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Competitive Armies Discussion Discuss, critique, and build ideas for tournament-caliber armies. |
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#13
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Re: Captain Xue Testing. . .
Well met! Quote:
Quote:
And a picture: I have no problem with others fielding armies containing Captain Xue if they wish. P.S.: The format for this scenario, a set number of figures in each army and victory determined by the number of figures destroyed, appears to be new and unique. The meta for such a format may be significantly different and Power Rankings for it would be interesting to see. In any event, I'll be trying out variants of it in the future. Last edited by kolakoski; January 14th, 2024 at 08:51 PM. |
#14
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Re: Captain Xue Testing - Latest News
Well met! See Gang thread for latest on 1/17 playtest. Still curious about what others would draft with Captain Xue as she currently exists. CAPTAIN XUE General: Vydar Human, Unique Hero, Captain, Tricky, Medium 5 Life 5, Move 5, Range 7, Attack 3, Defense 3 CAPTAIN XUE’S EDGE When a figure you control rolls attack or defense dice for or against a normal attack against an adjacent figure, roll a 20-sided die. On a roll of 20 or higher, that figure adds 1 automatic skull or shield to whatever is rolled. Add 3 to the roll if that figure is Captain Xue or within 6 clear sight spaces of Captain Xue. . TAIYANGFENG SPECIAL ATTACK Range 8, Attack 3 After attacking normally, Captain Xue may attack with Taiyangfeng Special Attack. Choose a figure to attack. All figures adjacent to that figure are affected. Roll defense dice separately. 125 points |
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