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Comic Hero Custom Creations Any comic book customs and the discussions surrounding them |
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#1201
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Re: NM24 - Process
I updated the changes requested by IamBatman.
#1 Normal Attack is 2 #2 Updated BATLINE so that it reads the same as Batman's card. |
#1202
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Re: NM24 - Process
Nicely done Griff. Just a couple of things...
Last edited by whitestuff; April 21st, 2009 at 03:42 AM. |
#1203
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Re: NM24 - Process
While not arguing for or against defense 5(i do think it should be lowered) I think using Spider-mans defense to judge other peoples agility doesnt work well, since i think alot of that agilty gets represented in his spidey sense. I just think puttinfg defense four as "agile as spiderman", give you a very short scale. Ive always pictured spidey sense as representing him being able to dodge as well as sense danger, since his spidey sense always works(symbiotes aside)
So thinking about the Blob again for a second, I would like to keep the ability to stick multiple peeps. what option do nm24 peeps prefer? 1) leave as is and just "remember: who's stuck 2) add stuck tokens and wording to explain their use 3) add stuck tokens to the card for people to use to remember who's stuck, but don't actually give rules for the tokens |
#1204
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Re: NM24 - Process
Robin: I'm with Whitestuff. I suggest knocking the Defense down to 4 and returning the Attack to 3. But I still think that for a sidekick he is too powerful (eventhe ultimate sidekick).
- Flying (Batline) - Range - +1 Attack with a certain friendly - Take a free turn with a friendly - Ability to render an opponent defenseless Overall, I'd suggest one of these should probablygo. I know we're not supposed to rewrite the card but I'm suggesting a deletion as an edit. You must keep Batline You must keep Range (bat-a-rang) You must keep some synergy with Batman (Sidekick and or Dynamic Duo) Since I like both Sidekick and Dynamic Duo, I'd suggest losing the knockout gas. I know it is only a 25% success rate, but if you just used Batman in front of him, then hit the gas, and add a +1 to Attack (never mind if you had height), you could crush almost anyone with Robin.... let me say that again... with Robin. I think Knockout Gas is not as important thematically. Nice job by Griffin on the art (see Iam, you got yourself an artist. I told you they were inexpensive. |
#1205
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Re: NM24 - Process
Blob: I hate to say this but I'd go with option 3. I don't think we need to tell folks how to use the tokens with wording on the card. It could be their choice to place it on the stuck figure or on the stuck card.
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#1206
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Re: NM24 - Process
Even though I am the one who brought up the issue of remembering who is STUCK, I think I'm going to side with option 1 leave as is and just "remember: who's stuck. I was able to remember each turn and round, but I could see how it could get messy. Did anyone else find that an issue during playtesting?
Thanks for the +rep and highfives on the card, I really just wanted to get a feel for this process with a card that is not my own. This process can be brutal at times (especially if I am commenting) and I wanted to see what this process is like from the other side of the coin. WhiteStuff already laid pretty hard into my Robin (well, IamBatman's Robin, but it feels like it is mine now), feathers ruffled and all, they are great suggestions and very well received input. NM24 Rocks! |
#1207
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Re: NM24 - Process
Quote:
Last edited by Griffin; April 21st, 2009 at 02:02 PM. |
#1208
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Re: NM24 - Process
Quote:
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#1209
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Re: NM24 - Process
On Blob: I'm still in the favor of "Stuck" causing one wound so that squaddies die instantly and you only have to remember heroes, and then just sticking with remembering. But that's just me. I think having some squad members stuck and some not likely adds a lot of the confusion since squad members tend to be less memrable and more "anonymous." I'm not a fan of tokens if they can be avoided - one more thing for me to lose!
On Robin: I agree his defense is absolutely too high. His training under Batman and his armor are meant to be reflected in that, but my Batman has a defense of 5 - Robin's should be 4 at highest. The reason I thought about having his attack at 2 instead of three is due to how easy it is to enhance it (+1 for height, +1 for Dynamic Duo, No defense with a proper Knockout Gas roll). But I'm all fine with dropping Knockout gas and keeping the attack at 3 as well. I think it works better in gameplay since plenty of units Robin would be up against (Superman?) wouldn't even be phased by his knockout gas anyway. Sidekick and Dynamic Duo by themselves are a pretty wicked combination (and make the Batman and Robin team a lot of fun to play). PS There is, to my knowledge, only one "Driven Vigilante" and that's my TNT'd Batman. So Dynamic Duo is designed specifically to work with that card. I didn't want him getting the Dynamic Duo bonus for Nightwing or anybody else - just Bats. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#1210
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Re: NM24 - Process
Sorry for the double post - forgot some things and Balantai snuck in with one when I wasn't looking.
If upping the roll for Knockout Gas works for you guys, it works for me. Even Superman has to have a bad day in these games, so a 19 or 20 for it would seem reasonable. And I have to say, great work on the art, Griffin! It looks awesome - everything I was hoping for. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#1211
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Re: NM24 - Process
I think I'd prefer number 3. We shouldn't have to tell them exactly how to use the markers.
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#1212
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Re: NM24 - Process
Actually, come to think of it, number 3 is kind of a combo between number 1 and number 3. If you just give Stuck tokens and don't tell them how to use them, using them essentially becomes optional. Meaning if you just want to try to remember by yourself you can do that, but if you're getting senile at a young age like me, you can use the help too.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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