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  #253  
Old May 27th, 2022, 03:55 PM
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Re: [Pod 2] Vlad III (Sorin) - Editing

Is Vlad designed to bond with Skeletons of Annelentia? Bc he does at present
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  #254  
Old May 27th, 2022, 09:53 PM
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Re: [Pod 2] Vlad III (Sorin) - Editing

Feature, not a bug.


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  #255  
Old May 29th, 2022, 11:46 AM
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Re: [Pod 2] Vlad III (Sorin) - Editing

Quote:
Originally Posted by Knox View Post
Is Vlad designed to bond with Skeletons of Annelentia? Bc he does at present
He doesn't bond with them, but he can revive them via their Necromancy power. That was taken into consideration during his design, and will be tested in playtesting. My hope is that he is fun with the skeletons, but not so strong that he can't be priced to be worthwhile as a standalone hero.
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  #256  
Old July 19th, 2022, 05:59 PM
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Re: [Pod 2] Vlad III (Sorin) - Editing

Quote:
HORRIFYING DISPLAY
After taking a turn with Vlad III, if Vlad destroyed at least one figure, you may move each enemy squad figure engaged with Vlad up to 1 space, if possible. Any figures moved with Horrifying Display take any leaving engagement attacks that apply. Figures with the fearless personality are not affected by Horrifying Display.
So is the intent here that if Vlad kills one squaddie, he has a 50% chance of auto-wounding each other adjacent enemy squaddie? Because he'll get a leaving engagement attack against each of them.
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  #257  
Old July 19th, 2022, 07:34 PM
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Re: [Pod 2] Vlad III (Sorin) - Editing

Sounds right.


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  #258  
Old July 19th, 2022, 09:36 PM
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Re: [Pod 2] Vlad III (Sorin) - Editing

Quote:
Originally Posted by Scytale View Post
Quote:
HORRIFYING DISPLAY
After taking a turn with Vlad III, if Vlad destroyed at least one figure, you may move each enemy squad figure engaged with Vlad up to 1 space, if possible. Any figures moved with Horrifying Display take any leaving engagement attacks that apply. Figures with the fearless personality are not affected by Horrifying Display.
So is the intent here that if Vlad kills one squaddie, he has a 50% chance of auto-wounding each other adjacent enemy squaddie? Because he'll get a leaving engagement attack against each of them.
Yes, that's the intention. With a 125 point price tag and no bonding we figured it was within the same power level as Maekor or any of the Whirlwind Assaulting monks.
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  #259  
Old July 19th, 2022, 09:42 PM
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Re: [Pod 2] Vlad III (Sorin) - Editing

I really dig where you landed on this one. Very creative powers.

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  #260  
Old August 17th, 2022, 05:48 PM
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Re: [Pod 2] Vlad III (Sorin) - Editing

I really like where Vlad's design is currently at. Looking forward to actually fielding him.

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  #261  
Old February 7th, 2023, 05:24 PM
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Re: [Pod 2] Vlad III (Sorin) - Editing

Quote:
IMPALEMENT 13
After moving and before attacking, choose a small or medium figure adjacent to Vlad. Roll the 20-sided die. If you roll a 13 or higher, the defending figure cannot roll defense dice if attacked by Vlad this turn.

HORRIFYING DISPLAY
After taking a turn with Vlad III, if Vlad destroyed at least one figure, you may move each enemy Squad figure engaged with Vlad up to 1 space, if possible. Any figures moved with Horrifying Display take any leaving engagement attacks that apply. Figures with the fearless personality are not affected by Horrifying Display.
General Checklist:

1. Are we recycling a unit name? No

2. Are we recycling a power name? No

3. If we are reusing an existing power, is the wording exactly the same? N/A

4. What happens when the powers are negated (Rod of Negation, Exploit Weakness)? If negated by Rod of Negation, Vlad could not use Impalement or Horrifying Display. Exploit Weakness has no effect. Do any powers continue to have effects after being negated? No Is this clear from the wording?

