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#217
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Re: [Pod 2] Vlad III (Sorin) (Design)
![]() A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#218
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Re: [Pod 2] Vlad III (Sorin) (Design)
![]() I'm still keen on making him a marker based figure and then giving him a suitable fear based effect tied to that. Or taking him in this route that Astro wrote up: Quote:
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#219
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Re: [Pod 2] Vlad III (Sorin) (Design)
I'm feeling like he lost a lot of his identity once we decided not to make him a warlord. His previous powerset depended a lot on his capacity for bonding to really be viable in anything but a very casual setting.
While I'd be open to a marker based ability, I haven't seen one that really jumped out at me as anything AMAZING (although maybe something great has been proposed along these lines and I'm not remembering, did you have a favorite marker based ability Skinderella?). I actually quite like the idea of giving him a forced movement ability. Here's my own variation on the concept that I think avoids some of the issues noted above: Quote:
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#220
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Re: [Pod 2] Vlad III (Sorin) (Design)
I like the idea of incorporating some kind of forced movement mechanic into the design, and it pairs nicely with the defense bypass. That said, I wouldn't shy away from a greater redesign (probably impacting Mortal Blow and the figure's identity as a whole) if necessary here.
The draft in Post #219 looks solid to me, albeit with a couple of suggestions: Quote:
I think that "Display of Cruelty" doesn't come across as being perfectly thematic--ideally, I think that it should see figures running away from the enemy, which is difficult to manage unless they're engaged. I also don't care to propagate the Kozuke "must be able to" wording into an introductory starter set, and anything that we do to lean away from that would be a positive in my eyes. Lord feels like a solid synergistic class that shouldn't define his price, unlike Warlord was. If skeleton synergy is problematic in testing, then it would be easy enough to change the class, I think. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#221
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Re: [Pod 2] Vlad III (Sorin) (Design)
I liked the idea of using markers on this guy but there is a lot of potential for other figures to use them in the future, and I'm really liking what you've both got down here.
I'm not super into either of the names for the first power, but I prefer Impaling Blow for the same reasons Astro mentioned. To me, the name *something* Blow implies an effect that would occur after the attack, not before, but I'm not against this name either as I can't think of anything better and it gets the theme across. Terrifying Display is great, captures the theme, and is simplistic enough in this set. Forcing engaged figures to move will help limit the power a bit, but we'll have to keep an eye on the power on lava maps and against squads that are used in large numbers. I don't think Vlad will cause any issues in the Lord class. With his current power level I think it's good that he doesn't bond. As a Warlord it would hurt the Romans' low movement but as a standalone figure he is quite strong on paper. I'd love to keep Lord if we can purely because it's basically the vampire class, which is a fun nod to Dracula. |
#222
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Re: [Pod 2] Vlad III (Sorin) (Design)
Looking back at the last couple of pages, it seems like we had actually decided on "Impalement 13" as the name for the defense reduction power, which I prefer to either Mortal Blow or Impaling Blow. I just copied over Mortal Blow from the first page, which looks like it hadn't yet been updated with the new Impalement 13 name.
For the forced movement power, I don't mind the name Terrifying Display, but if we use it I think his personality would also have to be changed to Terrifying, which is a bit of a shame because I slightly prefer the thematic implications of either Merciless or Sadistic. I also don't really like the change to making it only work on engaged figures, as I think it actually becomes less thematic. Forcing a figure to run away from an engagement with another one of your figures makes it seem thematically like the enemy figure is terrified of the figure its engaged with, not Vlad. Because of the short range of 2 and the requirement that they cant end their turn engaged, I really don't think its necessary to require that any figures moved must be engaged before moving. Since they can't move closer to Vlad, any affected figures will end up either moving away from him, or circling around him, which also feels thematic enough to me. |
#223
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Re: [Pod 2] Vlad III (Sorin) (Design)
I don't understand what you mean here.
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![]() *Still Durnipia in the OP, btw. Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#224
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Re: [Pod 2] Vlad III (Sorin) (Design)
Once the OP is updated, I believe Nephda's class and personality will be changing to Inscrutable Protector.
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#225
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Re: [Pod 2] Vlad III (Sorin) (Design)
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Would his personality need changing necessarily? Could change it to Merciless/Sadistic Display if that would be an issue. We can leave the engagement requirement for now and see what it's like in testing. If it needs toning down to engaged only, we can do that then I think unless anyone objects. Quote:
Nephda is a Protector now so no skeleton synergy there, and we can take him back to Warlord if that's the majorities preference. I'll make a her post in her thread for an OP update! |
#226
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Re: [Pod 2] Vlad III (Sorin) (Design)
Quote:
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Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#227
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Re: [Pod 2] Vlad III (Sorin) (Design)
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I don't really agree with the change to figures being engaged being less thematic. In practice it works as the opponent taking a LEA from the engaged figure, but Vlad is still the one triggering the power after having killed something. I think that it still comes across well. ![]() I don't love a terrified figure circling around Vlad, but it's probably a necessary gimmick. Lava dunking isn't a huge concern, but I do think that any forced movement for opposing figures is decently better than the form that essentially forces a disengage. This opens the power up to Engagement Strikes, tying down figures with stuff like Dienekes or another defender like Gladiatrons or Knights, which is pretty important. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#228
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Re: [Pod 2] Vlad III (Sorin) (Design)
@flameslayer93
@Alexandros
@Zetsubo
@Skinderella
How are we all feeling about this design?
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