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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#61
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Re: The Book of Durham Red - Public PTing!
Definite slow down period for us right now. I think we put a big push into getting Christmas in July out the door and now our summer time buzz of activity might be fading out with school on the horizon.
C3G can be played with official Heroscape, but it's not recommended.
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#62
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Re: The Book of Durham Red - Public PTing!
C3G STANDARD PLAYTEST FEEDBACK FORM
NAME OF THE PLAYTEST UNIT: Durham Red Army Test Map: C3G Sewer Labyrinth Units: Durham Red, Jonah Hex, Commissioner Gordon (400) VS Captain Cold, Heat Wave, Captain Boomerang I, Weather Wizard (390)
Spoiler Alert!
___________________________________________________________ Army Test Map: C3G Sewer Labyrinth Units: Durham Red, Jonah Hex, Commissioner Gordon (400) VS King Shark, Red Hood (400)
Spoiler Alert!
THOUGHTS ON THE TESTED UNIT'S COST, BALANCE, & DRAFTABILITY: Is surprisingly strong with Lawman synergies. The first game couldn’t have been closer, the second would have been closer but Gordon just wouldn’t die (going to low ground with King Shark was a mistake). I’m pretty happy with Red at 180. GENERAL THOUGHTS ON THE TESTED UNIT: The healing is useful. I think she has a lot of potential as an endgame kite unit, shooting from 6 spaces then running 6 spaces away. My map didn’t offer that possibility due to the roads & small size making it hard to run away. Something to keep in mind with other tests. |
#64
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Re: The Book of Durham Red - Public PTing!
Some pretty tight games there so the price point is looking pretty good. Not sure what to do, if anything, about the hit and run at end game issue. I guess if you are a melee person you run away instead of towards her, then she has to move & att. instead of att. and move?
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#65
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Re: The Book of Durham Red - Public PTing!
Knocking down the Move and/or Range would help.
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#66
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Re: The Book of Durham Red - Public PTing!
I'm okay with a pistol style weapon being just range 5, so I'll make that change now before the next test. Don't know if a move of 5 would be appropriate for her or not. I'll defer to Tornado on that front.
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#67
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Re: The Book of Durham Red - Public PTing!
I'd stick with the disparity there. It's a nice little kiting safety. Giving her extra range to run away and prepare for an onslaught but with enough range to still be a threat.
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#70
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Re: The Book of Durham Red - Public PTing!
Cool, thanks man!
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#71
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Re: The Book of Durham Red - Public PTing!
C3G STANDARD PLAYTEST FEEDBACK FORM
NAME OF THE PLAYTEST UNIT: Durham Red Army Test Map: City Park Units: Durham Red(175), Two-Gun Kid(140), Commissioner Gordon(90), Jonah Hex(130), Cap(240), Bucky(60), Oracle(110) & Beat Cops(65) vs F4 & Skrull Infiltrator [1010]
Spoiler Alert!
___________________________________________________________ Army Test Map: City Park Units: Durham Red(180), Two-Gun Kid(140), Jonah Hex(130), Cap(240), Bucky(60) & Mr. Mxy(240) vs. Frankenstein, Dragon Man & Wendigo [990]
Spoiler Alert!
___________________________________________________________ Army Test Map: City Park Units: Durham Red(175), Two-Gun Kid(140), Jonah Hex(130), Cap(240) & Bucky(60) vs. Absorbing Man(260), Doc Ock(215), Wizard(140) & LexCorp(130) [745]
Spoiler Alert!
___________________________________________________________ Army Test Map: City Park Units: Red(180), Two Gun(140), Ms. Marvel(350), Cap(240) & Bucky(60) & Skrull Infiltrator(x2) vs. Frankenstein, Dragon Man & Wendigo [990]
Spoiler Alert!
___________________________________________________________ THOUGHTS ON THE TESTED UNIT'S COST, BALANCE, & DRAFTABILITY: She is solid but I kept feeling like Two-Gun Kid was a better option despite Red's superior durability. She is probably best served in the end game. I could see her 180-200. GENERAL THOUGHTS ON THE TESTED UNIT: She is a fun fit with the other Bounty Hunters which is shaping up to be a cool little faction. Her 3 Attack is a bit deceptive as an extra one for her Bounty and an auto skull from Hex, starts to get a little scary. Bump that with Cap and/or high ground and you are suddenly chucking a lot of dice at your victim, twice. A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#72
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Re: The Book of Durham Red - Public PTing!
4 team tests, going above and beyond Tornado! Thanks for the tests. With those in the books, I'm thinking we are ready to close this one up. This is how the 8 team tests broke down.
YK: 0-2 @190 Arch: 2-0 @180 *lowered range down from 6 to 5* Tornado: 1-1 @175, 2-0 @180 I'm okay going a little high here as I know some more BH synergy is coming. I propose Durham Red for Final Editing at 190 points. YK - yea Bats - yea SG-1 - yea Lazy - yea Tornado - yea Last edited by Yodaking; September 9th, 2019 at 10:45 PM. |
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