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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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#181
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Re: C3G Strategy/Competitive Discussion (Doctor Doom)
Interesting train of thought handle!
Maybe one of Doom's stronger uses is as a counter draft against the FF, it would make sense. Looking at our Adventurers and throwing some names out : Aurora could give you a pretty wild turn advantage if she activates Light of Inner Peace Crystal could move Reed away from your units Iceman could also give you strong turn advantage Hellcat, Power Pack, and Bag-Man are all cheap filler Doom, Kristoff, Wasp *1*, Crystal, Iceman, Hellcat leaves you at 990. Could fill those last 10 with a spell for Kristoff. Maybe swap Wasp and Hellcat for Bag-Man? |
#182
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Re: C3G Strategy/Competitive Discussion (Doctor Doom)
You could draft Silver Surfer in your army, but play with the "Doom on Surfboard" mini and pretend he's a Doombot Adventurer with the Power Cosmic.
He's such a fun, ridiculous character. I was saying in the Promotions thread that with his supreme Willpower, he'd make a great candidate for wearing the Green Lantern ring, and we discussed making a draftable Glyph. Assuming such a Ring Glyph would grant him Battery Markers on his card at the start of the game, that would allow him to fight against a team like-colored Lanterns, potentially using most of their abilities, making him the most power-versed Lantern of all. Doom is so Egomaniacal, he's obsessed with being right, and with the right scheming, there's all these crazy scenarios possible where he can. Which is perfect for the character. |
#183
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Re: C3G Strategy/Competitive Discussion (Doctor Doom)
Could be cool to write up a Surfer where his board is a VDO that only he can operate, so Doom could drain his power then literally steal the board.
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#184
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Re: C3G Strategy/Competitive Discussion (Doctor Doom)
That needs to happen!
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#185
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Re: C3G Strategy/Competitive Discussion (Doctor Doom)
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#187
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Re: C3G Strategy/Competitive Discussion (Doctor Doom)
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#188
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Re: C3G Strategy/Competitive Discussion (Doombot)
Three choices of Doctor Dooms to run with these guys. Basically the best strategy for them is to part a couple in the back and then run Doctor Doom as a shark, killing as much as you can before he falls. Hoping to have a version of Doom that does more with them some day.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#189
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Re: C3G Strategy/Competitive Discussion (Doombot)
For 95 points, these guys have a great statline outside of their health. I do think two is the max I would run in most cases, but they could put up a decent late game fight if needed. I think sorcerer Doom likes these guys the least, just because he's not a great option to bring back if Mystic Domination goes off.
I'm sure we'll see more versions of Doom/Doom support in the future, so these guys will probably always have a place helping out their creator. |
#190
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Re: C3G Strategy/Competitive Discussion (Doombot)
Kristoff helps a little bit in terms of you still being able to get use out of your Doombots if you flub the roll for Victor.
We’ve definitely had some discussions about more active Doombots that can lead the charge instead of sitting in the back. It’d be cool to have some Doom shocktroopers one day. |
#191
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Re: C3G Strategy/Competitive Discussion (Doombot)
Reposting my Theoryscape 1600pt army:
Kang (II), Kang (I)x1, Doctor Doom (I), Kristoff, Doombotx4, Healing Energyx3 Use Kang to get Doombots into some good positions and actually get a turn out of them, release them as needed, one at a time, and use Kristoff as my healer. Could swap out two of the Healing Energies for Condemn and Mesmerize, but I don't want Kang to die with too much (or any) of my army on his card. I really like the idea of Doombots being active and indiscernible from the real thing. I conceptualized a Doombot Diplomat idea a while back, but it needs a lot of work. I should return to that. |
#192
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Re: C3G Strategy/Competitive Discussion (Doombot)
New Dr Doom:
ARMY OF DOOM After revealing an Order Marker on this card and before taking a turn with Dr Doom, you may choose up to 2 Doombots you control to take a turn with. You may not take additional turns with figures you control. UNENDING DOOM At the end of each round, you may place one previously destroyed Doombot in your start zone. DOOMSDAY Once per game, instead of taking a turn with Dr Doom, you may destroy each Doombot you control and one at a time roll 2 unblockable attack dice against each figure adjacent to a Doombot you control. |
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