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HeroScape General Discussion General discussions of packaging, terrain, components, etc. If it doesn't fit in any other official category, put it here. |
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#962
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Re: The New York City Gang Of Four
Well met!
The idea for this scenario stemmed from the center-modified Swamp Thing I built for Islandscape XIII, and the tournament's Cluster Draft format. I hope I will be forgiven for what I am doing to Browncoat's creation . . . Teams of intrepid explorers clash over treasure in The Swamp Outpost The Map. Swamp Thing, mutilated to create a Fort in the center. There are 4 Treasure Glyphs within the Fort. [Took a few minutes to throw together a sample Map. Any similarity to Swamp Thing is purely coincidental.] [Note: No flyers except Othkurik and Racheim. No shooters except the flyers, Elaria the Pale, and Shiori.] The Explorers. 4 Players, 2 Teams. The Teams snake draft 6 Clusters from the [tentative] Clusters set out below, and then each Team assigns 3 Clusters to each of its Players. 100 Varkaanan Quickblades 100 Wyvern 200, 5 spaces 100 Kozuke Samurai 100 Ogre Pulverizer 200, 4 spaces 110 Tetraites 90 Chen Tang 200, 2 spaces 110 Uzog 90 Feral Troll 200, 3 spaces 120 Mogrimm 80 Prince al'Kahora 200, 2 spaces 120 Kaemon 80 Kumiko 200, 2 spaces 130 Locksley 70 Arthur of Sherwood 200, 3 spaces 130 Kozil 70 Martial La Hire 200, 2 spaces 140 Othkurik 60 Yi Feng 200, 3 spaces 140 Racheim 60 Shiori 200, 3 spaces 140 Frost Giant of Mohr 60 Elaria the Pale 200, 2 spaces 140 Werewolf Lord 60 Darrak Ambershard 200, 3 spaces Victory Conditions. The Team with the most figures left on the Map at the end of 10 Rounds wins. Treasure Glyphs. Treasure Glyphs are Brandar's Chests (trapped normally). Each carried Treasure Glyph counts as a figure left on the Map for the purpose of satisfying the Victory Conditions. Last edited by kolakoski; July 24th, 2019 at 11:10 AM. |
#963
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Re: The New York City Gang Of Four
This is quite elaborate. Are you planning to offer it to us in the future? I(K. will be away traveling for quite some time now). It seems like you've supersized the recent Islandscape we just attended.
(See that Event thread for pod drafting, and a related thread on it for discussion of same). |
#964
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Re: The New York City Gang Of Four
Well met!
Quote:
"The idea for this scenario stemmed from the center-modified Swamp Thing I built for Islandscape XIII, and the tournament's Cluster Draft format." I don't know what you're talking about. P.S.: Quite pleased with how the Clusters turned out, thematically and practically. Last edited by kolakoski; July 23rd, 2019 at 10:30 AM. |
#965
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Re: The New York City Gang Of Four
K.,
I'm just saying you did a lot of work to prepare a multiplayer draft scenario. Nice going! But we'll have to wait months for you to get it to the table here, since you'll be away. I'll look forward to it. |
#966
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Re: The New York City Gang Of Four
Well met! Revised The Swamp Outpost. Teams of intrepid explorers clash over Treasure in The Relics of Power The Map. Relic. The Explorers. 4 Players, 2 Teams. The Teams snake draft 6 Clusters from the Clusters set out below, and then each Team assigns 3 Clusters to each of its Players. 100 Varkaanan Quickblades 100 Wyvern 200, 5 spaces 100 Elite Onyx Vipers 100 Ogre Pulverizer 200, 4 spaces 110 Tetraites 90 Chen Tang 200, 2 spaces 110 Uzog 90 Feral Troll 200, 3 spaces 120 Bahadur 80 Prince al'Kahora 200, 2 spaces 120 Kaemon 80 Kumiko 200, 2 spaces 130 Locksley 70 Arthur of Sherwood 200, 3 spaces 130 Kozil 70 Martial La Hire 200, 2 spaces 140 Racheim 60 Shiori 200, 3 spaces 140 Morgoloth 60 Elaria the Pale 200, 2 spaces 140 Master of the Hunt 60 Darrak Ambershard 200, 2 spaces 140 Master of the Hunt 50 Brave Arrow 10 Isamu 200, 3 spaces Treasure Glyphs. The 4 Treasure Glyphs listed below are trapped as follows: On a roll of 1-5, the trap is triggered. All figures adjacent to trees or bushes are attacked by a three dice attack. Roll each attack separately.
Victory Conditions. The Team with the most figures left on the Map at the end of 10 Rounds wins. Last edited by kolakoski; July 25th, 2019 at 11:21 AM. |
#967
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Re: The New York City Gang Of Four
Well met! Major revisions. Revised the Clusters earlier to include Locksley, who, along with Arthur of Sherwood and Darrak Ambershard, will have the opportunity to exercise his Treasure Glyph-related Special Powers on Dignan's Relic, which already had 4 Treasure Glyphs (albeit Brandar's Chests, which I replaced with the Treasure Glyphs listed), replacing the abomination which was the previous map. The earlier drafts of the Clusters had almost no ranged characters, and the draft was pretty straightforward. This version has Racheim, two Masters of the Hunt, the aforementioned Locksley, Kaemon Awa, Elaria the Pale, and Shiori, which, along with the new Map (including the useable Treasure Glyphs), and a few other figure changes, making the drafting process (and the resulting play) much more challenging IMHO. P.S.: Could use a better title . . . Last edited by kolakoski; July 25th, 2019 at 11:55 AM. |
#968
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Re: The New York City Gang Of Four
Coming up on Sat. Aug. 10 will be a new custom scenario by Sherman Davies. Details To Be Announced!
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#969
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Re: The New York City Gang Of Four
We've changed to playing Star Trek Ascendancy on Saturday. The Vulcan and Andorian expansions were recently announced but not until October. Bummer, but at least they've stated a date publically, after a long, long wait for them.
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#970
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Re: The New York City Gang Of Four
Well met! “See you in September . . . “ Revised the Clusters somewhat for thematic purposes. I’m Hosting when? |
#971
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Re: The New York City Gang Of Four
September has now proved impossible to schedule, but we're looking forward to K.'s new scenario in October.
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#972
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Re: The New York City Gang Of Four
Well met! Major revisions to scenario Relics of Power (see blog post of same name). We have room, assuming all members of the Gang are available, for two additional Players. |
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