re: The Book of Bungalow~ Interior (Initial PT)
I think it is supposed to fit through the door but I doubt many figures can fit through the Bungalow doors.
I believe in the building rules it has something about size restrictions though. |
#75
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Re: The Book of Bungalow~ Interior (Initial PT)
OK, looks like this is mostly covered.
Interior Access Structures The second type of building is an Interior Access Structure. These add the component of interior play, meaning they offer a way for players to view the interior of the structure and for figures to occupy, move around in, and even fight inside the buildings. Entering and Occupying Interior Access Structures The Book of each Interior Access Structure specifies what size and height of figure can enter and occupy that structure. Most Interior Access Structures permit single-spaced figures with a Height of 7 or less to enter and occupy them, as long as those figures can fit normally into available spaces within those structures. Structures will either have exit spaces specified in their Books or will have placeable Door hexes that can be arranged according to a specific map build. Some structures may also have Windows that can allow interaction between figures inside of the structure and those outside. DOORWAYS AND WINDOWS Structures with open sides may have certain spaces designated as Doorways and Windows. Doorways are designated by printable Doorway markers, which can be placed according to a specific map build. Half Hexes on the open sides of a structure may represent Window Spaces. This will be specified for a specific structure in its Book. Rules for Doorways and Windows are covered below. DOORWAYS A figure outside of a structure may move through a Doorway Space normally to move into the structure’s interior. A figure inside of a structure may move through a Doorway Space normally to move to the structure’s exterior. Figures cannot trace clear sight through a Doorway Space. WINDOWS Figures normally cannot move through or trace clear sight through Window Spaces. However, this changes if the Window Spaces become Broken Window Spaces. Instead of making an attack, a player may choose for their figure to break a window. To break a window, choose a Window Space for a window that has not been previously broken and that is within range of the attack that figure is forgoing. If an object, obstacle, figure, or the building itself would block clear sight on a figure located in that Window Space, that Window Space may not be chosen. Once a Window Space has been chosen, place a Wound Marker on it. Any Window Space with a Wound Marker on it is considered broken. Figures can trace clear sight through a Broken Window Space and can move through a Broken Window Space normally. Interior Terrain The floors inside Interior Access Structures are considered Interior Terrain and are specifically called Floor Spaces. Any figure that can pass through an obstacle may pass through any piece of Interior Terrain as if it were an obstacle. Interior Access Structures In Play Structures can be accessed for figure movement and play in two main ways. They may have removable roofs, as the Bungalow does, or they may have open sides, such as the Skyscraper. While these playable sides or roofs are open for access to the interior for figure movement, they are considered “solid” walls or roofs for the purposes of gameplay. As such, figures occupying the interior of a structure by default do not have clear sight on figures outside of the structure and vice versa. In addition, a figure occupying the interior of a structure is never engaged with a figure outside the structure unless otherwise specified. |
#76
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Re: The Book of Bungalow~ Interior (Initial PT)
So single spaced, height of 7 or less to enter is standard.
Rules say no clear sight through the doorway but I think that is for a token marked door? No sight or movement through windows until broken, and then you can do both, again though, intended for token marked windows. "As such, figures occupying the interior of a structure by default do not have clear sight on figures outside of the structure and vice versa. In addition, a figure occupying the interior of a structure is never engaged with a figure outside the structure unless otherwise specified." This rule makes these an auto loss for Dinos vs range, though maybe you cannot actually shoot out of a Bungalow? |
#77
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Re: The Book of Bungalow~ Interior (Initial PT)
I like using the established rules here to try to get consistency. Breakable windows and no clear sight through doorways is fine by me.
I think we should allow engagement through broken windows, though. It's only an auto loss if the dinos are in range of the attacker in the house, though. No reason they have to go into range if they don't want to. You could also make a rule that if the roof is destroyed, a figure taller than the height of the house is considered engaged with a figure inside the house and within one space, I suppose. Or something along that line. Or maybe if the roof is destroyed let figures move into the house over the walls? C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#78
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Re: The Book of Bungalow~ Interior (Initial PT)
My thoughts as well. So nothing through the doors and you have to break the windows. May be a pain to track which windows are broken.
Will try it out. |
#79
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Re: The Book of Bungalow~ Interior (Initial PT)
Could always make the doors breakable too.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#80
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Re: The Book of Bungalow~ Interior (Initial PT)
I think trying not to change or add anything is ideal.
Thinking letting big figures move inside is not going to work simply because most figures will not fit in there. So perhaps allowing attacks from the outside is the way to go. Or destructible walls. |
#81
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Re: The Book of Bungalow~ Interior (Initial PT)
If the walls are destructible and the roof is destructible just skip to making the whole structure destructible. Lol
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#83
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Re: The Book of Small House ~ Interior (Blueprints)
Pretty fiddly but would this work?
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A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#84
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Re: The Book of Bungalow~ Interior (Initial PT)
Seems like a good solution. Assuming that a Dino that doesn't fly but is as tall or taller than the house can attack the roof when adjacent to the bungalow.
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