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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #25  
Old April 24th, 2014, 08:20 PM
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Re: The Book of Black Lantern (William Hand) - Design

That looks pretty cool. Maybe Devourer for the class? Not really sure there.

One thing I'm wondering is if it wouldn't be better to just put Blackest Night on one or two figures to free up space on the rest of the faction? Or would that make it too hard to play the others by themselves and be a bad idea, since they'd need one of the figures with Blackest Night to charge up?

Or is everyone content with the idea of all Black Lanterns pretty much having variations of those two powers and just one unique power?

Also, Tickle, do you remember what Griff had for Nekkron or Scar at all? I don't have anything written up for either, I've realized.

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #26  
Old April 24th, 2014, 09:06 PM
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Re: The Book of Black Lantern (William Hand) - Design

Hmm, their class could also be REANIMATE or CORPSEMEN

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #27  
Old April 24th, 2014, 09:21 PM
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Re: The Book of Black Lantern (William Hand) - Design

Revenant was used on Crow, and is pretty cool.
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  #28  
Old April 24th, 2014, 09:39 PM
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Re: The Book of Black Lantern (William Hand) - Design

Revenant's a bit too ghostly/romantic/non-malicious here. These things are evil incarnate.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #29  
Old April 24th, 2014, 09:48 PM
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Re: The Book of Black Lantern (William Hand) - Design

Quote:
Originally Posted by IAmBatman View Post
Revenant's a bit too ghostly/romantic/non-malicious here. These things are evil incarnate.
Non-malicious? I've seen it used for straight-up zombies in various media.

Too bad zombie minis are hard to come by, I would totally just repaint a bunch!

And how powerful are they? My assumption would be really weak comparitively, being basically super-zombies.
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  #30  
Old April 24th, 2014, 09:56 PM
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Re: The Book of Black Lantern (William Hand) - Design

I think Tickle pegged them pretty well in his write up. In fact, I think Johnny and he are spot on - the best way to start this is with a Black Lantern Uncommon. It'll let me test them as an army, and then we can add on uniques from there.

I have two questions that need resolving first, though (which maybe I can take to the faction thread I just started):

1. Does all the text I have on Black Hand here fit on a card?
2. Are we OK (presuming the text is workable) with Black Lantern and Blackest Night both being standard powers on Black Lanterns? Or does that leave too little room for differentiation?

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #31  
Old April 24th, 2014, 10:57 PM
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Re: The Book of Black Lantern (William Hand) - Design

The text fit & it will be slightly larger (just) than Dr Doom.

I like the design. I think this will need quite a few playtests to really ensure it doesn't break the Undead faction. Tornado will be happy .
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  #32  
Old April 25th, 2014, 12:07 PM
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Re: The Book of Black Lantern (William Hand) - Design

Awesome! Good to know it fits (though barely). That's enough to encourage me to make Blackest Night not go on all Black Lanterns, just a few select ones. The ability to charge up the batteries alone can be a shorter power put on some of the others that will need more individual power text, like a Martian Manhunter.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #33  
Old April 27th, 2014, 08:12 PM
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Re: The Book of Black Lantern (William Hand) - Design

I'm putting this guy on hold until Tickle gets his Black Lantern Recruit LD wrapped up (basically so he can be tested with them and his powers can be updated to be consistent with the final versions of theirs).

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #34  
Old April 27th, 2014, 09:55 PM
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Re: The Book of Black Lantern (William Hand) - Design (HOLD)

Sounds like a plan .
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  #35  
Old July 16th, 2014, 01:54 PM
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Re: The Book of Black Lantern (William Hand) - Design (HOLD)

I'm taking this off hold in hopes of getting it done in time for the August wave and because the Black Lanterns are a vote away from Final Editing.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #36  
Old July 16th, 2014, 01:54 PM
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Re: The Book of Black Lantern (William Hand) - Design (HOLD)

C3G INITIAL PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT (BLACK LANTERN (WILLIAM HAND))

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
PASS

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
PASS

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
PASS

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
PASS

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
PASS

- FUN TEST/ Consider whether or not the design was fun to play.
PASS

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
PASS

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
PASS After adjusting Black Hand 13 to “before attacking” instead of “instead of attacking” and dropping him to 370.

