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C3G SuperScape A Place to gather C3G threads without interfering with other Marvel Customs creation |
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Re: Public Design Workshop
![]() NAME = NIGHT THRASHER SECRET IDENTITY = DWAYNE TAYLOR SPECIES = HUMAN UNIQUENESS = UNIQUE HERO CLASS = CRIME FIGHTER PERSONALITY = DEDICATED SIZE/HEIGHT = MEDIUM 5 LIFE = 4 MOVE = 7 RANGE = 1 ATTACK = 4 DEFENSE = 5 POINTS = 230 NEW WARRIORS After revealing an Order Marker on the card of a Crime Fighter you control and taking a turn with that Crime Fighter, you may remove an Order Marker from the card of another Crime Fighter you control to take a turn with that figure, adding 1 to its attack number if it has a Reckless personality. You may not take any additional turns with other figures you control. UTILITY PACK 3 At the start of the game, after Order Markers are placed and before initiative is rolled, you may place up to three Utility Equipment Glyphs of different types on this card. Night Thrasher can equip a Utility Equipment Glyph even if there are other Utility Equipment Glyphs on this card, up to a maximum of 3. Night Thrasher cannot lose these glyphs by receiving wounds unless he is destroyed. BATTLE STAVES SPECIAL ATTACK Range 1. Attack 3. Choose up to two figures to attack. Roll 3 attack dice once for all affected figures. Each figure rolls defense dice separately. After attacking with this special attack, Night Thrasher may attack with this special attack one additional time. Possible Utility Glyphs?
Spoiler Alert!
@MrNobody little bit of an update on Night Thrasher. Let me know what you think. |
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Re: Public Design Workshop
I feel like you could maybe keep the Escrima Assault SA, cause that is a name for that type of weapon. It would be cool to get the Battle Staves name on there though.
One thought I had for Utility Pack - What if the player could hide the Glyphs face-down until they were ready to use them? Might be more trouble/text than its worth, but it feels very Night Thrasher. |
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Re: Public Design Workshop
I think that would be a cool twist on the Utility Belt. I have it as "before taking a turn," but you could make it work before moving, before attacking/defending, whenever.
UTILITY PACK 3 At the start of the game, after Order Markers are placed and before initiative is rolled, you may place up to three Utility Equipment Glyphs of different types on this card, symbol-side up. Before taking a turn with Night Thrasher, you may turn a glyph on this card power-side up and equip it. Night Thrasher can equip a Utility Equipment Glyph even if there are other Utility Equipment Glyphs on this card, up to a maximum of 3. Night Thrasher cannot lose these glyphs by receiving wounds unless he is destroyed. JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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Re: Public Design Workshop
Good idea!
How about this for Battle Staves? BATTLE STAVES SPECIAL ATTACK Range 1. Attack 2. Choose up to two figures to attack. Roll 2 attack dice once for all affected figures. Each figure rolls defense dice separately, and rolls one fewer defence die for each skull rolled. After attacking with this special attack, Night Thrasher may attack with this special attack one additional time. |
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Re: Public Design Workshop
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