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C3G Library This area collects all the released designs. Feel free to post any figure specific questions in their individual books.


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  #1  
Old July 17th, 2011, 05:54 AM
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The Book of Evergreen Tree

The Book of Evergreen Tree

C3G MARVEL CHRISTMAS SPECIAL
WORLD WAR WINTER



Card PDF

The destructible object used for this unit is a Heroscape terrain piece from the Road To The Forgotten Forest Expansion Set.

_________________________________________________________________

Object Bio - Temperate evergreen forests are common in the coastal areas of regions that have mild winters and heavy rainfall, or inland in drier climates or mountain areas. Structurally, these forests are rather simple. They support an herbaceous understory that is generally dominated by grasses and herbaceous perennials, and are often subject to ecologically important wildfires.
_________________________________________________________________

-Type of Destructible Object-
  • Destructible Object: A Destructible Object can be targeted, destroyed, and removed from play the same way a figure is. See HERE for additional C3G Destructible Object rules.
-Rulings and Clarifications-
  • N/A
_________________________________________________________________

-Strategy, Tactics and Tips-
  • As an Evergreen Tree, Evergreen Tree allows Poison Ivy to use her Entangling Vines special power.
  • As an Evergreen Tree, Evergreen Tree allows figures with the Plant Animation special power to wound opponent's figures. Current figures with the Plant Animation special power include: Floronic Man, Poison Ivy.
  • As an Evergreen Tree, Evergreen Tree allows Swamp Thing to use his The Green special power.
-Heroscapers Community Contributions-

My Customs: Metroid / Starcraft / Classic

Last edited by IAmBatman; September 16th, 2012 at 12:07 PM.
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  #2  
Old July 17th, 2011, 05:54 AM
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Re: The Book Of Evergreen Trees DO - Design

Quote:
EVERGREEN TREE

LIFE- 1
DEFENSE- 7

FALLING TREE
If an Evergreen Tree is destroyed at any point during your turn, before removing it from the Battlefield you must choose 2 spaces in a straight line from that Evergreen Tree. All figures on these spaces whose bases are not higher than the height of that tree receive one wound. Huge figures are not affected.

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Last edited by Good Pig; August 3rd, 2011 at 08:20 PM.
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  #3  
Old July 17th, 2011, 08:45 AM
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Re: The Book Of Evergreen Trees - Design

Cool.

Since no one can throw anything that is HUGE, I don't see any need for a size designation.

Could this get confusing though trying to subtract range, while counting range, while counting attack dice, while checking line of sight etc? Would you be opposed to just a +1 Defense?

Last edited by Griffin; July 17th, 2011 at 09:02 AM.
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Old July 17th, 2011, 09:57 AM
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Re: The Book Of Evergreen Trees - Design

I'm definitely not a fan of the subtracting range mechanic ... way too much to wrap your head around mid-battle, IMO. I think keeping these things "light touches" is much nicer - these would feel like a bunch of Count Vertigos floating around.
So something really streamlined like a defensive bonus would make me a lot happier.
In fact, since jungle trees give you a +1 versus ranged attacks and are less sturdy, maybe these should give you +2 and +4 (for the big one)?

C3G can be played with official Heroscape, but it's not recommended.


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  #5  
Old July 17th, 2011, 10:06 AM
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Re: The Book Of Evergreen Trees - Design

The jungle gives defense bonus because it offers great camoflauge, but Evergreen Trees allow you basically hide behind them altogether. And that is the problem in a way, in trying to create a power for them - they already work as a "power" in offering line of sight blocking.

Maybe the way to go here is with a TIMBER power that could potentially crush (deal damage with a single attack die for the all the trees and 2 attack dice for the biggest one) all adjacent figures when it is destroyed.
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Old July 17th, 2011, 10:10 AM
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Re: The Book Of Evergreen Trees - Design

TIMBER
When this Evergreen Tree is destroyed, roll 1 attack die separately for each adjacent figure. The affected figure receives 1 wound if a skull is rolled.

TIMBER CRASH
When this Evergreen Tree is destroyed, roll 2 attack dice separately for each adjacent figure. The affected figure receives 1 wound for each skull rolled.
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  #7  
Old July 17th, 2011, 10:33 AM
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Re: The Book Of Evergreen Trees - Design

Couldn't you just call them Timber 1 and Timber 2? I like that idea Griff.

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Old July 17th, 2011, 11:46 AM
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Re: The Book Of Evergreen Trees - Design

I like the Timber power.

Fire Weakness could also work on these cards. With Fire Weakness Pyro could burn down a whole forest with Living Flames SA.

I know keeping DOs simple and one power is a priority though, and I agree with that thought.

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Old July 17th, 2011, 12:14 PM
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Re: The Book Of Evergreen Trees - Design

Quote:
Originally Posted by Good Pig View Post
I like the Timber power.

Fire Weakness could also work on these cards. With Fire Weakness Pyro could burn down a whole forest with Living Flames SA.

I know keeping DOs simple and one power is a priority though, and I agree with that thought.
It's like you read my mind.

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  #10  
Old July 17th, 2011, 12:23 PM
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Re: The Book Of Evergreen Trees - Design

Which do you prefer Timber or Fire Weakness?

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Old July 17th, 2011, 12:25 PM
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Re: The Book Of Evergreen Trees - Design

Timber.

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  #12  
Old July 17th, 2011, 12:44 PM
Griffin Griffin is offline
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Re: The Book Of Evergreen Trees - Design

Timber.
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