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
PASS

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
PASS It's fun risking forgoing Black Hand 13 wounds in hopes of finishing an enemy with Black Hand's normal attack in hopes of triggering Blackest Night 9.

Heavy Hitter or Mid-Level Hero Test
- Does it pass, Yes or No?
Yes.
- What should be the unit's point value? 360ish?
- Give a brief overview. For ease of reading, I'll be referring to Black Lantern (William Hand) as Black Hand throughout this test sheet. Fewer targets makes it harder for Black Lantern to get markers on and earn his cost back. One-on-one he will probably never feel 400, but he might in armies, especially with other Black Lanterns. For now, I'm considering trying him at 360, since if he can't get a marker, he's not even as tough as Black Canary.
Spoiler Alert!
Spoiler Alert!

_____________________________________________________________

Squad Test
- Does it pass, Yes or No?
Yes.
- What should be the unit's point value? 300?
- Give a brief overview. Black Hand hit 2 of 4 Blackest Night rolls but couldn't get timely kills in when he needed them in Round 2 to get more Markers and the Spear Volleys overwhelmed him.
Map: Custom
Units: Black Hand vs. Amazon Warriors x4 (400)
Spoiler Alert!

_____________________________________________________________

Squad Test
- Does it pass, Yes or No?
Yes.
- What should be the unit's point value? 460?
- Give a brief overview. .Kree Scouts couldn't get wounds in fast enough and Black Hand went 5 of 7 on Blackest Night rolls. He didn't roll on his eighth kill, as his markers were full already.
Map: Custom
Units: Black Hand vs. Kree Scout x9 (360)
Spoiler Alert!

_____________________________________________________________

Army Test
- Does it pass, Yes or No?
Yes.
- What should be the unit's point value? Significantly less.
- Give a brief overview. Black Hand just didn't feel like he matched up with the other heavy hitters here. Before drastically lowering him, though, I'd like to try the following adjustments: lowering the Black Hand roll to 11+ and making it before attacking rather than instead of. That should give the power a bit more utility and make an Order Marker on him seem at least as worthwhile as one on the Black Lantern Recruits, as opposed to much less worthwhile like it is now.
Map: Custom
Units: Black Hand (390), Black Lantern (uncommon) x4 (700), Oracle (110) (1200) vs. Green Lantern (Hal) (350), Blue Lantern (Bro'Dee Walker) (280), Jade (240), Sinestro (330) (1200)
Spoiler Alert!

_____________________________________________________________

Army Test
- Does it pass, Yes or No?
Yes.
- What should be the unit's point value? 400+
- Give a brief overview. .That last adjustment is looking like overkill after this one, in which Black Hand runs roughshod over the X-Men without the Black Lanterns hitting their single Blackest Night 11 or Blackest Night 9 rolls, thus never getting a Black marker on any of their cards. Using Black Hand 11 a lot, Black Hand puts 3 wounds on Rogue, 4 wounds on Psylocke, and all 4 wounds on Professor X. I'm putting it back up to Black Hand 13 for next game.
Map: Custom
Units: Black Hand (390), Black Lantern (uncommon) x4 (700), Oracle (110) (1200) vs. Professor X (220), X-23 (220), Psylocke (250), Gambit (210), Rogue (300) (1200)
Spoiler Alert!

_____________________________________________________________
Army Test
- Does it pass, Yes or No?
Yes.
- What should be the unit's point value?
360?
- Give a brief overview.
I like him as is. Unfortunately, the decision to use the black marker early to take over Martian Manhunter instead of protecting Black Hand was ill-fated. Ultimately, though, this was more a matter of Wonder Woman being too strong a counter for the entire Black Lantern Corps. I think this was closer than it looked. Black Hand only put one wound on Martian Manhunter before dying, but it was the final one, and he hit his Blackest Night 9 roll to take over MM and charge up his buddies.
Map:
Custom
Units:
Black Hand (390), Black Lantern (uncommon) x4 (700), Oracle (110) (1200) vs. Martian Manhunter (300), Wonder Woman (300), Green Lantern (Hal) (350), Flash (Barry) (250) (1200)
Spoiler Alert!

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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