5. Should the powers affect destructible objects? Impalement cannot affect DOs due to the size restriction. Horrifying Display could not affect DOs because it is not a power that deals wounds.

6. Do any of the powers unintentionally synergize with other players' units? Not unintentionally.

7. Do the powers allow turn stacking? No

8. Are any of the powers conditional on a future event? No Is that future event inevitable or avoidable?

9. Does it have a d20 power? Yes If is a small, medium, or large Unique Hero, how does it interact with Mystic Sacrifice? Mystic Sacrifice could be used to boost the d20 roll. If it is Tricky, how does it interact with Queen of Thieves? N/A If it is Undead, how does it interact with Curse of the Mummy? N/A

10. Do the powers create out-of-turn attacks? No

11. Are any powers conditional on the source of damage? No

12. Are any powers expected to work after all figures have been destroyed? No If so, is that clearly worded? How does it interact with revivals, via Glyph of Sturla or otherwise?

13. Do any powers that decrease attack or defense dice introduce a new minimum value (other than zero)? N/A

14. Do any powers change a Range value from 3 or less to 4 or greater or vice versa? No

15. Do any powers act unexpectedly in multiplayer games? No

16. Do any powers place other figures on this card? No If so, how does it interact with other place-on-card powers (Animated Materiel, Cling, Dwarven Gunners, Warriors Armor Spirit, Warriors Attack Spirit, Warrior's Swiftness Spirit, Necromancy)?

17. Does a power trigger off of an Order Marker being revealed on another Army Card? No If so, is the power expected to trigger if all figures associated with that Army Card have been destroyed?

18. Is it clear which powers are mandatory and which are optional? It is not clear if Impalement is optional, but it doesn't matter. Is Horrifying Display supposed to be all or nothing, or can the player choose which figures move and which do not?

19. How do the powers interact with the Marro Hive? N/A

20. If the unit is a Soulborg squad who follows Jandar, how do the powers interact with Directed Fire? N/A

21. If the unit is a Common Orc squad, how does it interact with Incantation of Boiling Blood? N/A

22. Does any power's name or wording unintentionally prohibit the power's reusability? Impalement is a reuse of Whip. Unfortunately neither are particularly reusable.

23. Does the text fit reasonably well on a card? Use this tool to check: https://www.heroscapers.com/xorlof/x2cc. Yes


Capitalization Checklist:

Named Special Power
Squad
personality
s
ize
defense die/dice


Style Checklist:

1. Species is always singular for Heroes and plural for Squads, except Human and Soulborg are always singular. "Human" is singular.

2. Class is always singular for Heroes and plural for Squads. "Lord" is singular.

3. For Heroes with a name like {name} the {optional adjective} {noun}, use the full name for the first instance in each power description, and only the first {name} thereafter. I chose to go with "Vlad III" in the first instance in each power and "Vlad" each additional instance.

4. Single-space, not single-spaced; double-space, not double-spaced. N/A

5. Always add 's' after an apostrophe for a singular possessive, even if the possessor ends in 's' or 'z'. N/A

6. Special attacks should have a newline between the Range/Attack line and the description.


Unique Card Checklist:

1. How does it interact with Enslave/Moon Frenzy? Once the Enslave/Moon Frenzy turn is over, can Horrifying Display be used? If so, by whom? I think the timing should be changed to "after attacking."

2. How does it interact with Mind Shackle/Soul Devour? Nothing special.


Normal Attack Power Checklist:

1. Is it dependent on the type of space the target(s) is on? No If so, does it work clearly with double-spaced figures and destructible objects?

2. Does it affect targeting? Yes If so, how does it interact with Smoke Powder, Tribal Protection, Combat Challenge, Opportunity Strike, Quick Draw, and Fašade? Impalement is done before targeting. The victim of Impalement may not be a possible target, or may become untargetable. In that case Impalement cannot be used again and the bonus is lost.

