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Marvel Maps & Scenarios Battlegrounds and scenarios built primarily for Marvel terrain and figures. |
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#1
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Sup3rS0n1c's Marvel Maps- New Map Coming Soon
Nature Trail
Spoiler Alert!
Build Instructions: http://www.heroscapers.com/community...o=file&id=1085 Testplayed: Yes Abandoned Warehouse(Devastated Building V5)
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Build Instructions: http://www.heroscapers.com/community...o=file&id=1138 Testplayed: Yes A Day at the Beach
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Build Instructions: http://www.heroscapers.com/community...o=file&id=1124 Note: The glyphs are there only for the scenario I included with the pdf. Testplayed: No Gate Construction (working title, name suggestions wanted)
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Build Instructions: http://www.heroscapers.com/community...o=file&id=1158 Testplayed: Yes Evergreen Terrarium (working title, suggestions appreciated)
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Build Instructions: http://www.heroscapers.com/community...o=file&id=1245 Testplayed: Not finished Clash at the Oil Field
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Build Instructions: http://www.heroscapers.com/community...o=file&id=1304 Testplayed: Not finished Trouble at the Scapecity Zoo
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Uses 1 SotM, 1 TJ, 1 MtCB, and 1 FotA. Build Instructions:http://www.heroscapers.com/community...o=file&id=1305 Testplayed: Yes Clash on the Highway (working title) (no pics yet) Uses 1 RotV, 1 FotA Build Instructions: None yet Testplayed: In progress Sup3rS0n1c = Alexander the Great (August Cave) = Siege (Floating Archipelago) Last edited by Sup3rS0n1c; May 15th, 2009 at 04:45 PM. Reason: New map |
#2
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Re: Sup3rS0n1c's Marvel Maps
Devastated Building
1RotV, 1 MtCB, 1 FotA Fits BoM guidelines Building Instructions: http://www.heroscapers.com/community...o=file&id=1109 Sup3rS0n1c = Alexander the Great (August Cave) = Siege (Floating Archipelago) Last edited by Sup3rS0n1c; December 17th, 2008 at 08:11 PM. |
#3
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Re: Sup3rS0n1c's Marvel Maps
Devastated Building looks interesting. If you've playtested it a couple times, and you think it's tourney worthy, I'd say nominate it for BoM.
"For by grace you have been saved through faith, and that not of yourselves; it is the gift of God, not of works, lest any man should boast" Ephesians 2:8-9 "Believe on the Lord Jesus Christ, and you will be saved" Acts 16:31 PM me if you would like to know more. |
#4
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Re: Sup3rS0n1c's Marvel Maps
For devestated building it looks like their is a lot of empty area that really you would have no reason to go to. You could put glyphs their but I personally do not like glyphs on marvel maps. So just cut out all that space.
Also what would it look like if you put the sidewalk on the top of the building and the rock on the bottom I think that would make the map look more aesthetically pleasing. I am also not sure how this would go for mixed marvel and classic armies. I do love the concept of this though and I think, with modifications it could be a great map. |
#5
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Re: Sup3rS0n1c's Marvel Maps
Quote:
"I disagree. You're kind of right, yes, but Vydar and I are entirely right." -superfrog High Quality Map Rendering Vydar's Custom Units Vydar's Maps VC Units Base Size Spreadsheet |
#6
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Re: Sup3rS0n1c's Marvel Maps
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I'm also thinking of putting a glyph that does something to the roof underneath the roof... Sup3rS0n1c = Alexander the Great (August Cave) = Siege (Floating Archipelago) |
#7
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Re: Sup3rS0n1c's Marvel Maps
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#8
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Re: Sup3rS0n1c's Marvel Maps
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I know! You could put one glyph on top, and the other underneath. The object of power could be the thing that one team needs to retrieve from the building, and bring it back to their start zone to win. The mysterious item could be something that makes the roof cave in on all beneath it! Your curiosity will be the death of you....
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#9
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Re: Sup3rS0n1c's Marvel Maps
Crap, I wrote a whole bunch of stuff, copied it, and then copied the link, forgetting that I had the stuff copied.
Here I go again... I already had an idea... (great idea, though! I'll try to use it in another map.) The glyph is nuetral at the beginning of the game. When a character steps on it, the controlling figure gains access to the roof (kind of like access passes). Then, if someone's figure is on the roof when it is not in their control (or switches control while they are on the roof), then those figures take a wound marker for each of their opponent's turns (can you say, "security"?). Alright, I also made several changes as I saw fit after playing a few games (with and without glyph). Changes -added battlements to slow down access to central area -added ruins for LOS blockers -added door frame (no door) and more pillars for stability and to make less "hollow" look -added height near glyph to speed up glyph exchange -added more support under the hill on roof Devastated Building V2 Build Instructions: http://www.heroscapers.com/community...o=file&id=1111 Sup3rS0n1c = Alexander the Great (August Cave) = Siege (Floating Archipelago) |
#10
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Re: Sup3rS0n1c's Marvel Maps
Still looks like a lot of empty space to me.
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#11
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Re: Sup3rS0n1c's Marvel Maps
That's cause you can't see the glyph.
Besides, you need the glyph claimed before going to the roof (aka, any stone tiles). Also, I might need to change the every turn to every other turn, because the Hulk might get too powerful on that deal... Sup3rS0n1c = Alexander the Great (August Cave) = Siege (Floating Archipelago) |
#12
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Re: Sup3rS0n1c's Marvel Maps
Where exactly is the glyph at.
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