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C3G Library This area collects all the released designs. Feel free to post any figure specific questions in their individual books.


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  #37  
Old November 2nd, 2011, 08:18 PM
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Re: The Book of Code Blue Cop - Design Phase

ERB from David:

Quote:
Code Blue Cop

If this was a Code Blue Detective, you'd have Blue's Clues. Woof! Woof!

Assault Rifle Special Attack
Hmmm, you made this a Special Attack. Otherwise, similar to Punisher with one less attack.

Rescue Mission
Oh, I see why you made the Assault Rifle a Special Attack.

The rescued figure would still take engagement attacks from other engaged figures if this is triggered. I'm also thinking that you can only move one figure you control if you have multiple figures engaged with the target.

I'm trying to think of how useful this ability would be. This would be helpful to try to Soothe Hulk. The rescued figure could climb one level up with this move and still remain engaged with the target, which would be useful. You would not want to move your figure away if you target Spider-Man, as he'd just pull him/her back with Web Slinger (the move is optional, so you would still attack Spider-Man if you wanted).

Oh, if a rescued figure flies, that figure could fly to a nearby roof.

Final Thoughts
Rescue Mission is very interesting, and I'm seeing utility for it. I'd like to rescue a figure, then move that figure into molten lava to demonstrate what a lousy Heroscape player I can be.

All kidding aside, this is a nice design. I hope some more of the figures are available for me to purchase before it's released, as I really like the sculpt.
There could be several applications to Rescue Mission for sure.

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  #38  
Old November 3rd, 2011, 12:32 AM
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Re: The Book of Code Blue Cop - Design Phase

Honestly, for me, the "special attack" changes the name enough. The mechanics are identical otherwise.

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #39  
Old November 3rd, 2011, 08:17 AM
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Re: The Book of Code Blue Cop - Design Phase

I really like Suppressing Fire Special Attack!

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  #40  
Old November 3rd, 2011, 11:08 AM
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Re: The Book of Code Blue Cop - Design Phase

That is a nice thematic name.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #41  
Old November 3rd, 2011, 04:24 PM
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Re: The Book of Code Blue Cop - Design Phase

Quote:
Originally Posted by Good Pig View Post
I really like Suppressing Fire Special Attack!
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  #42  
Old November 3rd, 2011, 08:21 PM
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Re: The Book of Code Blue Cop - Design Phase

updated SP with Suppressing Fire Special Attack, I like that one too.

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TUTORIAL FOR RE-BASING FIGURES


3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon
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  #43  
Old November 24th, 2011, 12:37 AM
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Re: The Book of Code Blue Cop - Design Phase

C3G INITIAL PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT CODE BLUE COP

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
PASS

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
PASS

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
PASS

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit too powerful or too weak.
PASS

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
PASS

- FUN TEST/ Consider whether or not the design was fun to play.
PASS.

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
PASS-

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
PASS Definitely seems good vs. low defense squads so far. .

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
PASS .

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
PASS -. Should be good against Civilians with multiple ranges special attack.

Heavy Hitter or Mid-Level Hero Test
- Does it pass, Yes or No? .Yes
- What should be the unit's point value? 65
- Give a brief overview. .Had some bad luck sometimes but also found that 3 lives can make a difference vs. 4 lives even when having better defense and 3 lives. Unless he can get height, he will use Suppressing Fire to get attack of 3 and 2 instead of just one attack of 3. Opponents that can keep him from having height have a better chance vs a 3 and 2 attack instead of an attack of 4 most of the time.


Spoiler Alert!


Squad Test
- Does it pass, Yes or No? .YES
- What should be the unit's point value? 75
- Give a brief overview. .Code Blue Cop managed to max his range with his single normal attack and then was able to get to single space height where Inmates had a harder time hitting him and none survived an attack to move closer to him to put an auto wound on him.
Map: . Custom
Units: Code Blue Cop vs. Arkham Inmates (60)
Spoiler Alert!


Squad Test
- Does it pass, Yes or No? .YES
- What should be the unit's point value? 75
- Give a brief overview. .The Cops aren't worth their full value when not protecting others or going against common figures. They might be worth 50 points alone, so no surprise that CBC was able to do well against them with his better defense and multiple attack.
Map: . Custom
Units: Code Blue Cop vs. Cops (65)
Spoiler Alert!


Squad Test
- Does it pass, Yes or No? .YES
- What should be the unit's point value? 75
- Give a brief overview. .The Thugs might be worth 60 without bonding and not being on concrete or asphalt. CBC's defense vs. attack of 2 was helpful and his Suppressing Fire was good vs. low defense squad units.
Map: . Custom
Units: Code Blue Cop vs. Thugs (75)
Spoiler Alert!