3. How does it interact with Hard Targets? Nothing special.

4. How does it interact with Aura of Despair? Aura of Despair would not matter if Impalement is successful.

5. How does it interact with Marked for Destruction? N/A

6. How does it interact with Vanish/Spider-Sense X/Spidey-Sense X/Disappearing Ninja/Hide in Darkness/Fleet Footed/Flutter? These powers can still be used even if Impalement is successful.

7. How does it interact with Mask of Terror? Mask of Terror would not matter if Impalement is successful.

8. How does it interact with Ring of Protection? It would be foolish to use Ring of Protection after a successful Impalement as no dice could be added.

9. How does it interact with One Shield Defense? Impalement can prevent One Shield Defense.

10. How does it interact with Tough/Iron Resolve/Iron Tough/Warforged Resolve/Aegis of the Crimson Sigil? Impalement would prevent these powers because it prevents the defense dice roll (as opposed to reducing the roll to zero dice).

11. How does it interact with Shield(s) of Valor? Impalement can prevent Shield(s) of Valor.

12. How does it interact with Defensive Agility/Stealth Dodge/Nature's Protection/Acrobatic? Impalement can prevent these powers.

13. How does it interact with Gift of the Empress Aura? Impalement can prevent Gift of the Empress Aura.

14. How does it interact with Counter Strike/Evil Eye Defense/Evil Eye Protection? Impalement can prevent Counter Strike.

15. How does it interact with Evil Eye Glare? N/A

16. How does it interact with EMP Response? N/A

17. How does it interact with Upgrade? N/A

18. How does it interact with Stealth Armor/Sacred Band Defy Death/etc? These powers can still be used after a successful Impalement.

19. How does it interact with Temporal Jump? Temporal Jump can still be used after a successful Impalement.

20. How does it interact with Cell Divide? Cell Divide can still be used after a successful Impalement.

21. How does it interact with Exoskeleton/Redundant Systems? Exoskeleton can still be used after a successful Impalement.

22. How does it interact with Expendable Rabble? Expendable Rabble can still be used after a successful Impalement.

23. How does it interact with Purple Heart/Honor Among Thieves? These powers can still be used after a successful Impalement.

24. How does it interact with Dying Swipe/Rupture/Shards? Nothing special.

25. How does it interact with Teleport Reinforcements? Nothing special.

26. How does it interact with Eternal War? Nothing special.

27. How does it interact with Scatter/Scurry/Cower? Nothing special.

28. How does it interact with Defensive Vault? Impalement can prevent the use of Defensive Vault.


Movement Power Checklist:

1. Does it allow leaving engagement attacks? Yes

2. How does it interact with Engagement Strike/Ice Spikes/Braced Spear? The movement from Horrifying Display can trigger these powers.

3. How does it interact with Slippery? The movement from Horrifying Display can trigger Slippery any number of times because it is outside of a turn.

4. How does it interact with Cyberclaw/Improved Cyberclaw? These powers can prevent Horrifying Display movement. It would not prevent the Gladiatron itself from being moved by Horrifying Display, however.

5. How does it interact with Swirling Vortex? N/A

6. Is there any way the figure can be forced to end its movement on an illegal space? No

7. Is it a space-by-space move power, or a teleport-like place power? Space-by-space. Is it clear in the power which one it is? Clear enough.

