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#205
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Re: [Pod 2] Vlad III (Sorin) (Public Feedback)
With these markers I think we'd have to use the stars if we wanted a marker power. The red cubes would need to be wound markers, the small round marker would likely need to be the round number marker, and the swords and shield on the other markers match the dice, which would obviously be the combat dice.
Only units I can think of that would use them is either Vlad or maybe the elf with the staff if we wanted to take her the Morsbane's mum route and give her a similar power set to him. Personally I think it'll work better here, as we can track Vlad's impalements. Some options for what to do with them though, here's a couple more ideas. Some might be a bit much for a master set where we want things simple, but no harm in throwing ideas out there. Quote:
Quote:
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An alternative could even just be to go with Bloodlust and reduce his attack a bit. This is fitting if we can't find anything else. Quote:
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#206
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Re: [Pod 2] Vlad III (Sorin) (Public Feedback)
Display of Cruelty is OK. Could maybe use a different name tied better to the fear that's keeping figures at bay. Kinda sucks that it's not super useful against Range.
For Gruesome Visage I'm pretty sure "farther away" isn't a defined 'scape term. Corpse Forest is OK, but I like it better named Display of Cruelty. ![]() Bloodlust is also OK, though not as interesting as something new here, IMO. Bloodlust and/or Corpse Forest (renamed) would probably even work fine on a Warlord. Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#207
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Re: [Pod 2] Vlad III (Sorin) (Public Feedback)
I like the ability of Corpse Forest the best here I think. Gruesome visage is a close second place, they both are fun mechanically and reward the player.
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#208
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Re: [Pod 2] Vlad III (Sorin) (Public Feedback)
With his current stats and powers, I'm not sure corpse forest is going to be worth the trouble of getting kills with him without bonding? He's basically just Retiarius with less attack, better survivability, and an initiative power...
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#209
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Re: [Pod 2] Vlad III (Sorin) (Public Feedback)
I don't think there's anything wrong with having a character similar to another one, especially if they fit into different armies. It's not like classic didn't do that.
There's always the option of making him a one power card, scrapping Impalement, and then buffing his attack, if Retiarius similarities were a concern. I could see Corpse Forest being worth the investment in the long run, -6 initiative is a big chunk to knock off of someone. These numbers could tweak though. Outside of the master set maybe not, but it could more be a bonus to using him rather than an incentive to use him. Quote:
It's good to know what people are preferring in terms of what his abilities should do and how they affect other figures. |
#210
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Re: [Pod 2] Vlad III (Sorin) (Public Feedback)
hmm... Farther away does seem to be a foreign concept in scape terminology as far as I'm seeing from a look through HACCS. If we wanted to try and stress a concept such as "farther away" i think we would have to define it as a greater number of spaces between X and Y after movement is finished which could be... lengthy and troublesome. I'd have to give some special thinking to that, because even something like Z'Thoth (C3V Outsider) doesn't specify where the figure has to go.
Also, nothing wrong with allowing him to be a bonding target ![]() |
#211
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Re: [Pod 2] Vlad III (Sorin) (Public Feedback)
I don't think that "further away" needs to be defined in order to have a character run away, if that's what the Pod wants. For example:
Quote:
Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#212
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Re: [Pod 2] Vlad III (Sorin) (Public Feedback)
I think it could be neat, certainly an area not really touched before other than with Z'Thoth. Z'Thoth plays around the ideas of running away by making different players decide it, and it's a bit more chaotic.
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Brave Arrow has some weird wording that we could make use of if needed. Quote:
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#213
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Re: [Pod 2] Vlad III (Sorin) (Public Feedback)
I'm satisfied with where he is (turning his aura/buff into an exerpience marker mechanic of course) but I'm willing to entertain bigger reworks even if I don't think we need them at the moment.
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#214
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Re: [Pod 2] Vlad III (Sorin) (Public Feedback)
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Defensive movement powers like Scatter or Vanish are trickier, because some are immediate and some aren't (if they occur "at the same time," then it's a dice-off to see which triggers first). This will have to be resolved in any case if a forced movement power direction is decided upon. FWIW, I don't like the idea of using Brave Arrow's "count the minimum number of spaces" here. I don't mind the idea in concept, but I think that it's a bit too clunky and weird for our purposes, especially since the counting would have to be featured twice. I'd rather define "further away" and "closer" in the rules than do that, but I'm sure that would meet a lot of resistance. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#215
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Re: [Pod 2] Vlad III (Sorin) (Public Feedback)
@flameslayer93
@Pumpkin_King
It's been a bit since there was discussion on this one. I think that Pod 2 should be good to move back to Design here--it's been almost two months of Public Feedback now. ![]() Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#216
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Re: [Pod 2] Vlad III (Sorin) (Design)
hah, sorry! We're back to design.
Do we want to talk more about design here? I know there's talk of a light redesign. |
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