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Other Miniatures Miniatures games besides Heroscape. |
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#385
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Re: Frostgrave, Halo Ground Command and other tabletop minis
My daughter and I played a little more the other night. Morgan jumped her bear and ranger off the walkway and each took 5 wounds. But she wanted to secure that treasure that I had moved off the roof she was heading towards. She had used Telekinesis to bring the treasure between the logs in the center, closer to her side of the board. But I used Telekinesis with both wizard and then apprentice to steal it back towards me. Her fog drifted away and I cast a Wall spell to keep her at bay and from charging her bear at my crew.
We had a boar come out on my side of the board after the 5th treasure was picked up, but my Crossbowman and Archer took care of it during my soldier phase to keep it from causing trouble. Maybe we'll finish it up tonight or tomorrow. Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
#386
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Re: Frostgrave, Halo Ground Command and other tabletop minis
Wall spell? Nice.
Those were always one of my favorites in RPGs. So much strategic goodness. Can you 'wall in' figures? |
#387
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Re: Frostgrave, Halo Ground Command and other tabletop minis
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The wall is solid, so it can't be moved through and it blocks LoS. The Fog spell is nice too because it also will block LoS, but it can be moved through. The advantage of the Fog spell is that can be cast anywhere within LoS of the Spellcaster, though like the wall spell, you have to roll once per round ti see if it stays or dissipates. Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
#389
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Re: Frostgrave, Halo Ground Command and other tabletop minis
By 'walling in', I take it to mean that the figures would be sealed in.
No, I don't think it would be useful to do that. Your wizard and apprentice each only get to cast one spell each round/turn, so casting multiple Wall spells just to wall in your warband members would be a waste, because there are so many other spells you may rather cast. Also, you still have to roll to succeed to cast the spell (apprentice needs to roll 2 higher to cast any spell than their wizard ), and if you fail your roll by enough, you can take wounds. Another consideration, is that while the wall will block LoS from many positions because it's 3 inches high, there could be positions on the board that can be high enough to see over the wall, depending on which angle it's coming from. Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
#390
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Re: Frostgrave, Halo Ground Command and other tabletop minis
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Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
#391
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Re: Frostgrave, Halo Ground Command and other tabletop minis
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Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
#392
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Re: Frostgrave, Halo Ground Command and other tabletop minis
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Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
#393
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Re: Frostgrave, Halo Ground Command and other tabletop minis
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Some games I haven't seen any creatures and some games I've seen a few. I have an Imp spell, so I use it on occasion to send an Imp near my daughter's troops to force her to deal with it as if it's a random creature. I also have Raise Zombie spell, so I can send it over to mess with her guys if I feel like it, and not worry about it getting killed, because it will turn to dust at the end of the game anyway. I have been writing creature stats on little piecesof paper as they come up, but may end up getting some note cards and do them all. Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
#394
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Re: Frostgrave, Halo Ground Command and other tabletop minis
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It's neat to be able push an enemy off of height over 3 inches to cause them wounds. My daughter tried that once to knock my Crossbowman off height, but missed. I had used it to push a giant worm away from my apprentice. I used it to push one of my own figures with a treasure closer to the table edge. It's neat, but it requires good positioning by the caster since the subject of the push goes directly away from them if successful. Also, it's not a guaranteed distance. Though, that stuff is likely there fir balance so it's not OP. Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
#395
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Re: Frostgrave, Halo Ground Command and other tabletop minis
@Hahma
, If I make up a set of playing card sized Monster reference cards in photoshop I'll post them here. My top three favorite spells are Leap, Elemental Bolt, and Telekinesis. I've used Telekinesis about 3 times total to pull treasure towards my characters. My favorite time was when 2 thugs and a knight of mine went up against 2 thugs of my brothers all next to a contested treasure. I pulled the treasure away from them all next to an archer of mine that was closer to the table edge. Leap has to be the most useful spell in the game, hands down. Whether you are leaping up height or just leaping distance, its by far the most useful movement spell I can think of. Its quite easy to roll as well. With my wizard being an elementalist, the elemental bolt is great when wanting to get extra xp's shooting at enemies with the wizard. Did you know that improving your shoot skill with the wizard will help you shoot the elemental bolt once you've cast it. I just added to that skill as well.
Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
#396
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Re: Frostgrave, Halo Ground Command and other tabletop minis
@TREX
Improving the Shoot stat for a wizard or apprentice will only help if they are equipped with a bow. I checked that out awhile ago because it seemed potentially OP, and my daughter wanted to do that to increase Shoot for her Bone Dart spell, but I told her she couldn't do it to help a spell. It's like that for balance I'm sure, just like not being able to increase the same stat more than once between games, not being able to lower a casting roll of a spell more than once between games, and not being able to stock up level ups from game to game. From the official errata/FAQ on Osprey's site: Shooting Stat – The shooting stat is NOT used for spell attacks (e.g. a wizard casting Elemental Bolt rolls his shooting attack at +8 regardless of his shooting skill).However, other shooting modifiers, such as those for movement and cover ARE applied to spells that make shooting attacks). Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon Last edited by Hahma; July 28th, 2017 at 06:36 PM. |
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