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Competitive Armies Discussion Discuss, critique, and build ideas for tournament-caliber armies. |
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#1
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A Melee Perspective on the HeroScape Power Rankings
There's a handful of power rankings out there that are used when "grading" units and / or armies. None of them really match with my perspective of the game. I originally did this 10 years ago and have had a lot of thoughts since then.
The best way to view this perspective of rankings is "I'm looking at this through the lens of a mostly pure melee (melee bonding at that) lens.” For those of you that don't know my play-style, I very rarely play any range. I would say over my tournament career (I quit keeping track like 6 year ago and I was in the 400s for tournament games played) melee units have been at least 90% of my overall army composition of my over a dozen years of tournament play. So that is the perspective I am approaching this from. A+ 10th Regiment of Foot Captain America Grimnak Heavy Gruts Knights of Weston Sir Gilbert A Airborne Elite Axegrinders of the Burning Forge Blastatrons Deathreavers Gladiatrons Kaemon Awa Marcus Decimus Gallus A- Darrak Ambershard Marro Warriors Mogrimm Forgehammer Roman Legionnaires Silver Surfer Warriors of Ashra B+ 4th Massachusetts Line Dorim the Bulkhead Brawler Charos Death Chasers of Thesk Eldgrim the Viking Champion Fen Hydra Fire Elemental Isamu Krav Maga Agents Major Q9 Nerak the Glacian Swog Rider Nilfheim Zelrig B Agent Skahen Air Elemental Alastair McDirk Blade Gruts Crixus Eltahale Ewashia Master of Tides Greenscale Warriors Iron Man Krug Laglor Marro Dividers Moltenclaw Me-Burq-Sa Mimring Ne-Gok-Sa Nakita Agents Raelin the Kyrie Warrior (RotV) Sacred Band Syvarris Tarn Viking Warriors Theracus Tornak Xenithrax the Vineweaver B- Admiral EJ-1M Arkmer Arrow Gruts Ashigaru Harquebus Brave Arrow Braxas Black Wyrmling Capuan Gladiators Cyprein Esenwein Finn the Viking Champion Goblin Cutters Heirloom Horned Skull Brutes Izumi Samurai Knight Irene Kurrok the Elementalist Frostclaw Paladins Major Q10 Marcu Esenwein Marro Drones Migol Ironwill Mohican River Tribe Ogre Pulverizer Red Wyrmling Swog Rider Tor-Kul-Na Mezzodemon Warmongers Tagawa Samurai Tandros Kreel Thanos Valguard Venoc Warlord Warforged Soldiers Zombies of Morindan C+ Anubian Wolves Armoc Vipers Aubrien Archers Brunak Concan the Kyrie Warrior Death Knights of Valkrill Dumutef Guard Fia Bonny the Void Siren Fyorlag Spiders Granite Guardians Hulk Ice Troll Berzerker Loviatak the Kyrie Warrior MacDirk Warriors Major X17 Microcorp Agents Mind Flayer Mastermind Minions of Utgar Ornak Otonashi Phantom Knights Protectors of Ullar Raelin the Kyrie Warrior (AoA) Raelin the Kyrie Warrior (SotM) Seige Sentinels of Jandar Sgt. Drake Alexander (SotM) Sgt. Drake Alexander (AoA) Shurrak Sonya Esenwein Spartacus Spider-man Tagawa Samurai Archers Thorgrim the Viking Champion Wyvern Venom C Agent Carr Atlaga the Kyrie Warrior Blue Wyrmling Drow Chanifighter Earth Elemental Gorillanators Guilty McCreech Iron Golem James Murphy Johnny “Shotgun” Sullivan Killian