8. How does it interact with bonus movement powers, such as Movement Bonding or Jandar's Dispatch? N/A

9. How does it interact with Shield Push? N/A

10. How does it interact with Maneuver? N/A

11. How does it interact with Steadfast? Steadfast can prevent the movement from Horrifying Display.

12. How does it interact with Flying/Stealth Flying? Flying cannot be used by this forced movement.

13. How does it interact with Levitation? Levitation cannot be used by this forced movement.

14. How does it interact with Prepare the Charge? N/A

15. How does it interact with Maddening Visage? N/A

16. How does it interact with Long Strides? N/A


End of Turn Power Checklist:

1. How does it interact with Cold Healing/Cold Regenerate/Regenerate? N/A

2. How does it interact with Frenzy? N/A

3. How does it interact with Hyper Speed? N/A

4. How does it interact with Jandar's Dispatch? N/A

5. How does it interact with Overextend Attack? N/A

6. How does it interact with Stab in the Back? N/A

7. How does it interact with Summon the Rechets of Bogdan? N/A

8. How does it interact with end-of-turn bonding powers? N/A

9. How does it interact with Divine Mission/Labors/Guerrilla Tactics? N/A

10. How does it interact with Undead Legion/Flocking? N/A

11. How does it interact with Enslave/Command Dispatch/Heavy Support Command Beacon? N/A

12. How does it interact with EMP Response? N/A

13. How does it interact with Growing Heat? N/A

14. How does it interact with Furious Wrath? N/A

15. How does it interact with Marching Orders? N/A

16. How does it interact with Enraged? N/A

17. How does it interact with Hunting Party? N/A

18. How does it interact with Piercing Scream? N/A

19. How does it interact with Corrupted Programming? N/A
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  #262  
Old February 8th, 2023, 11:37 AM
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Re: [Pod 2] Vlad III (Sorin) - Editing

I have to agree that it would be best to go to "after attacking" instead of "after taking a turn."

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  #263  
Old Yesterday, 04:43 PM
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Re: [Pod 2] Vlad III (Sorin) - Editing

Quote:
Originally Posted by Scytale View Post
General Checklist:

1. Are we recycling a unit name? No

2. Are we recycling a power name? No

3. If we are reusing an existing power, is the wording exactly the same? N/A

4. What happens when the powers are negated (Rod of Negation, Exploit Weakness)? If negated by Rod of Negation, Vlad could not use Impalement or Horrifying Display. Exploit Weakness has no effect. Do any powers continue to have effects after being negated? No Is this clear from the wording?

5. Should the powers affect destructible objects? Impalement cannot affect DOs due to the size restriction. Horrifying Display could not affect DOs because it is not a power that deals wounds.

6. Do any of the powers unintentionally synergize with other players' units? Not unintentionally.

7. Do the powers allow turn stacking? No

8. Are any of the powers conditional on a future event? No Is that future event inevitable or avoidable?

9. Does it have a d20 power? Yes If is a small, medium, or large Unique Hero, how does it interact with Mystic Sacrifice? Mystic Sacrifice could be used to boost the d20 roll. If it is Tricky, how does it interact with Queen of Thieves? N/A If it is Undead, how does it interact with Curse of the Mummy? N/A

10. Do the powers create out-of-turn attacks? No

11. Are any powers conditional on the source of damage? No

12. Are any powers expected to work after all figures have been destroyed? No If so, is that clearly worded? How does it interact with revivals, via Glyph of Sturla or otherwise?

13. Do any powers that decrease attack or defense dice introduce a new minimum value (other than zero)? N/A

14. Do any powers change a Range value from 3 or less to 4 or greater or vice versa? No

15. Do any powers act unexpectedly in multiplayer games? No

16. Do any powers place other figures on this card? No If so, how does it interact with other place-on-card powers (Animated Materiel, Cling, Dwarven Gunners, Warriors Armor Spirit, Warriors Attack Spirit, Warrior's Swiftness Spirit, Necromancy)?

17. Does a power trigger off of an Order Marker being revealed on another Army Card? No If so, is the power expected to trigger if all figures associated with that Army Card have been destroyed?

18. Is it clear which powers are mandatory and which are optional? It is not clear if Impalement is optional, but it doesn't matter. Is Horrifying Display supposed to be all or nothing, or can the player choose which figures move and which do not?

