|
Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
|
Thread Tools | Search this Thread | Display Modes |
#2629
|
||||
|
||||
More Later
I don't like Foulspawn as a race. It took me two read throughs to figure out exactly what the figure did. Those are the only immediate knocks I have. Everything else regarding this figure I like at first glance. I'll be back later with more after Gencon, but I like this idea a lot.
~Dysole, always happy to see atypical race and class combinations My Twitch Channel where I play Scape and other things My YouTube Channel where the games get uploaded later Dysole's Draft Rankings Map Thread (Not responsible for psychic damage) Customs Battle Reports This sentence is seven words long. This sentence is not seven words long. |
#2630
|
||||
|
||||
Re: The Pre-SoV Workshop
SOA is right, big wall of text.
Id remove the special attack, it is too powerful. Id remove sacrificing your own figures and instead focus the power on destroying an opponents figure puts a counter on him. And then the option of removing a counter to return an undead figure. Give him range and make it a simple double attack power. You need to simpify this figure, the special attack is not needed. Have you tried Hexscape? 3D Heroscape Multiplayer Battle program! Looking for a C3V/SOV miniature? Try one of these sites. |
#2631
|
||||
|
||||
Re: The Pre-SoV Workshop
Quote:
Quote:
SOULS OF THE DEAD Druzdhul the Soulkeeper may attack one additional time for each Valkrill figure Squad on his card. He cannot attack the same figure more than once in a turn. Of course, that limits his use against certain builds (Rats for one) but it does cut down on the text and allows him to add dice via height advantage and attack auras/enhancements. Of course, it’s only useful if you think the Special Attack is too complex or powerful. I don’t think it’s too complex, and I really can’t say if it’s too powerful without having tested him. With regard to the question of Return of Souls, I don’t see any reason to change it from a perspective of potency- just wanted to make sure that was your intent. EDIT: the issue of complexity is... thorny, to say the least. I won’t delve into it here, not in depth anyway. Complexity shouldn’t be a disqualifier, so long as it is comprehensible and in service to the expression of desired theme, synergy, creative vision. Needless complexity produces jumbled units, often going too many directions at once to produce a card that can really execute its purpose. In my (admittedly rusty) opinion, Druzhul passes the eye test. There are much worse offenders in the Hasbro/VC canon in terms of sheer word count. Then again, I’d be remiss if I didn’t caution custom makers of all stripes to take this phrase as their watchwords: Do Simple Better. C3V/SoV The Pre-Sov Workshop Xorlof's Handy-Dandy Card Creator My Customs: Ullar Cavalry Faction, 4/24/23 HOW I GOT MY TITLE Last edited by Son of Arathorn; August 5th, 2018 at 12:59 AM. Reason: It must be late if i’m quoting Joe in a post about a Necromancer... |
#2632
|
|||
|
|||
Re: The Pre-SoV Workshop
I REALLY like it. I have played with similar ideas for elementalists and like the take as a necromancer. Including c3v units, there is definitely enough to work with as far as Valkrill squads and undead goes (although I have to admit that I do not have skeletons). I can see this unit being very useful (ex sucking up Death Knights to get them to the fight faster) and very fun.
Clean up the language a little and let's see this thing go! Jugger It's like football with swords or LARPing without the geeky stuff. In other words, it's awesomely perfect! |
#2633
|
||||
|
||||
Re: The Pre-SoV Workshop
Quote:
Joten has one of the wordiest cards however his 2 power's only occur on the attack phase. There is no counters or any other bells or interactions with other units. Also he is 225 points and thus is a huge portion of your army meaning there are likely less units to worry about overall. lower point hero units don't get this benifit. |
#2634
|
||||
|
||||
Re: The Pre-SoV Workshop
Quote:
Quote:
And even though I think your idea for a special is one way to take it, I feel like that makes him more of a "been there done that" type of unit. Quote:
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#2635
|
||||
|
||||
Re: The Pre-SoV Workshop
Sorry, bud. There’s nothing I can do to save a significant amount of space on that card. That is a *lot* to bite off.
If this was bouncing around inside the C3V, I would encourage the Lead Team to consider dropping the defensive boon and trying to make it work from there. |
#2636
|
||||
|
||||
Re: The Pre-SoV Workshop
Quote:
Have you tried Hexscape? 3D Heroscape Multiplayer Battle program! Looking for a C3V/SOV miniature? Try one of these sites. |
#2637
|
||||
|
||||
Re: The Pre-SoV Workshop
I think this necromancer is pretty awesome. Very unique, very flavorful, and looks like a lot of fun to play. Yeah, his card is a bit wordy, but hey, he's no Augamo (among others). And despite the wordiness, it's a pretty simple card to understand. I don't understand what all the hullabaloo is about in that sense.
|
#2638
|
||||
|
||||
Re: The Pre-SoV Workshop
The criticism, as I see it, is not the number of words. It’s the number of gadgets.
As for the comparison to Augamo: 1. I embrace Augamo as a member of the canon but he is not my design nor is he designed the way I might have done so, if he’d been up to me. 2. Augamo has two complex powers and one simple one but not three complex ones, and they are not interdependent. 3. Assuming I agreed with you that Augamo had too many bells and whistles, it does not follow that I should encourage other units with too many bells and whistles. 4. I’m offering my own personal feedback here. Take it for what it’s worth. Not more, not less. |
#2639
|
||||
|
||||
Re: The Pre-SoV Workshop
Oh, I wasn't trying to criticize the big blue golem; I use him and I like him. I just distinctly remember the first time I saw his card my impression was "whoa, that's a lot of text."
My point was that there are existing cards that are wordier than this necromancer, and existing cards that are more complicated than this necromancer. And they all seem to play fine. |
#2640
|
||||
|
||||
Re: The Pre-SoV Workshop
Comparisons to existing units can be valuable, and the comparison to Augamo’s power set is helpful, in its way. I was just trying to explore the limits of that comparison, as I see it.
|
|
Thread Tools | Search this Thread |
Display Modes | |
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
C3G Dredd'verse workshop | Tornado | C3G Legacy | 1080 | July 19th, 2023 11:14 AM |
MiniatureGeek's Custom Workshop #1 | Miniature Geek | Other Customization & HS Additions | 14 | August 20th, 2009 10:37 PM |
Sci Fi Terrain by Games Workshop | RichardD | Custom Terrain & Obstacles | 12 | August 4th, 2009 02:38 PM |
Bad_Calvin's Workshop - update 4-7 | bad_calvin | Custom Terrain & Obstacles | 54 | June 5th, 2009 09:09 PM |