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Maps & Scenarios Battlegrounds and scenarios |
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#241
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Re: HS2010's Maps Thread - New Map - 3/22/20
Eww.
One more left to delete. Unfortunately, my mod powers do not extend this far. @quozl , it looks like there's one left! |
#242
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Re: HS2010's Maps Thread - New Map - 3/22/20
It must have got that one in while I was banning it. All good now.
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#243
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Re: HS2010's Maps Thread - New Map - 3/22/20
Finished this. Now every map and .pdf are correct. Made a few more changes:
Notable Changes:
Quote:
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#244
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Map Updates 3
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#245
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Re: HS2010's Maps Thread - Map Updates 3!
Wow, Dust Bowl is quite the show stopper aesthetically! I need to build that!
I did notice it uses 49 battlements? I'm assuming the last one goes on level 6 to make it symmetrical. Might take down Fen Hydro and build this later. It looks like a nice departure from what I've been playing on the last few weeks. Nicely done sir! The Completely Unnecessary Definitive List of Figure Weight My Maps My Sales and Trades List "Blade Gruts are 'heavier' than Heavy Gruts." |
#246
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Re: HS2010's Maps Thread - Map Updates 3!
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My VS file is showing 50 battlements used. Pretty sure they're all there. Of course, let me know how the games go for ya! I'm specifically curious about melee double space figures and how they fit around the ladders, although I'm not too worried about there being a space they can't attack (even if they can't move on that space necessarily). |
#247
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HS2010's Maps Thread - New Map - 6/3/20
New map!
Hellsprings Rd Requires: 1 BftU, 2 VW, 1 RttFF Additional Pics/Angles/Notes:
Spoiler Alert!
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#248
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Re: HS2010's Maps Thread - New Map - 6/3/20
good initial feel and the lava startzone is fun haha! First thing that pops out is to shift the Raelin perch so it doesn't cover Gerda...that would be too strong.
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#249
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Re: HS2010's Maps Thread - New Map - 6/3/20
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I guess it comes down to would you rather have Raelin on Level 3 Lava Field or Level 2 Rock covering Gerda? With the glyph also on Lava Field, as the Raelin player, is it worth putting both a squaddie and Raelin at risk for a wound? As a Melee player, is it even worth contesting Gerda when you could wait for round switches where the Gerda figure gets melted? As a Range player, could you just gain height to attack Raelin? Last edited by Sheep; June 3rd, 2020 at 03:30 PM. |
#250
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Re: HS2010's Maps Thread - New Map - 6/3/20
Would this be better?
Honestly, I'm just messing around with stuff amazed at how many different ways I could work just this lower section of the map with 13 pieces! I guess at this point it is just all about testing those different combinations and seeing which few* work the best. *I am assuming there are multiple ways that work and have varying positives/negatives Last edited by Sheep; June 3rd, 2020 at 06:49 PM. Reason: Yes I raised Wannok to the same top level so double-spaced figures could claim it. |
#251
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Re: HS2010's Maps Thread - New Map - 6/3/20
I like the updated perches more, especially with that LoS blocker already covering Gerda for the most part. The map-specific glyph trap rules are great too, really gives the battlefield its own narrative.
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#252
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Re: HS2010's Maps Thread - New Map - 6/3/20
I think that placement works...but I just noticed the Unique +1 glyph. I'm not sure that's necessary. It feels a bit too crowded on this smaller map with 3 power glyphs and 2 Treasure. I think Wannok offsetting Gerda is sufficient.
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
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