19. How do the powers interact with the Marro Hive? N/A

20. If the unit is a Soulborg squad who follows Jandar, how do the powers interact with Directed Fire? N/A

21. If the unit is a Common Orc squad, how does it interact with Incantation of Boiling Blood? N/A

22. Does any power's name or wording unintentionally prohibit the power's reusability? Impalement is a reuse of Whip. Unfortunately neither are particularly reusable.

23. Does the text fit reasonably well on a card? Use this tool to check: https://www.heroscapers.com/xorlof/x2cc. Yes


Capitalization Checklist:

Named Special Power
Squad
personality
s
ize
defense die/dice


Style Checklist:

1. Species is always singular for Heroes and plural for Squads, except Human and Soulborg are always singular. "Human" is singular.

2. Class is always singular for Heroes and plural for Squads. "Lord" is singular.

3. For Heroes with a name like {name} the {optional adjective} {noun}, use the full name for the first instance in each power description, and only the first {name} thereafter. I chose to go with "Vlad III" in the first instance in each power and "Vlad" each additional instance.

4. Single-space, not single-spaced; double-space, not double-spaced. N/A

5. Always add 's' after an apostrophe for a singular possessive, even if the possessor ends in 's' or 'z'. N/A

6. Special attacks should have a newline between the Range/Attack line and the description.


Unique Card Checklist:

1. How does it interact with Enslave/Moon Frenzy? Once the Enslave/Moon Frenzy turn is over, can Horrifying Display be used? If so, by whom? I think the timing should be changed to "after attacking."

2. How does it interact with Mind Shackle/Soul Devour? Nothing special.


Normal Attack Power Checklist:

1. Is it dependent on the type of space the target(s) is on? No If so, does it work clearly with double-spaced figures and destructible objects?

2. Does it affect targeting? Yes If so, how does it interact with Smoke Powder, Tribal Protection, Combat Challenge, Opportunity Strike, Quick Draw, and Fašade? Impalement is done before targeting. The victim of Impalement may not be a possible target, or may become untargetable. In that case Impalement cannot be used again and the bonus is lost.

3. How does it interact with Hard Targets? Nothing special.

4. How does it interact with Aura of Despair? Aura of Despair would not matter if Impalement is successful.

5. How does it interact with Marked for Destruction? N/A

6. How does it interact with Vanish/Spider-Sense X/Spidey-Sense X/Disappearing Ninja/Hide in Darkness/Fleet Footed/Flutter? These powers can still be used even if Impalement is successful.

7. How does it interact with Mask of Terror? Mask of Terror would not matter if Impalement is successful.

8. How does it interact with Ring of Protection? It would be foolish to use Ring of Protection after a successful Impalement as no dice could be added.

9. How does it interact with One Shield Defense? Impalement can prevent One Shield Defense.

10. How does it interact with Tough/Iron Resolve/Iron Tough/Warforged Resolve/Aegis of the Crimson Sigil? Impalement would prevent these powers because it prevents the defense dice roll (as opposed to reducing the roll to zero dice).

11. How does it interact with Shield(s) of Valor? Impalement can prevent Shield(s) of Valor.

12. How does it interact with Defensive Agility/Stealth Dodge/Nature's Protection/Acrobatic? Impalement can prevent these powers.

13. How does it interact with Gift of the Empress Aura? Impalement can prevent Gift of the Empress Aura.

14. How does it interact with Counter Strike/Evil Eye Defense/Evil Eye Protection? Impalement can prevent Counter Strike.

15. How does it interact with Evil Eye Glare? N/A

16. How does it interact with EMP Response? N/A

17. How does it interact with Upgrade? N/A

18. How does it interact with Stealth Armor/Sacred Band Defy Death/etc? These powers can still be used after a successful Impalement.

19. How does it interact with Temporal Jump? Temporal Jump can still be used after a successful Impalement.

20. How does it interact with Cell Divide? Cell Divide can still be used after a successful Impalement.

21. How does it interact with Exoskeleton/Redundant Systems? Exoskeleton can still be used after a successful Impalement.