Vane III Knaves of the Silver Scimitar Kozuke Samurai Kumiko Marrden Hounds Marrden Nagrubs Onshu the Welkineye Othkurik the Black Dragon Rhogar Dragonspine Sgt. Drake Alexander (RotV) Sir Denrick Sonlen Venoc Vipers Water Elemental Werewolf Lord White Wyrmling Zetacron C- Abomination Ashigaru Yari Bok-Bur-Na Deadeye Dan Deathstalkers Emirroon Estivara Evar Scarcarver Exiles of the Sundered Sea Frost Giant of Morh Jorhdawn Kato Katsuro Kelda the Kyrie Warrior Kyntela Gwyn Marro Hive Marro Stingers Morsbane Ninjas of the Northern Wind Omnicron Snipers Parmenio Quasatch Hunters Raackchott Steward of Death Red Skull Runa Shaolin Monks Sir Hawthorne Su-Bak-Na Sujoah Taelord the Kyrie Warrior Ulginesh D+ Ana Karithon Chardris Deathwalker 8000 Deepwyrm Drow Dzu - Teh Elite Onyx Vipers Erevan Sunshadow Feral Troll Greater Ice Elemental Jotun Khosumet the Darklord Kira the Springrunner Master of the Hunt Mika Connour Retarius Saylind the Kyrie Warrior Sharwin Wildborn Shiori (AoA) Tul-Bak-Ra Warden 816 Wolves of Badru Wo-Sa-Ga Dr. Doom D Acolarh Brandis Skyhunter Dund Empress Kiova Gurei-Oni Iskra Esenwein Master Win Chiu Woo Misarex the Kyrie Warrior Moriko Omnicron Repulsors Rechets of Bogdan Shades of Bleakwoode Sir Dupuis Torin Zettian Guards D- Deathwalker 9000 Einar Emperium Kee-Mo-Shi Marro Drudge Obsidian Guards Pelloth Sahuagin Raider Shiori Sudema F Deathwalker 7000 Grok Riders Hatamoto Taro Roman Archers Templar Cavalry Dragon Dice - (the 2nd best game there is) Learn to Play! http://www.youtube.com/watch?v=1h3q6...wujcr8vVf8e21G Last edited by Matthias Maccabeus; March 9th, 2024 at 10:42 AM. Reason: It's worth an update every 10 years or so... |
#2
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Re: A Melee Perspective on the HeroScape Power Rankings
What an interesting take on the power rankings! Personally, I feel that the Fen Hydra should've gone in with the A- crowd, but I've had an inordinate amount of success with it (usually paired with Ornak et al). I would also think that Venom would be a bit higher, but I've never been in a mixed-Marvel tourney, so what do I know?
Oh, and surprise, a format that still can't help out the 7000...not surprising! Nice job! WORST. PALADIN. EVER. Overall Tourney Record: ....I don't even remember anymore! |
#3
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Re: A Melee Perspective on the HeroScape Power Rankings
Earth Elemental Deserves Better!
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#4
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Re: A Melee Perspective on the HeroScape Power Rankings
The first thing I noticed was the 4th in the B+ grade. I was surprised given the melee focus that Warriors of Ashra are only C+. I think it's a pretty good take.
I'm not so sure about including the Wave D3 though, its kind of going out on a limb. |
#5
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Re: A Melee Perspective on the HeroScape Power Rankings
Well, even using the standard power rankings when making an army is just theoryscape until you have a handful of games with a particular unit under your belt. Why not include D3? Common sense and the drawing of comparison to other units seems reasonable.
