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  #37  
Old July 22nd, 2010, 04:38 PM
MKV93 MKV93 is offline
 
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Re: The Book of Red Skull

in larger point games i was thinking red skull would be great with two hydras. when your opponent attacks one of them activate the other one to maximize attack potential. just a thought

feedback on my customs is always welcome. MKV93's Customs
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  #38  
Old July 22nd, 2010, 09:31 PM
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Re: The Book of Red Skull

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Originally Posted by MKV93 View Post
in larger point games i was thinking red skull would be great with two hydras. when your opponent attacks one of them activate the other one to maximize attack potential. just a thought
The Hydra is uncommon not unique
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  #39  
Old July 22nd, 2010, 09:58 PM
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Re: The Book of Red Skull

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Originally Posted by Gored by 21 View Post
Quote:
Originally Posted by MKV93 View Post
in larger point games i was thinking red skull would be great with two hydras. when your opponent attacks one of them activate the other one to maximize attack potential. just a thought
The Hydra is uncommon not unique
Uncommon Heroes are the same as Unique Heroes in every way except that you may draft multiple copies of them.

Red Skull can activate Uncommon Heroes like the Hydra.


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  #40  
Old July 23rd, 2010, 01:03 AM
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Re: The Book of Red Skull

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Originally Posted by CheddarLimbo View Post
Quote:
Originally Posted by Gored by 21 View Post
Quote:
Originally Posted by MKV93 View Post
in larger point games i was thinking red skull would be great with two hydras. when your opponent attacks one of them activate the other one to maximize attack potential. just a thought
The Hydra is uncommon not unique
Uncommon Heroes are the same as Unique Heroes in every way except that you may draft multiple copies of them.

Red Skull can activate Uncommon Heroes like the Hydra.
In fact, I think multiple Hydras (or any high-variance heroes) really benefit from Red Skull. You never know when one Hydra will lose a couple heads; but if your OMs are safe on Red Skull, you can activate the healthiest one. Here's an army I considered for a 900 pt game:

Red Skull 190
Braxas 400
Hydra x3 760
Marcu 780
Rats x3 900

For an even 1000, you could take out Marcu and add Kelda +Rats x1.
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  #41  
Old July 23rd, 2010, 01:47 AM
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Re: The Book of Red Skull

Mixing Valhalla and Marvel? But they're not compatible!

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #42  
Old July 23rd, 2010, 02:39 AM
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Re: The Book of Red Skull

Quote:
Originally Posted by CheddarLimbo View Post
Quote:
Originally Posted by Gored by 21 View Post
Quote:
Originally Posted by MKV93 View Post
in larger point games i was thinking red skull would be great with two hydras. when your opponent attacks one of them activate the other one to maximize attack potential. just a thought
The Hydra is uncommon not unique
Uncommon Heroes are the same as Unique Heroes in every way except that you may draft multiple copies of them.

Red Skull can activate Uncommon Heroes like the Hydra.



Is that official ruling?
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  #43  
Old July 23rd, 2010, 02:45 AM
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Re: The Book of Red Skull

Yes - it's an official ruling.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #44  
Old July 23rd, 2010, 02:52 AM
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Re: The Book of Red Skull

Wow! First Rulk the Proctologist and now this discovery! It's been a great couple of nights


Seriously though, I will definitely have to experiment with this

-Jack
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  #45  
Old July 23rd, 2010, 07:29 PM
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Re: The Book of Red Skull

Quote:
Originally Posted by Frylock View Post
Quote:
Originally Posted by CheddarLimbo View Post
Quote:
Originally Posted by Gored by 21 View Post
Quote:
Originally Posted by MKV93 View Post
in larger point games i was thinking red skull would be great with two hydras. when your opponent attacks one of them activate the other one to maximize attack potential. just a thought
The Hydra is uncommon not unique
Uncommon Heroes are the same as Unique Heroes in every way except that you may draft multiple copies of them.

Red Skull can activate Uncommon Heroes like the Hydra.
In fact, I think multiple Hydras (or any high-variance heroes) really benefit from Red Skull. You never know when one Hydra will lose a couple heads; but if your OMs are safe on Red Skull, you can activate the healthiest one. Here's an army I considered for a 900 pt game:

Red Skull 190
Braxas 400
Hydra x3 760
Marcu 780
Rats x3 900

For an even 1000, you could take out Marcu and add Kelda +Rats x1.
I always like to put Theracus in a Red Skull Army to act as his Escape Pod in the event of a sticky situation. Theracus also helps him to get to a point in which he can get to height.

Maybe swap a squad of Rats out for it?


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  #46  
Old July 23rd, 2010, 08:24 PM
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Re: The Book of Red Skull

If you're into customs, C3G's Angel is a nice transport/defensive helper for Red Skull.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #47  
Old July 26th, 2010, 07:55 PM
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Re: The Book of Red Skull

one of the best uses of red skull is to use him to control dr doom then attack then mind exchange red skull again. so far its worked twice in a game. massive devestion and if u hit the excange u could pick another hero
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  #48  
Old July 26th, 2010, 08:32 PM
Griffin Griffin is offline
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Re: The Book of Red Skull

Quote:
Originally Posted by Np3228 View Post
one of the best uses of red skull is to use him to control dr doom then attack then mind exchange red skull again. so far its worked twice in a game. massive devestion and if u hit the excange u could pick another hero
You are playing that wrong. You cannot do that for the same reason you cannot use Master Manipulator after Mind Exchanging Red Skull; you have to reveal an Order marker on Red Skulls card to use that power. And though in your example, you did initially reveal the OM on his card, that power does not allow you to bypass that rule each time you use it. You have to follow the rule of revealing an OM on his card EVERY TIME you use Master Manipulator.

Also, there is something to be said about the spirit of the power. Look at Double Attack. Clearly with some twisted logic, you could continue to take infinite attacks with Iron Man until he no longer has anything to shoot at. But that is not the intention of the power, nor is it here.
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