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Comic Hero Custom Creations Any comic book customs and the discussions surrounding them |
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#3205
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Re: HelmAverse Supers - Reinforcements Arrive
I don't know your old Falcon well enough to remember what was wrong with him, but this new one seems solidly Helmsian. Good job.
Also, it's "aerial." Ariel is a mermaid and doesn't fly. |
#3206
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Re: HelmAverse Supers - Reinforcements Arrive
Love the new direction for Falcon.
Card has been updated. My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#3207
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Re: HelmAverse Supers - Reinforcements Arrive
Thank you for the positive feedback boys, we are much happier with the newer version. And thank you, partner, for the quick turnaround. My printer is going to be humming real soon.
Still have Liz Sherman and Abe Sapien to update as those two cards have been buried under Falcon in our "ew, I don't want to draft that one" pile. There's one little edit on Roger that we will eventually share but we can wait until the other two BPRD agents are re-done. Moving on, since A3n has a little more time on his hands than usual, we are going to take him up on the offer to eyeball a design that we think we have finalized but are open to comments on. He's a character design that Lil'Helm has worked and reworked several times. Some versions were too boring, others too powerful, and then he settled on this one. From the dark mind of LIL' HELM... --------------------------------- MARVEL BLADE DHAMPIR UNIQUE HERO HUNTER DRIVEN MEDIUM 5 LIFE: 5 MOVE: 5 RANGE: 5 ATTACK: 2 DEFENSE: 5 POINTS: 160 HUNTER’S ARSENAL If Blade is attacking a non-adjacent figure within 3 clear sight spaces add 1 die to Blade's attack. If Blade is attacking an adjacent figure add 2 dice to Blade's attack. SUPERNATURAL WEAPONRY If Blade attacks an undead or lycanthrope figure with his normal attack, add 1 additional attack die. Blade is not affected by any special power, other than special attacks, on an opponent’s undead or lycanthrope figure’s Army Card. DAYWALKER FRENZY If Blade inflicts one or more wounds on a figure with his normal attack he may immediately move 2 spaces and attack the same figure or a different figure again. Blade may continue to move and attack with his Daywalker Frenzy special power up to a maximum of 3 attacks or until he fails to inflict a wound. When Blade moves with his Daywalker Frenzy special power, he will not take any leaving engagement attacks. -------- EDIT: Updated HUNTER'S ARSENAL based on A3n's suggestion. Last edited by Matt Helm; February 6th, 2022 at 11:47 PM. |
#3209
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Re: HelmAverse Supers - Reinforcements Arrive
Medium Range, low Attack, attack bonus when closer, disengaging movement... definitely Agent Carr's cousin.
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#3210
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Re: HelmAverse Supers - Reinforcements Arrive
I like Blade a lot. My only thought is how does Supernatural Weaponry work against another figure like Major X17 (if it was on an Undead or Lycanthrope)? I suppose as long as no Undead or Lycanthrope figure gets a power that excludes special powers on other cards it will be all ok here.
Now that @NecroBlade (g'day mate), has brought up Agent Carr. Maybe using that wording would be better? HUNTER’S ARSENAL If Blade is attacking a figure within 3 clear sight spaces add 1 die to Blade's attack. Or if Blade is attacking an adjacent figure add 2 dice to Blade's attack. Either way you are missing "clear" from your power. My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#3211
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Re: HelmAverse Supers - Reinforcements Arrive
Quote:
As for a potential cyberlaw-esque power on an undead or lycanthrope, luckily we don't have anything like that yet. Hellboy has similar protection and it really never comes up with the current build of undead and lycanthropes available. I guess if it ever did, I would argue that Blade’s power is not specifically letting him move but rather letting him ignore the X17 type power all together. With that said, if an opponent did not agree with my logic I think the rules allow for a 20-sided die roll off to see which power triggers first. Last edited by Matt Helm; February 7th, 2022 at 12:02 AM. |
#3212
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Re: HelmAverse Supers - Reinforcements Arrive
I don't see how a power he's not affected by could stop him from moving.
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#3213
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Re: HelmAverse Supers - Reinforcements Arrive
Can you provide a picture of the Blade figure in a slightly different angle. I just can't unsee him taking a number 2 with that pose.
Spoiler Alert!
My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#3214
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Re: HelmAverse Supers - Reinforcements Arrive
If you're not also producing a card with him on a toilet what are we even doing here?
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#3215
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Re: HelmAverse Supers - Reinforcements Arrive
My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
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