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  #23737  
Old April 6th, 2021, 05:02 PM
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Splash Splash is offline
 
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Re: Public Design Workshop

Sweet, updated. I just realized how well that pairs up with Fightin' Dirty. You can potentially give a wound, remove an OM, and get the bonus attack die all on first engaging!
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  #23738  
Old April 6th, 2021, 05:30 PM
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Karat Karat is offline
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Re: Public Design Workshop

Seems appropriately Kano
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  #23739  
Old April 8th, 2021, 08:37 PM
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Re: Public Design Workshop

Quote:
Originally Posted by IAmBatman View Post
Sweet. Hopefully you're eligible for the NEXT round of Public Nominations, as I'd love to nominate that if you don't run it before then!

I might let the second twin move with Genetic Rivalry as well? Though the range does at least help.
As soon as the Kree Accusers are done I plan on running them. Might as well stick to large blue villainous figures.
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  #23740  
Old April 9th, 2021, 09:24 AM
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Re: Public Design Workshop

It's good you've found your niche!

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #23741  
Old April 9th, 2021, 11:55 AM
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Re: Public Design Workshop

FWIW this is the suggestion I was making for them.
Quote:
GENETIC RIVALRY
You may only control two Mauler Twin figures at the same time. After revealing an Order Marker on another Mauler Twin's card that you control and only taking a turn with that card, if an opponent's figure was attacked, immediately take a turn with this Mauler Twin. During this turn, this Mauler Twin can only target figures that were previously targeted for an attack during your player turn and may add one to its attack if it does not have a blue Clone Marker on its card. After using this special power, you may not take a turn with any other figures.
Your current version for reference.
Quote:
GENETIC RIVALRY
You may only control two Mauler Twin figures at the same time. After revealing an Order Marker on this card and taking a turn with this Mauler Twin, if he inflicted one or more wounds with his normal attack, you may immediately attack the same figure with one other Mauler Twin you control within clear sight of this Mauler Twin, adding one additional die to that attack roll if the attacking figure doesn’t have a blue Clone Marker on its card. After using this special power, you may not take any additional turns with other figures you control.
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  #23742  
Old April 9th, 2021, 01:15 PM
LordVenoc LordVenoc is offline
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Re: Public Design Workshop

Since you already have control instead of "In your army" for your 2 clone limit, what if you ditched the resurrection and just let them place an extra that you drafted? So you could like draft 4, and then have 2 more to place if they die.
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  #23743  
Old April 9th, 2021, 08:46 PM
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Re: Public Design Workshop

Quote:
Originally Posted by Karat View Post
FWIW this is the suggestion I was making for them.
Quote:
GENETIC RIVALRY
You may only control two Mauler Twin figures at the same time. After revealing an Order Marker on another Mauler Twin's card that you control and only taking a turn with that card, if an opponent's figure was attacked, immediately take a turn with this Mauler Twin. During this turn, this Mauler Twin can only target figures that were previously targeted for an attack during your player turn and may add one to its attack if it does not have a blue Clone Marker on its card. After using this special power, you may not take a turn with any other figures.
Your current version for reference.
Quote:
GENETIC RIVALRY
You may only control two Mauler Twin figures at the same time. After revealing an Order Marker on this card and taking a turn with this Mauler Twin, if he inflicted one or more wounds with his normal attack, you may immediately attack the same figure with one other Mauler Twin you control within clear sight of this Mauler Twin, adding one additional die to that attack roll if the attacking figure doesn’t have a blue Clone Marker on its card. After using this special power, you may not take any additional turns with other figures you control.
Yeah, I think that's the proper direction, just didn't know how to word it correctly when I first drafted it without getting too wordy. Thanks for the work/input!
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  #23744  
Old April 9th, 2021, 10:01 PM
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Re: Public Design Workshop

Just noticed I dropped the clear sight requirement but that is pretty easily added back in.
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  #23745  
Old April 10th, 2021, 11:39 AM
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Re: Public Design Workshop

I'd prefer to see a full turn, Nebula style.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #23746  
Old April 10th, 2021, 12:10 PM
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Lord Pyre Lord Pyre is offline
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Re: Public Design Workshop

