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HeroScape General Discussion General discussions of packaging, terrain, components, etc. If it doesn't fit in any other official category, put it here. |
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#1
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Uses for the Glyph of Brandar
Hey everyone! I searched this, but nothing came up.
I am trying to come up with a new way to use three of the Brandar glyphs, but can't think of anything good. I need some help. I was trying to think of a unique "capture the flag" use, but I couldn't see how my ideas would work. Any ideas at all would be helpful. Thanks! |
#2
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Re: Uses for the Glyph of Brandar
A choice of a glyph (Move, initiative, Healer or Wound?). Basically, you step on the glyph, and chose which one you want. It remains the same for the rest of the game.
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#3
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Re: Uses for the Glyph of Brandar
You could do a 'hold the flag' scenario.
Put out your three brandar glyphs out in the map. It is okay to have one of the glyphs a little bit easier for either side to be able to capture and hold. The third glyph needs to be in a spot that is very fair and equally difficult/easy for easier side to get to. Rules are simple. For every glyph that your army holds at the end of a round you gain one point. Put a limit of six rounds (or about there). It should be easy enough for both armies to get the first glyph that is closer to them, but the third glyph will be the game decider for points. "I wish my iPad would stop trying to autocorrect all the heroscape names for me." Good Trades I have had. Collection Guide for Recommended Quantities. |
#4
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Re: Uses for the Glyph of Brandar
use it as teleports
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#5
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Re: Uses for the Glyph of Brandar
P-p-plug! One of my half completed threads.
In forest dark or glade beferned
No blade of grass shall go unturned Let those who have the daylight spurned Tread not where this green lamp has burned. |
#7
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Re: Uses for the Glyph of Brandar
I've used them to summon or "unlock" additional units for your army. Basically, I had four Brandar's on the board and when someone landed on one they rolled the 20-sider. 1-5 gave them Obsidian Guards, 6-10 gave them Dzu-Teh, 11-15 gave them spiders, and 16-20 gave them Dumutef Guards.
It was an interesting way to get some of the less used units into the game. |
#8
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Re: Uses for the Glyph of Brandar
Yeah, I've done stuff like that before, too. Except you got to choose a unit that cost 100 points or less.
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#9
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Re: Uses for the Glyph of Brandar
I like to use Brandar glyphs as keys.
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#10
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Re: Uses for the Glyph of Brandar
Cat, while I try not to be a Nazi, that's the 3rd thread you've necro-ed in a very short time. It's kind of a toss-up between starting a new thread on a topic discussed 6 months ago or necroing.
Like I said, it doesn't really bother most people, especially when done sparingly. But when you do it this frequently, it can grate some people. "I thoroughly disapprove of duels. If a man should challenge me, I would take him kindly and forgivingly by the hand, lead him to a quiet place and kill him." — Mark Twain |
#11
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Re: Uses for the Glyph of Brandar
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#12
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Re: Uses for the Glyph of Brandar
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Now if someone was necroeing threads just because he could would be wrong and would merit a response as such but when they make real comments I have no problem. There are people here who don't want to go to the second page of threads and by doing this he brought this thread to my attention. I never would have read this thread beforehand. I'm not saying go necro every thread but it's nice once and awhile and three is hardly too much. Although Cat, it would be nice if you did go into more detail as to how you use the glyphs as keys. Just saying that you use them as keys doesn't really help us a lot. On topic though, you can use them as strategic points as well. For example, you can neutral units that both players alternately control and when someone steps onto the glyph they gain complete control of those figures. (although he still plays them as if they were a different player) That would add a nice little spin to the game. |
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