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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#157
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Re: NEW!!! Agent 216 w/ Card!!! - 8/2/14 - HS2010's Custom U
Updated card:
Or this if you want Double Agent to look a little cleaner: I really don't have a preference. She may be worth more than 80pts now with One Shield Defense. As for how One Shield Defense fits it, perhaps that is one of the flaws of Clones, instead of Stealth Dodge, it only gets OSD. Last edited by Sheep; August 3rd, 2014 at 06:34 PM. |
#158
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Re: NEW!!! Agent 216 w/ Card!!! - 8/2/14 - HS2010's Custom U
Agent 216 is pretty interesting. Double Agent is very thematic and I like the little story it tells about her relationship to Agent Skahen. However, if her fellow Agent isn't on the field, I'm sure if the risk is worth the reward. While it won't do anything most of the time anyway, having an even chance of getting an extra turn not only giving my opponent that turn but permanently losing my unit seems a bit much of a decision. I'd probably just put the X somewhere else after I lost my bonus, although I suppose there is always some risk if Agent Skahen unexpectedly died that turn.
I would also clean up the language of her defection to be closer to that of Sir Hawthorne. The fact that she loses the power and instead follows Utgar is cool, but it is weird that the opponent gains control of any figures on that card. While she isn't human so the Ebon Armor do not apply here, things like that may exist in the future and it would be strange to gain control of a single figure of a squad. Otherwise, I'd guess that she's costed a bit low. Her double agent power is a huge boon when Skahen is around and otherwise probably won't be used when she isn't. This girl is then good at kiting between her range, speed, and double attack and can even survive better than you'd expect with her One Shield Defense. I'd guess that she needs at least another 10 points to her. Semantically, while it is cool that she is a clone, I still think of clones as the same race as the creature they were cloned from (sharing the exact same DNA and all). It's probably fine in this context, however. Cool hero in any case. |
#159
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Re: NEW!!! Agent 216 w/ Card!!! - 8/2/14 - HS2010's Custom U
Answers in red.
Quote:
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#160
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Re: NEW!!! Agent 216 w/ Card!!! - 8/2/14 - HS2010's Custom U
New Unit here!
Quote:
Drak gives bonding options to the Greenscales and Fyorlag Spiders! What are your guys' thoughts? Thanks! Last edited by Sheep; July 26th, 2017 at 07:18 PM. |
#161
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Re: HS2010's Custom Units - 7/24/17 - Drak Whiptail
Drak looks pretty good, which is good because Lizardfolk Heroes often have stiff competition with the Dragons. 10 move is pretty potent with 5 attack, and it may actually be his biggest detriment because his Greenscales will have trouble keeping up with him. Spiders may actually prefer him.
~TAF TAF was the Storyteller... in THE ENEMY'S LAST RETREAT |
#162
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Re: HS2010's Custom Units - 7/24/17 - Drak Whiptail
Quote:
120 Zogross 250 Drak 380 Armocs x2 500 Greenscales x2 Greenscales choose Drak. Armocs and Zogross lead and then Drak can come up with the Scales. One thing would be to make him a Protector to protect Zogross but I think I like Predator with the Spiders more. |
#163
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Re: HS2010's Custom Units - 7/24/17 - Drak Whiptail
After testing Drak a bit, it was soon learned that his points would have to drop. The two Regeneraters are the Ice Troll Berserker and Feral Troll, comparing slash lines:
Ice Troll 4/5/1/5/2/85pts (chance for more movement, and can double Regenerate on snow - bonds with Arrow Gruts) Feral Troll 8/5/1/3/1/90pts (chance for 6 attack and Regenerate - no bonding) Drak Whiptail 5/6/1/5/3/95pts (10 move to engage and Regenerate - bonds with GWs/Spiders) However, Drak is missing something, especially when looking at the sculpt. The sculpt is very attack driven (the club really stands out), so here's my added power to Drak: Quote:
Here's Drak's updated card: Quote:
Last edited by Sheep; October 20th, 2017 at 06:15 PM. |
#164
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Re: HS2010's Custom Units - 7/24/17 - Drak Whiptail
Do you want Bludgeon Strike to be repeatedly usable? Similar to Hawthorne's Blind Rage, as it reads you can keep attacking provided the original target is alive and you rolled 3 skulls.
My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#165
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Re: HS2010's Custom Units - 7/24/17 - Drak Whiptail
Yep! Endless Bludgeon Strikes! 50% chance of rolling 3 skulls.
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#167
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Re: HS2010's Custom Units - 7/24/17 - Drak Whiptail
Quote:
@Sir Heroscape @bmon @Kinseth @Ixe @Scaperedude |
#168
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Re: HS2010's Custom Units - 7/24/17 - Drak Whiptail
I'm not sure how much I like Charing Assault on him. It just doesn't really jive well with the need to keep your Lizardfolk within 2 clear sight spaces of him. If the ability gave him extra attack, then it could be more interesting as you need to make a choice of making a big attack or keeping him close to your warriors. But as it stands, I think it would be rare to want 8 movement.
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