I'd personally just make it full bonding with no restrictions.
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  #23747  
Old April 10th, 2021, 08:19 PM
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Re: Public Design Workshop

Quote:
Originally Posted by redstang View Post


NAME = VENOM
SECRET IDENTITY = STEPHEN STRANGE

SPECIES = SYMBIOTE
UNIQUENESS = UNIQUE HERO
CLASS = SORCERER
PERSONALITY = WISE

SIZE/HEIGHT = MEDIUM 5

LIFE = 6

MOVE = 5
RANGE = 4
ATTACK = 5
DEFENSE = 5

POINTS = 300

SYMBIOTE SUMMONER

After revealing an order marker on this card and taking a turn with Venom, you may move up to two other Symbiote figures you control up to 4 spaces each. If a Symbiote moved by this special power ends its movement adjacent to an opposing figure engaged with Venom, you may roll one unblockable attack die against that figure. After using this special power, you may not take any additional turns with other figures you control

SYMBIOTE SUPREME
Venom and all other Symbiote figures you control within 3 clear sight spaces of Venom do not subtract from their defense roll or D20 roll for any special power or special attack from an opposing figure.

MAGICAL DEFENSE
When Venom is attacked by an opponent's figure that does not have the Magical Defense special power, the most wounds Venom can take for this attack is one.
I like it! I have a write-up for everyone in the Venomversre comics, so this is my Venom Cap that would work pretty well with your Dr.Strange...

VENOM
STEVE ROGERS
SYMBIOTE
UNIQUE HERO
SOLDIER
DEDICATED
MEDIUM 5
LIFE: 6
MOVE: 6
RANGE: 1
ATTACK: 5
DEFENSE: 6


WE’VE GOT A WAR TO WIN
After revealing an order marker and taking a turn with another Symbiote you control, and if there is a revealed order marker on this card you may move or attack with a different Symbiote you control.

SHIELD SLING SPECIAL ATTACK
Range Special. Attack 4 + Special.
Choose a non-adjacent figure within 5 clear sight spaces of Venom and one additional non-adjacent figure within 3 clear sight spaces of the first figure. After attacking the first figure, you may attack the additional chosen figure. Roll attack dice equal to the number of skulls rolled in the first attack.

TENDRIL SWING 3
Instead of his normal move, Venom may move up to 3 spaces with Tendril Swing. When moving with Tendril Swing, Venom has the Flying special power, but may not move up or down more than 40 levels in a single swing, and will not take any leaving engagement attacks. After using Tendril Swing 3, you may use it one additional time.

SUPER STRENGTH
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  #23748  
Old April 10th, 2021, 09:32 PM
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Karat Karat is offline
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Re: Public Design Workshop

Quote:
Originally Posted by Kid Arachnid View Post

VENOM
STEVE ROGERS
SYMBIOTE
UNIQUE HERO
SOLDIER
DEDICATED
MEDIUM 5
LIFE: 6
MOVE: 6
RANGE: 1
ATTACK: 5
DEFENSE: 6


WE’VE GOT A WAR TO WIN
After revealing an order marker and taking a turn with another Symbiote you control, and if there is a revealed order marker on this card you may move or attack with a different Symbiote you control.

SHIELD SLING SPECIAL ATTACK
Range Special. Attack 4 + Special.
Choose a non-adjacent figure within 5 clear sight spaces of Venom and one additional non-adjacent figure within 3 clear sight spaces of the first figure. After attacking the first figure, you may attack the additional chosen figure. Roll attack dice equal to the number of skulls rolled in the first attack.

TENDRIL SWING 3
Instead of his normal move, Venom may move up to 3 spaces with Tendril Swing. When moving with Tendril Swing, Venom has the Flying special power, but may not move up or down more than 40 levels in a single swing, and will not take any leaving engagement attacks. After using Tendril Swing 3, you may use it one additional time.

SUPER STRENGTH
Looks pretty good! One suggestion would he to word your first power a little more like so:

WE’VE GOT A WAR TO WIN
After revealing an order marker and taking a turn with a Symbiote you control, if there is a revealed order marker on this card, you may either move or attack with any other Symbiote you control.
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