Squad Test
- Does it pass, Yes or No? YES.
- What should be the unit's point value? 75
- Give a brief overview. .The Hand might be worth around 70 without bonding. Their mobility, range and decent attack and defense helped them at least get a couple wounds on CBC.
Map: . Custom
Units: ..Code Blue Cop vs. Hand Ninja (85)
Spoiler Alert!



Army Test
- Does it pass, Yes or No?.YES
- What should be the unit's point value? .75
- Give a brief overview..The CBC made nice versatile support units here. CBC1 got 2 quick wounds from Madame HYDRA very early on with her range of 7, so with 1 life left no OM's were put on him again until he was last unit facing off against Madame HYDRA. CBC2 got some nice attacks, putting 4 wounds on Gorgon with 1, 1 and 2 wound attacks, one of which got Cap and Human Torch away from adjacency with Gorgon. Then later CBC2 put 2 wounds on Madame HYDRA with his Suppressing Fire. While CBC1 didn't do anything but soak up attacks, CBC2 took advantage of extra attack die early from being made an Avenger by Cap and then got some lucky rolls, though he was activated a lot to get a lot of chances.
Map: Custom
Units: . Code Blue Cop x 2 (150), Cap (240) Bucky (60) and Human Torch (150) for 600 points vs. Gorgon (300) Madame HYDRA (140) and HYDRA Agents x 2 (160) for 600 points.


Cap makes Bucky, Human Torch and both CBC Avengers

Spoiler Alert!


Army Test
- Does it pass, Yes or No? .YES
What should be the unit's point value? .70-75
- Give a brief overview. .This was an epic finish to this game as it came down to Batman and Clayface at the end going at it in epic fashion. The Code Blue Cops did okay, some did better than others and even the ones that didn't do as much offensively soaked up attacks that could have gone elsewhere. Thugs are really tough on urban maps with concrete and asphalt, so this tested the CBC's and made Thugs more dangerous offensively and harder to kill. Gordan was able to help the CBC's move on a couple occasions, so that was nice and Bat Signal helped a couple times too. Jonah Hex didn't help other than to soak up attacks, though he did help a CBC get a better attack off with Fancy Shooting. It was just too hard to put an OM on Hex when facing multiple ranged attackers a lot. Suppressing Fire was nice on a couple occasions and without height or boost to normal attack from elsewhere, getting 2 attacks with SF is better than one attack of 3. Rescue Mission helped get a better attack to kill Black Mask. I think these guys can offer something different depending on the army they are in or against. It will be really nice to get Lt. Stone out there (I plan on drafting him very soon) so as to help with OM management with these guys. I like that they can be used with either 1 or 2 in an army to help out or with more of them, but will definitely do better with Lt. Stone when having a lot of them.
Map: .X Marks the Spot.
Units: .Code Blue Cop x 4 (300) Batman (200) Robin (120) Jonah Hex (130) Commissioner Gordon (90) and Alfred (60) for 900 points vs. Clayface (240) Thugs x 3 (225) Two Face (130) Black Mask (100) Captain Boomerang (90) and Bad Cops x 2 (110) for 895 points.


Hex Chooses Clayface as his Bounty
Spoiler Alert!

Hand of fate is moving and the finger points to you
...Iron Maiden - The Wicker Man

TUTORIAL FOR RE-BASING FIGURES


3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon

Last edited by Hahma; November 26th, 2011 at 02:12 PM.
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  #44  
Old November 24th, 2011, 12:40 AM
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Re: The Book of Code Blue Cop - Design Phase

Quote:
You must spread some Reputation around before giving it to Hahma again.



Really great work so far Hahma.
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  #45  
Old November 24th, 2011, 12:43 AM
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Re: The Book of Code Blue Cop - Design Phase

Wow! Thanks Griff

Hand of fate is moving and the finger points to you
...Iron Maiden - The Wicker Man

TUTORIAL FOR RE-BASING FIGURES


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  #46  
Old November 24th, 2011, 12:44 AM
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Re: The Book of Code Blue Cop - Design Phase

I got him Griffin.

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  #47  
Old November 24th, 2011, 12:49 AM
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Re: The Book of Code Blue Cop - Design Phase

Thanks Tickle. But it's just the start of an initial playtest fellas. But I'll take + Rep when I can

Hand of fate is moving and the finger points to you
...Iron Maiden - The Wicker Man

TUTORIAL FOR RE-BASING FIGURES


3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon
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  #48  
Old November 24th, 2011, 01:39 AM
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Re: The Book of Code Blue Cop - Design Phase

I, for one, am not impressed.
Pleased, sure, but not impressed.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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