22. How does it interact with Expendable Rabble? Expendable Rabble can still be used after a successful Impalement.

23. How does it interact with Purple Heart/Honor Among Thieves? These powers can still be used after a successful Impalement.

24. How does it interact with Dying Swipe/Rupture/Shards? Nothing special.

25. How does it interact with Teleport Reinforcements? Nothing special.

26. How does it interact with Eternal War? Nothing special.

27. How does it interact with Scatter/Scurry/Cower? Nothing special.

28. How does it interact with Defensive Vault? Impalement can prevent the use of Defensive Vault.


Movement Power Checklist:

1. Does it allow leaving engagement attacks? Yes

2. How does it interact with Engagement Strike/Ice Spikes/Braced Spear? The movement from Horrifying Display can trigger these powers.

3. How does it interact with Slippery? The movement from Horrifying Display can trigger Slippery any number of times because it is outside of a turn.

4. How does it interact with Cyberclaw/Improved Cyberclaw? These powers can prevent Horrifying Display movement. It would not prevent the Gladiatron itself from being moved by Horrifying Display, however.

5. How does it interact with Swirling Vortex? N/A

6. Is there any way the figure can be forced to end its movement on an illegal space? No

7. Is it a space-by-space move power, or a teleport-like place power? Space-by-space. Is it clear in the power which one it is? Clear enough.

8. How does it interact with bonus movement powers, such as Movement Bonding or Jandar's Dispatch? N/A

9. How does it interact with Shield Push? N/A

10. How does it interact with Maneuver? N/A

11. How does it interact with Steadfast? Steadfast can prevent the movement from Horrifying Display.

12. How does it interact with Flying/Stealth Flying? Flying cannot be used by this forced movement.

13. How does it interact with Levitation? Levitation cannot be used by this forced movement.

14. How does it interact with Prepare the Charge? N/A

15. How does it interact with Maddening Visage? N/A

16. How does it interact with Long Strides? N/A


End of Turn Power Checklist:

1. How does it interact with Cold Healing/Cold Regenerate/Regenerate? N/A

2. How does it interact with Frenzy? N/A

3. How does it interact with Hyper Speed? N/A

4. How does it interact with Jandar's Dispatch? N/A

5. How does it interact with Overextend Attack? N/A

6. How does it interact with Stab in the Back? N/A

7. How does it interact with Summon the Rechets of Bogdan? N/A

8. How does it interact with end-of-turn bonding powers? N/A

9. How does it interact with Divine Mission/Labors/Guerrilla Tactics? N/A

10. How does it interact with Undead Legion/Flocking? N/A

11. How does it interact with Enslave/Command Dispatch/Heavy Support Command Beacon? N/A

12. How does it interact with EMP Response? N/A

13. How does it interact with Growing Heat? N/A

14. How does it interact with Furious Wrath? N/A

15. How does it interact with Marching Orders? N/A

16. How does it interact with Enraged? N/A

17. How does it interact with Hunting Party? N/A

18. How does it interact with Piercing Scream? N/A

19. How does it interact with Corrupted Programming? N/A
Can we please change the timing on this power to "after attacking" to resolve the issues in red that Scytale has called out here?
@Zetsubo @Alexandros @Skinderella @NecroBlade @Astroking112 @flameslayer93 @Captain Stupendous

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Re: [Pod 2] Vlad III (Sorin) - Editing

Here's my proposed revision to Horrifying Display (with changes in bold):

Quote:
HORRIFYING DISPLAY
After attacking with Vlad III, if Vlad destroyed at least one figure, you may move any or all enemy Squad figures engaged with Vlad up to 1 space, if possible. Any figures moved with Horrifying Display take any leaving engagement attacks that apply. Figures with the fearless personality are not affected by Horrifying Display.
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