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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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#1045
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Re: C3G Strategy Discussion - Super Skrull (Rl'nnd)
He's fun. Just a nasty beatstick. The huge range and teleport really make him stand out against other beatsticks. His attack of 4 isn't amazing at his cost, but he grabs height so easily that it's usually a 5.
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#1046
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Re: C3G Strategy Discussion - Super Skrull (Rl'nnd)
He’s solid. I wish his Skrull synergies were a bigger pull than the Champion ones.
I haven’t played him in any Champion armies so I don’t feel qualified to rate him. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#1047
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Re: C3G Strategy Discussion - Super Skrull (Rl'nnd)
I like the Super Skrulls. Neither is amazing but they’re both pretty fun, just big piles of stats that are tough to take down.
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#1048
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Re: C3G Strategy Discussion - Super Skrull (Rl'nnd)
Poor dude didn't even rate a intro quote thing under his card...
My Repaints and Mods: Updated 1-13 My Custom Cards: Updated 4-15 My Custom Superheroes: Updated 1-13 My figure images for online games: Alliance figures, Utgar figures My Etsy Store |
#1049
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Re: C3G Strategy Discussion - Super Skrull (Rl'nnd)
Quote:
If I can't find a decent quote in a 20 second google search, I cut my losses! I've only used him once, but he was pretty fun. I bet Hawkman II makes for a solid teammate. |
#1050
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Re: C3G Strategy Discussion - Super Skrull (Rl'nnd)
No good quotes from those one or two issues of Ms. Marvel he was in?
Fun card for sure. |
#1051
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Re: C3G Strategy Discussion - Super Skrull (Rl'nnd)
Another of my firsts! This one was a bit more fun of an LD in my memory because I had one under my belt and he went through the process a bit faster. (Believe it or not Torch went through a long debate on class.)
I do think we potentially nerfed him a bit too much, I think his powers/stats were a bit beefier in my initial pitch, but he was reduced because of concern that he shouldn't be as good at what he does compared to the actual X-Men. |
#1052
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Re: C3G Strategy Discussion - Super Skrull (Rl'nnd)
That design principle still makes sense to me, though maybe his stats could've been boosted some to compensate. I think I followed the same design principle with Amazo.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#1053
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Re: C3G Strategy Discussion - Super Skrull (Rl'nnd)
Quote:
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#1054
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Re: C3G Strategy Discussion - Super Skrull (Rl'nnd)
Skrull tradition must be to pick names by having the father slam his head into a keyboard.
My Repaints and Mods: Updated 1-13 My Custom Cards: Updated 4-15 My Custom Superheroes: Updated 1-13 My figure images for online games: Alliance figures, Utgar figures My Etsy Store |
#1055
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Re: C3G Strategy Discussion - Super Skrull (Rl'nnd)
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Haven't checked the Torch thread, what were people arguing for instead of Crime Fighter? |
#1056
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Re: C3G Strategy Discussion - Super Skrull (Rl'nnd)
He's fun and useful. Haven't used him in many years though, likely due to a lack of thematic synergy for him. Would love to see it happen though.
3/B- |
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