WORST. PALADIN. EVER. Overall Tourney Record: ....I don't even remember anymore! |
#6
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Re: A Melee Perspective on the HeroScape Power Rankings
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@killergoat - Think so? In my experiences with him (it), he's been less than impressive @elvenenvy - I can't remember the last time I lost to a 4th Mass army with knights or heavies. Also with the WoA, I still have to keep in mind that range is still prevalent in today's meta-game. D3 - Everybody's seen the cards and have done some play-testing, so I just took a stab at it. I could be way off. Thanks for the feedback everybody so far! Dragon Dice - (the 2nd best game there is) Learn to Play! http://www.youtube.com/watch?v=1h3q6...wujcr8vVf8e21G |
#7
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Re: A Melee Perspective on the HeroScape Power Rankings
-If 5 of the 6 A units are melee then it would seem that using any of those is girler than using any ranged that isn't Q9
-Not many are going to go along with Nilfheim and Zelrig being only B. Both have had very recent success -Tandros Kreel and Theracus having a higher rating than Morsbane is a crime . |
#8
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Re: A Melee Perspective on the HeroScape Power Rankings
Interesting list. I'm surprised the Ogre Warhulk didn't rank higher. I'd imagine that against melee, he'd be pretty frightening.
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#9
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Re: A Melee Perspective on the HeroScape Power Rankings
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I was glad that Braxas was so highly ranked. In playtesting, I couldn't beat Braxas/Raelin/Greenscales with a melee army (KoW, HG or Dwarves). I was surprised that Q9 and the Deathreavers didn't make up a category called the "Girly Girl Units". |
#10
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Re: A Melee Perspective on the HeroScape Power Rankings
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My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#11
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Re: A Melee Perspective on the HeroScape Power Rankings
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@RICH10 It may be map dependent, but I'd still say the knights beat them 60/40 on a ranged favored map. I should do a color thing like Jexik and use pink for Girly units... @Flamesayer If I sat down against you (or anybody for that matter) with any melee bonding army and you had DW7K and / or Roman Archers and you actually killed half of my army I would wear a pink dress for a week. Dragon Dice - (the 2nd best game there is) Learn to Play! http://www.youtube.com/watch?v=1h3q6...wujcr8vVf8e21G |
#12
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Re: A Melee Perspective on the HeroScape Power Rankings
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Imagine it to be like this: I had some archers and DW7k. The total isn't my whole team, but they were the ones I built the army around. As your bonding hero comes around(for this we will use typical Human Champions like Finn or Hawthorne), the Deathwalker is obviously faster than your knights(KoW move is 4, DW7K move is 6) and should be able to get to one of your champions. In this event, I will have considered to have inflicted 2 wounds on one of your bonding heroes. Your Champion isn't just going to shake that off either. If your champion is within threat range of one of my Romans, they volley on him. Chances are, if your Champion can attack one of my Romans, they can reach your Champion. If your Champion cannot attack a Roman, then the ones who conveniently positioned themselves on various higher spots on the map while you were busy dragging your army over here(road or not, it can still be a lengthy process to bring a big enough swarm to not get completely pounded by Romans who are playing to counter you) put holes in Knights. 3 attack versus 4 defense(with dwindling numbers on each side mind you) can punch through fairly well. When your knights attack the pod conviently located on the ground ready to Volley at a Champion, it is unlikely that all of them are engaged. So an impromptu Volley can occur. Let's imagine you got my DW7K tied down. I am relatively confident that he can survive an attack or 2 of 3. Then, well it's time to say arrow volley or just wiggle around to get engaged with as many things as possible before going BOOM! If your Knights are there on a road, I'll be glad to nail an nearby champion with the volley. You still don't want to disengage unless you need to risk the loss of a knight. And then even worse, you'd be untying my Deathwalker. Surround the DW7K with 2 or 3 knights and he already earned his points by getting rid of something more valuable by kills. By getting rid of some of the swarm. These theory-scaped results are assumed on the following builds: Knightsx4 280 Finn 360 Hawthorne 450//////18 figs Roman Archersx6 350 DW7K 450///////19 figs It would be assumed that our builds do not have to be exact. More or less, I'm playing Trap&Kill. Your playing Bonding Swarm. Your knights can't move quickly enough on many maps w/out road(and more often than not, you are going to be somewhat constricted if you wanted to get the bonus, likely feeding me kills). Only about half of my Romans have to move at all and until your knights are out about halfway, they have plenty of time to get ready. Then I scatter the OMs on DW7K to follow my initial strategy. My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
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