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HeroScape General Discussion General discussions of packaging, terrain, components, etc. If it doesn't fit in any other official category, put it here. |
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#1
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Re: The New York City Gang Of Four
Well met! Quote:
Certain features of that castle could find their way onto the castle portion of the Map as a sort of homage, but Legos . . . ? 'Scaping is serious business - and Legos are . . . toys! Never will any Legos product find its way to my table. As to the Lifts, I imagine them running along side their respective Ladders such that a unit going up or down on the Lift could bypass (move through) any unit on that Lift's respective Ladder. [Going back to write this into the scenario . . .] Here we go: Lifts. The Lifts actually run along side their respective Ladders, in that a unit entering any Ladder step may move to any other Ladder step, at no cost in Movement points, and may utilize a Lift at any point (beginning, middle, and/or end) during its movement. A unit going up or down on the Lift can also bypass (move through) any unit on that Lift's respective Ladder (as though there were Phantom Walk for all units on Lifts). Last edited by kolakoski; January 19th, 2016 at 03:01 PM. |
#2
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Re: The New York City Gang Of Four
The trick when building for Heroscape games in general (not just for the art of it, which some do also), is to keep the height fairly low. High height looks cool, but tends to ruin games!
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#3
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Re: The New York City Gang Of Four
Well met! Quote:
Last edited by kolakoski; January 20th, 2016 at 11:55 AM. |
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